@Dee-Jay: Much appreciated. I am very sure others feel the same about the F/A-18.
Latest posts made by GateV
-
RE: 4.34 - F/A-18 missing needles in all analog gauges
-
RE: 4.34 - F/A-18 missing needles in all analog gauges
@Stalker1stVFW: I am not quite sure what your point is since it is strange to assume I needed to be told the origins of this game (I bought the original game in 1998 ). Coming from 4.33, BMS has improved and increased their support of naval operations and their manual states that the F/A-18D is the “backbone” of these naval operations. Do you think bug-reporting for the F/A-18 is not wanted? If so maybe that opinion is not what drives their developments, since I seem to have had success reporting wrong HSI course deviation needle logic two years ago and and it is fixed now in 4.34.
Unlike DCS:
- BMS 4.34 is a free sim (to owners of F4) of the F/A-18
- has a dynamic campaign engine which makes single player worthwhile
- the F/A-18 has an air-to-ground mapping radar (ED might not ever add this to their DCS F18 )
- a much more varied range of weaponry
- tons of other reasons.
So, I am not going to take you up on your suggestion and will continue to hope BMS will improve the F/A-18 even further.
-
RE: 4.34 - F/A-18 missing needles in all analog gauges
The strange thing is:
I reinstalled 4.33 U5 in parallel – and the needles show!.
But for the guy in the video in post #3, he has the same problem with his 4.33 version that I have NOW with 4.34 and do not have with either 4.33 U1 or U5. This suggests that it does have to do with the graphics settings somehow?
-
RE: 4.34 - F/A-18 missing needles in all analog gauges
Strange; there are videos - even recent ones - where people do not have that problem. I wonder if it is a Nvidia problem or a problem of the driver settings.
Can somebody share if they get steam gauge needles in BMS 4.34 in the F-18 cockpit correctly?
-
RE: 4.34 - F/A-18 missing needles in all analog gauges
Thanks for your helpful reply. I can confirm that this bug hasn’t been fixed yet. It is clear that a texture, material assignment or something like this is missing in the cockpit, so you see the bare needle “volume” once it is illuminated.
-
RE: 4.34 - F/A-18 missing needles in all analog gauges
Can anyone confirm, or is this just on my setup?
-
4.34 - F/A-18 missing needles in all analog gauges
Really excited about BMS 4.34. Performed a fresh install after removal of 4.33.
The analog gauges seem to miss the needle texture in the F/A-18 cockpit. All I get is a semitransparent bar of green zeros where the needle should be. If somebody knows how to quickly fix this (e.g. by having the missing texture), could they please send it.
EDIT: The ILS needles are completely missing in the Standby Attitude Indicator, there is not even the green faint glitchy needle outline. Despite ILS needles centered on the HUD, the attitude indicator is completely empty. This already worked in 4.33
EDIT2: The centerline needle on the compass (right hand side) is also missing
This problem I ran into on all different graphics settings and resolutions.
Reproduce: start the TE Carrier Take off mission and look at the analog gauges in the 3d cockpit -
Tornado ILS On/Off knob
How do I turn on the ILS in the Tornado (e.g. IDS GE)? In recent BMS versions the ILS has to be turned on by a knob, and there is a knob in the Tornado cockpit in the comm audio panel, but it is not clickable. Is there another clickable spot or switch in the Tornado cockpit to would turn on the ILS?
Thanks for any help.
-
Feasibility DIY cockpit bugfixing
Hi,
my question is whether or not it is feasible to attempt to fix bugs in some of the addon cockpit gauges myself. I found and posted bug reports for the ILS and TACAN needles in HSI (or ADI) of the F-18 and the AV-8B (
https://www.benchmarksims.org/forum/showthread.php?31919-Bug-TACAN-NAV-deviation-bar-wrong-in-F-18-MPCD and https://www.benchmarksims.org/forum/showthread.php?31916-Bug-ILS-Needles-wrong-in-F-18-MPCD-and-ADI)Is the transformation from the original Falcon HSI ILS needle LOD variables to the mod cockpits something that is easily accessible to editing or is this hardcoded in the executable? If repairing a gauge is something that is at least technically possible, would somebody kindly point me in the right direction?
Thanks, GateV