fyi
http://www.saitek.com/uk/prod/x56.html
with new feature on ministick
Waaa! I want that! Nice info!!!
fyi
http://www.saitek.com/uk/prod/x56.html
with new feature on ministick
Waaa! I want that! Nice info!!!
Tom’s cockpit texture might suit your needs.
I have 840M and it works quite smoothly even with balanced settings.
thanks for all the answers.
Escape then E is the way to go then…
How do you reverse / move backwards while on the ground in the F-16?
I also have issues with 64 bit BMS 4.33.1. It launch fine, but when entering the 3D world, it would freeze, and the only way out is through killing BMS with task manager. However, because I have Visual Studio installed in my machine, when I choose not to kill it, but debug it instead, Visual Studio asks for source file named “d3ddevice.cpp”. I hope the devs may find this useful.
Edit 1:
Edit 2:
> Falcon BMS.exe!D3DDevice::SetDisplayMode(const DisplayMode3D & DisplayMode3D) Line 662 C++
Falcon BMS.exe!FalconDisplayConfiguration::_EnterMode3D() Line 645 C++
Falcon BMS.exe!FalconMessageHandler(HWND__ * hwnd, unsigned int message, unsigned __int64 wParam, __int64 lParam) Line 3046 C++
[External Code]
Falcon BMS.exe!FalconDisplayConfiguration::Run() Line 462 C++
Falcon BMS.exe!HandleWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * lpCmdLine, char *) Line 979 C++
Falcon BMS.exe!WinMainWrapper(void * pData) Line 1039 C++
Falcon BMS.exe!ThreadUnhandledExceptionWrapper(int(*)(void *) pFunc, void * pData) Line 1567 C++
Falcon BMS.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 1065 C++
[External Code]
```- Locals
this 0x000000000c7aac60 {Falcon BMS.exe!D3DDevice kObj} {m_pD3D=0x000000000e180740 <information not="" available,="" no="" symbols="" loaded="" for="" d3d9.dll="">...} D3DDevice *
Adapter Variable is optimized away and not available.
adapterToUse 0 unsigned int
BehaviorFlags 68 unsigned long
DisplayMode3D {adapterMode={hardware=true fullscreen=true adapter=0 ...} bitDepth=32 multiSampleType=D3DMULTISAMPLE_NONE (0) ...} const DisplayMode3D &
FBHLF Variable is optimized away and not available.
hr Variable is optimized away and not available.
hr Variable is optimized away and not available.
hr1 Variable is optimized away and not available.
hrCaps Variable is optimized away and not available.
hrCDF Variable is optimized away and not available.
hrCDT Variable is optimized away and not available.
hrClear Variable is optimized away and not available.
hrFBDTF Variable is optimized away and not available.
hrMSRT Variable is optimized away and not available.
hrPresent Variable is optimized away and not available.
hrReset1 Variable is optimized away and not available.
hrReset2 Variable is optimized away and not available.
Identifier {Driver=0x000000000014ef40 "èï\x14" Description=0x000000000014f140 "\x1" DeviceName=0x000000000014f340 "G" ...} _D3DADAPTER_IDENTIFIER9
iDeviceType D3DDEVTYPE_HAL (1) _D3DDEVTYPE
pSurfMSRT Variable is optimized away and not available.
refcount Variable is optimized away and not available.</information>
Find this string “g_bExportRTTTextures” inside “[falcon bms root]\User\Config\falcon bms.cfg”
And then set it to 0, so that it looks like “set g_bExportRTTTextures 0”
Setting this setting variable to 0 increase my FPS very significantly. Far more significant than setting shaders/anisotropic/multisampling to lower settings.
p.s.: from the description about that setting variable however, it seems if you set it to 0, it will make using external windows useless.
The site for it said Falcon Landscape Advanced Re-Engineering a while back.
Wow…
I hope this update will also fix ground targets that sometimes float over/sunk under the ground…
now I think I’ll dream of F4 tonight…
Sorry for asking this n00b question… But, what does F. L. A. R. E. stands for? (^o^)