@SoBad Yes, I understand it doesn’t degrade as much. I just wonder if the AI can handle exactly like a human or if it still falls short.
Posts made by gmcustomsauces
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RE: BFM AI in 4.37 KTO is stronger
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RE: BFM AI in 4.37 KTO is stronger
@Mav-jp Thanks for answering!
I am just wondering, how much different is the AI compared to the human player? Does the current AI still bleed more energy than human players do?
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BFM AI in 4.37 KTO is stronger
I am not saying that the BFM AI in 4.37 KTO is smarter or better. I am just saying that the AI in 4.37 KTO has more thrust (or less drag) compared to others.
After updating my BMS from 4.36 to 4.37, I noticed that the AI has become tougher in dogfights. Interestingly, the AI from the OFMKTO theater seems unchanged between versions 4.36 and 4.37. Therefore, I set up a few dogfights in both the KTO and OFMKTO theaters to see if there are really any differences between them.
The testing setup is listed below -
Base Game: Falcon BMS 4.37.2
Theater: Korea KTO / OFMKTO 1.7
Self plane: F-16C Block 30 IAF
Enemy plane: F-16C Block 30 IAF (ACE AI)
Guns only, no missile, dogfight
Starting Range: 10 nmi
Starting Altitude: 20,000 ftThe YouTube video is a side-by-side comparison between the AI from KTO and OFMKTO. The blue plane represents the AI, while the red plane represents the human (which is me). The tests weren’t very scientific, but I didn’t have any other way to conduct them, so it is what it is.
At 0:18, the AI (blue plane) has a similar altitude, speed, and G-forces.
At 0:31, the KTO AI is now flying 30 knots faster and 900 feet higher than the OFMKTO AI.
And finally, at 0:38, the KTO AI is still 30 knots faster and 1,600 feet higher than the OFMKTO AI.Again, such tests weren’t scientific, but I am confident that the AI does have a performance difference. Below are the ACMI files if anyone wants to check for themselves.
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RE: FOX 2 unable to track J-20 head on
@white_fang
Hi, I understand what you mean, but I still have a few questions.Since the Syrian jet wasn’t a 5 gen stealth fighter, so if the BMS were revised base on that event, then the AIM-9x is going to miss other non-stealth aircraft quite often.
More over, after shooting 20+ fox 2 missiles at J-20 head on. None of them hit, so the chance is much lower than 50/50. Unless I’m super bad luck, otherwise shooting head on is probably impossible to hit a 5 gen.
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RE: FOX 2 unable to track J-20 head on
This is the tacview with Python-5: TAPE1406.vhst
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FOX 2 unable to track J-20 head on
Hello everyone, I am still new to ECM system, so sorry this might sound like a dumb question.
I done multiple tests in TE, I found out that FOX 2 missiles are unable to hit J-20 head on. The missile won’t track J-20 head on, even if the AIM-9X is giving me tone and the HUD shows I am in range, but the fox 2 missiles will still go dumb right after the launch. The J-20 isn’t dropping any flares at the time, and I have tried AIM-9X, AIM-9M and python 5, all same result.
This doesn’t happen against other 4 gen fighters, I can shoot them up to 8 nmi no problem. So is this part of the 5 gen ECM feature?
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RE: How do you deal a fight against a J-20 in a f16 ?
Hello there, this might sounds like a dumb question, but sorry I am still new to ECM stuffs.
I have try in TE multiple times, but I can not shoot a FOX 2 missile at J-20 head on. The missile won’t track J-20 head on. Even if the AIM-9 is giving me tone and the HUD shows I am in range, but the fox 2 missile will still go dumb right after the launch. The J-20 isn’t dropping any flares at the time, and I have tried AIM-9X, AIM-9M and python 5, all same result.
This doesn’t happen against other 4 gen fighters, I can shoot them up to 8 nmi no problem. So, is this part of the 5 gen ECM feature?
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F16 Carrier Takeoff and Landing.
People ask me why do I land on there.
“Because there is a carrier” I answered.The first video is from BMS 4.37. The second video is from the old BMS 4.36 with OFMKTO.
Thank you so much BMS team and Mafia team!
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F16 Stall
Somehow I flew outside the flight envelope. My F16 stall. 🥲
Clean F16C block 30, at 20,000 ft. -
RE: Question for EEGS funnel
I found this video on youtube. He clearly have the same issue, the L5 pipper sometimes drop outside the funnel. Watch 3:58, that circle spin around like crazy.
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RE: Question for EEGS funnel
@Stevie BATR has a dot inside the circle. And the circle for BATR is slightly larger.
I have no issue getting the kill, it just that L5 pipper seems weird to me.
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RE: Question for EEGS funnel
@white_fang
That L5 pipper kept moving around, and sometimes it just drop outside the funnel. It annoys me when I try to get a snap shot.
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Question for EEGS funnel
From my understanding, the + inside the gun funnel is a 1G pipper; The - is a max G pipper; And the circle is the correct lead.
But often time I could see the circle is completely outside the funnel. Is it a normal thing?
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RE: OFMKTO
Hello, is it possible to fix the dogfight mode?
While playing the dogfight Furball, the F16 series won’t show up properly. The AI won’t fly F16. It seems the F-2 or F-16 are getting mess up.
By the way, I love the hornet, thanks so much!
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RE: [4.36] Can't lock in DOGFIGHT override mode
After uninstall and reinstall and mess up with the setting, I finally make it work. Not sure how I make it, but it works now.
Any way, thanks for the help.I am using T.16000M Hotas with trackIR.
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RE: [4.36] Can't lock in DOGFIGHT override mode
yes work as expected
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RE: [4.36] Can't lock in DOGFIGHT override mode
Not a binding issue, it remain illuminated.
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RE: [4.36] Can't lock in DOGFIGHT override mode
I just get a few more testing in 4.35 and 4.36
In 4.36, whether I have missile or not, I can’t get into BORESIGHT mode. If I press TMS down, it will only show NO RAD for a split second, and then it will disappear.
In 4.35, If I press TMS down, NO RAD will stay there until I have further input. But in 4.36, it seems to cancel or override the TMS input itself.
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[4.36] Can't lock in DOGFIGHT override mode
For Some reason, while I am in the DOGFIGHT override mode I try to press TMS up, but that ellipse won’t show up on the HMCS. So I can’t get a lock on the target.
I never have this issue in 4.35, I am able to get a lock every time I press TMS up.
But in 4.36 how ever, most of the time it just won’t work.