@djetdail said in Multiplayer and low bandwidth: what settings to choose?:
OK thanks @VIPER-0
If I summarize what I think I understand.
All clients set their bitrates to 256K
The server is on the default settings:
Download = 2048
Upload = 1024
g_bHostDisableP2pForDubiousConnections 1As an option and for the pleasure of flying, I create TEs with a minimum of mobile units. I can easily understand that.
Did you set g_bClientServerConnection 1, as @MaxWaldorf indicated?
humor: do you know this sentence (in french) :
“il comprend vite mais il faut lui expliquer longtemps”
“he understands quickly but you have to explain it to him for a long time” 🙂I still have to try with my 4G phone.
Merci
exactly the same, we just don’t have it activated g_bClientServerConnection 1I will see the line that MAX left us here, in the client I understand that it must be placed in the bms config.
server in g_bHostDisableP2pForDubiousConnections 0
Download = 2048
Upload = 1024
and clients upload and download 256kbs, as you can see what consumes the most bandwidth are the ground units, for example a battalion can have up to 21 units, when the 2 bubbles of our plane or clients (humans) do not touch the battalion bubble The unit is aggregated and is considered as 1 single object, but when the bubbles touch, this data begins to be sent over the network to all clients (human pilots) and depending on the quantity this increases exponentially up to a limit that the server have to start limiting the sending of packages according to their upload and download configuration and that is when the blue sign of death appears to the clients (human pilots), mainly those with the poorest connections.
And to explain to you several times, don’t worry, our community has always been characterized by brotherhood and support for everyone, both old and new members. greetings.