4.34 - F/A-18 missing needles in all analog gauges
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Strange; there are videos - even recent ones - where people do not have that problem. I wonder if it is a Nvidia problem or a problem of the driver settings.
Can somebody share if they get steam gauge needles in BMS 4.34 in the F-18 cockpit correctly?
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Strange; there are videos - even recent ones - where people do not have that problem. ….?
Yeah, I think it showed up in early versions of 4.33, then was fixed (or mostly fixed) in later versions.
Looks/sounds like it’s back in 4.34. However, I cannot confirm that for you directly …. I don’t have 4.34 installed.
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The strange thing is:
I reinstalled 4.33 U5 in parallel – and the needles show!.
But for the guy in the video in post #3, he has the same problem with his 4.33 version that I have NOW with 4.34 and do not have with either 4.33 U1 or U5. This suggests that it does have to do with the graphics settings somehow?
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….
But for the guy in the video in post #3, he has the same problem with his 4.33 version that I have NOW with 4.34 …
The guy in the video in post #3 is me and that video is more than 3 years old. Probably 4.33, update 1.
Here’s a bug post AFTER they fixed the steam gauges: https://www.benchmarksims.org/forum/showthread.php?28634-F-A-18C-Lighting-Bug This is update 2, about 3 months after the video.
What I’m saying is …. it was broke a long time ago. Then, it got fixed (or partly fixed). Now it seems broke again in 4.34.
I’m pretty sure it’s related to the skins and/or model.
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Confirmed. It is a texture issue.
Maybe because the F-18 is using some F-16 cockpit part ant that one has been updated.This is one of the reason I think making multiple flyable a/c in BMS is not a necessarily good idea => painful + bug generator.
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Unfortunately f18 development is kinda stopped you all can understand why.
AFM and dedicated flcs has been improve greatly though
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Also, it’s an F16 study sim. DCS has a nice 18 study sim if you’re into that
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@Stalker1stVFW: I am not quite sure what your point is since it is strange to assume I needed to be told the origins of this game (I bought the original game in 1998 ). Coming from 4.33, BMS has improved and increased their support of naval operations and their manual states that the F/A-18D is the “backbone” of these naval operations. Do you think bug-reporting for the F/A-18 is not wanted? If so maybe that opinion is not what drives their developments, since I seem to have had success reporting wrong HSI course deviation needle logic two years ago and and it is fixed now in 4.34.
Unlike DCS:
- BMS 4.34 is a free sim (to owners of F4) of the F/A-18
- has a dynamic campaign engine which makes single player worthwhile
- the F/A-18 has an air-to-ground mapping radar (ED might not ever add this to their DCS F18 )
- a much more varied range of weaponry
- tons of other reasons.
So, I am not going to take you up on your suggestion and will continue to hope BMS will improve the F/A-18 even further.
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Continu to repport. It is always good.
But I think that F-18 should be its “own” team of developement and need special care. First would be to check what is this needle issue, if it is sharing some dds with F-16 and if answer is yes, separate them nand give him its own cockpit textues.
I will try to take a look if I can do something.
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@Dee-Jay: Much appreciated. I am very sure others feel the same about the F/A-18.
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I also hope that this problem will be fixed in future. I know that Falcon BMS is a F-16 sim at first, but it’s really nice
to have some other flyable birds too. The new flyable aircraft like the F/A-18 and the AV-8B in 4.33 was the main reason I
decided to built my homepit mostly for Falcon BMS.All my hardware is based to be fully compatible with BMS (Pokeys etc.) which is almost useless with DCS. So the DCS F/A-18
(which I also own just as the DCS F-14 and the AV-8B) is no real option if your pit is built to work essentially with BMS.I had the hope that some more other flyable aircraft will be implemented in BMS in the future, so that people who don’t want to fly the F-16 only, have fun with BMS too. I never expected BMS to be a hardcore realistic simulation for other type of aircraft as the F-16, but for me and I think some other people too, the realism of those aircraft was really
good enough.I have a “universal” homepit which is designed to fly all kind of fighter jets like F-14, F-15, F-16, F/A-18, AV-8B etc. and even attack helicopters. For the jets I go with Falcon BMS and for the helicopters I use EECH Allmods.
I had the hope that with 4.34 the implementation of some other flyable aircraft, which started with 4.33, goes further.
And as far as I could see in the forum, we will soon have a good flyable F-14D and some other projects. So why should the F/A-18 be abandoned? -
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But I think that F-18 should be its “own” team of developement and need special care.
+1
Is it possible to ‘extract’ F/A-18C/D code from BMS core code?
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Also, it’s an F16 study sim. DCS has a nice 18 study sim if you’re into that
Stalker, I like, and fly, the Viper too. But, I’m a BMS Guy through and through. If you’ll tell me how to launch and land a Viper on The Boat, I’d probably fly the Viper more
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I agree, the Bug needs more love. DCS, while nice, is overpriced (at least IMO) and doesn’t have a dynamic campaign. Also, I’m pretty sure that DCS doesn’t have same kind of ATC that BMS does. This is, hands down, the best ATC experience I’ve had in any sim, bar none. Granted, I only tried the free part of DCS, but it doesn’t seem like they’re selling an ATC addon.
A Hornet-specific avionics code, separate from the Viper, would really improve immersion. I’ve actually been thinking that some sort of “general purpose avionics” code, intended to support older types of aircraft, would help. I don’t know if the underlying BMS codebase is capable of allowing “extendable” avionics code (for example, take the generic module and add a largely independent MFD to it), but if it was, that would be the way to go.
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I tried to switch textures from 4.33.5 to 4.34 and reversely, bug persists. It doesn’t seem it is texture issue. Maybe extract the cockpit model from 4.33.5 and import to 4.34 with lod editor will help?? but i am unable to extract f-18c cockpit model from database, when using “find lod(s) using a texture…” utility in lod editor and use texture #2711 which is from f-18 cockpit, it says - Textures #2711 used by 3 LODs. Report in TextureUsedBy.txt - but there is no such file anyone any other knowledge or progress?
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Btw i found another issues
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@FoxBMS:
Textures #2711 used by 3 LODs. Report in TextureUsedBy.txt - but there is no such file anyone any other knowledge or progress?
2711.dds is in the /data/terrdata/Objects/KoreaObj directory in my install.