You have to edit these files in campaign folder: f.ia for ‘fighter sweep’ and m.ia for ‘moving mud’.
They define own aircraft type and loadout. The files contain some helpful comments inside them that make them
easy to edit.
D
Best posts made by dcraig1
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RE: Anyway to change the Viper to the Hornet in Instant Action?
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RE: AI wingman jam the traffic after landing
<p>@Gear5 So if you are the lead then the wingman won’t takeoff until you do.<br />Also normal taxi sequence is lead first then the wingman behind him. </p>