@FanofBMS
Hey mate I saw you pointed out my name several times in your above posts so I guess I should defend myself by making some clarification…
1. You have put in much more time into the HUD project than I have, and you know how the two dds files work much more clearly than I do, so you’re the man and here’s all my respect to you.
2. Due the above fact, I had given up on modding the HUD for the BMS community since you took over the project and I believed you could nail it. My HUD mod V2 version was never released on this forum till several days ago, I had only put it up on my Chinese forum in Nov 2011 for the use of my squadron mates.
3. The V2 version was made simply because I like my own mod better and it was never my intention to release it here on the BMS forum, not to say to be included in future BMS versions… It was when I saw Deejay mentioned my mod in recent posts that I decided to chime in and provide my new work. And then, as you said, “the community effort switched over so easily from lane A (our joint effort) to lane B (FatCap’s line)”. That was not even expected by me.
4. My squadron mate G.R told me he has edited the 8005.dds based on your work. So you will definitely get your credit if it’s going to be accepted by BMS.
Ok, below are the technical issues… I haven’t got G.R’s version yet so all the testing were done on my V2 version. Will test it when I got his files.
1. I don’t really understand the sliding panel problem. I didn’t notice any problems when I’m using TIR… see pics below…
2. Personally I think the projection circle is only slightly larger than RL which is absolutely acceptable in terms of realism. Also I have a feeling that MLU and US Block 50/52 do not share the same HUD system. The MLU’s HUD has a smaller projection area. Please correct me if I’m wrong.
3. Not really sure about top art or any other issues as I haven’t tested G.R’s version yet.
Cheers,
Fatcap.