@rubbra Eh yeah, below 1 Thatās how I read it.
Best posts made by FickleFossa
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RE: Recommended settings change for 4.37.1?
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RE: Recommended settings change for 4.37.1?
@haukka81 Ah, I see, thanks for the explanation
Latest posts made by FickleFossa
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RE: black edge visible when moving head
@Virus Youāre welcome. VR is in the very early stages of development, it can only get better from here
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RE: black edge visible when moving head
Hi Virus,
Try the steps explained in this topic first:
https://forum.falcon-bms.com/post/359639Good luck!
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RE: Cursor radar
@Raiden-0 I have/had this as well. Itās like the X axis is at maximum input instantly if you move it. Really hard to get on target. That is with TGP as SOI. All other cursors work as they should.
Small disclaimer: I have just picked up BMS again after many years, so could be user error.
X-56 with the analogue stick on the throttle.
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RE: Recommended settings change for 4.37.1?
@haukka81 Ah, I see, thanks for the explanation
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RE: Recommended settings change for 4.37.1?
@rubbra Eh yeah, below 1 Thatās how I read it.
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RE: Recommended settings change for 4.37.1?
@SaimOn Apparently the g_fVRIPDMultiplier setting is reversed, youāll have to go below 0 to increase world scale:
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RE: VR Settings check please!
@Atlas said in VR Settings check please!:
@FickleFossa said in VR Settings check please!:
@Atlas If you do not have all direction freedom with your headset, reset your environment in Windows Mixed Reality Portal.
Done. Issue still there.
Do you also have this issue in the lighthouse for WMR or SteamVR? I sometimes notice when I start Falcon while my headset is on the floor, it will give the same issue. Steps then are, put headset on head (not eyes, duh), reset environment in WMR and start Falcon.
You have this issue in other games? Known issue with G2ās is that improper lit rooms will lose tracking as well. Never had that myself, but YMMV.
You can set object detail to 1 in Falcon:
https://forum.falcon-bms.com/topic/24168/vr-best-settings-for-visuals-spotting-and-performance-on-low-spec-hardware-1080-ti-and-10600kI was thinking of this but didnāt that result in lower/closer spotting distance?
It does, but as @macemi said, the high res should make up for that.
Iāve read here on the forum that setting SteamVR resolution to over 100% does nothing. Just in case it does on your end, you have SteamVR set to 150% AND 1.5 set in the config file. That means that the resolution is upscaled twice. Use one or the other, not both.
From my earlier post:
@Atlas said in VR Settings check please!:
Did a few testsā¦ Benchmark TE on the RAMP, I just close the canopy and lock the spider in place. Only change from above settings is that I put the General -> Resolution per Eye at 100% instead of 150%, same thing for the Video -> Resolution per Eye is 100% instead of 150%.
Doesnāt that cover what youāre saying? Sorry for being obtuse but just coming to grips with all these VR settings and making sure Iām not confusing one with the other.
Yep, it does, sorry, missed that post.
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RE: VR Settings check please!
@delenda Flickering also happens on my G2 with 60Hz. I think it differs per person wether someone sees it.
@Atlas If you do not have all direction freedom with your headset, reset your environment in Windows Mixed Reality Portal.
You can set object detail to 1 in Falcon:
https://forum.falcon-bms.com/topic/24168/vr-best-settings-for-visuals-spotting-and-performance-on-low-spec-hardware-1080-ti-and-10600kIāve read here on the forum that setting SteamVR resolution to over 100% does nothing. Just in case it does on your end, you have SteamVR set to 150% AND 1.5 set in the config file. That means that the resolution is upscaled twice. Use one or the other, not both.
Hope that helps.
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RE: RWR and F3
If I may hi-jack this thread a little, Iāve inserted a squad of MiG-29M in the campaign on the red side to fly with. Flying with the F-16 pit. F-16ās flying head on do not appear on the RWR until they have missiles in the air. Iāve been away for years so a lot has changed obviously, but could this be the same sort of bug? Or is the aircraft not properly implemented? Or is itā¦meā¦?
Thanks.
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RE: AH-1F / AH-1S
Very pretty Radium!
Does BMS still use those ugly rotor and prop āanimationsā?