@Flash-0 I had the same issue. just an FYI that this was resolved in the latest v59 update. it looks great now.
Posts made by marcocom
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RE: Meta Quest Pro vs HP Reverb G2
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RE: Heat Exhaust aliasing
Hey i just wanted to follow up and report that this issue has been resolved. Oddly, i think it might have been my usage of 8x AA . since changing my nvidia AA settings to Override Application and bumping it down to 4X , im suddenly getting gorgeous results!
to note: i actually did a clean reinstall for the new .2 patch and had it still looking really bad. the two changes above simply solved it. i cant really explain why 8X would have issues. perhaps its my higher resolution at 1440px vert.
Anyways, thanks for the help all. --Whistler
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RE: Heat Exhaust aliasing
Hmm, well I didnt really see a difference in AA, im sorry to report.
You know, its odd how nvidia CP doesnt really see or detect BMS. i browse to find the falconbms.exe file to make the settings-profile for nvidia. is that what you have as well?
Its just so strange how the AA is half-applied like this. I remember that all lines on pavement were aliased , for the past decade, but then i see people post screenshots and videos without that issue, so it was worth trying to figure out.
I appreciate your effort to help. thanks
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RE: Heat Exhaust aliasing
disable FXAA. thats unintuitive to me, mayte thats the issue. ill try it now and report back. thanks again for your attention to my issue, sir!
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RE: Heat Exhaust aliasing
Note how even the pavement aliases correctly , until the exhaust distortion (to the left of the jet queued ahead of me).
I almost feel like this is some kind of nvidia overriding or maybe a lack there of?
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RE: Heat Exhaust aliasing
@airtex2019
Thanks for your attention to my issue. SS attached.
I have been disabling exhaust the past few weeks , and this has made me wonder if AA is altogether a problem for me. Even though the cockpit and aircraft / buildings all AA correctly, just the runways/taxiways and jet exhaust seem unblended. -
Heat Exhaust aliasing
Hi guys, i have a small graphics issue that was hard to search for and find on forums (maybe lacking correct terms).
I have great performance and graphics throughout all aspects, including smooth MSAA on all angled surfaces. however, the Exhaust-heat-blur is totally aliased/pixelated and just distorts without any post-filtering, blur or AA applied to it and looks bad enough that i turned it off.
Is this common perhaps? any ideas on which setting i maybe have wrong? i kind of max-out everything in graphics and aim for high-quality over performance, and maybe i am overdoing it in nvidia or falcon settings? could i have something set too high maybe?
thanks in advance for any helpful insight
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RE: Training Manual
Looking back at these posts I have a couple issues. At no point did I demand the training manual be finished- you read that wrong. I asked for a time frame. When? The answer being that it could be done in 3-4 weeks or a year or its done as its gonna get… I asked my question a few times because I wasn’t getting an answer.
Yea, your all right in calling me out on the half a game thing. It should’ve been thirds- One third learning aircraft systems, one third to the ground game and the last third to the air game.
I don’t give a hoot if anyone is making money off these manuals. They wrote them up, go ahead and charge what they think its worth. People will still buy them.
I sure as hell was not being belligerent in my questions. The belligerence began after my posts.
So one more question: Are the dash 1 and dash 34 done like the training manual is done or are they actually done?
F*#&!:%…Why talk to Red Dog? He is actually communicating how this made him feel. many just quietly mumble ‘screw this’ and walk off.
bobbydevo, You made him feel like your monkey, and so now he doesnt feel like doing the thing he used to do that you freely enjoyed. makes sense really, doesnt it?
Since theres apparently a deep need for written-content here, (so you dont need skills in code, or graphics, literally any dipshit could help do this completionist worktask, at contribute) and you dont even offer to contribute.
Whats your RL job?
Im a code developer and i hate it when anybody acts like that to me. ‘Oh youre a mechanic? fix my car’ ‘Hey you do roofwork? fix my roof, when can i expect it, oh you did it wrong’ - Does any of that sound normal? Why do people think that because im at a keyboard, that what im doing is something less than HARD WORK. Is it the T-Shirt?
I work in silicon valley, and do you know how much we pay for a technical writer’s time? about 600 per day. (and they dont even rush for that lol) -
RE: Morphine's Profile
The old profile no longer works. You need to use the latest version available here. https://www.dropbox.com/sh/66rd8borl2zrfbd/AAAnvz5u93ebm0Tzh322Vw6ba?dl=0
Hey this new Coolie-switch settings are not very TrackIR-style. is there a toggle for the older V1 style coolie? any tips on how i can bring that back? thanks for the great profile
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RE: Morphine's Profile
There is an issue where , if you previously had entered BMS without TARGET running, then it will add the Stick and Throttle to your DeviceSorting.txt file. just open it up and you should see them there, besides the Thrustmaster Combined device. remove them and put the Combined device at the top, then save that file again
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RE: Thrustmaster new toyz
I bought the Thrustmaster TFRP rudder pedals. Then removed the electronic interface from it and swapped it into my Saitek Combat Pro rudder pedals. Now my Saitek pedals are part of the Thrustmaster HOTAS universe.
Sent from my SAMSUNG-SM-G920A using Tapatalk
are we all really going to just let Doc say this and carry on.
SOUNDS BRILLIANT. great thinking man. could you provide any detials or images? -
RE: Adapting an ARC-164 UHF Military radio to work as part of sim
i just want to say that, originally, prior to my now 17 year career, paid handsomely, in the game and software/internet industry….all i wanted to was to get a thing to work for my simulator. that drove the hunger.
like anything, i find that most people misconcieve this ability with some kind of god-given gift. but thats like saying that it takes a gift to be efficient in your kitchen. ‘oh no, i cant cook. i dont know what im doing in the kitchen’ , always makes me wonder ‘did you at least give yourself a chance to practice and learn before making that statement?’
i digress, but i just wanted to encourage you to try programming. its supposed to be, not unlike say, cold-starting a 70s era fighter jet, something one reads the manual on, and takes a few passes at practicing before doing.
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RE: Seeking fellow user of realsim modded hOTAS.
I think i feel you.
I traded my cougar for a warthog last year and found myself struggling with BMS configuration more than any other sim i use (probably due to how seamlessly integrated the cougar was to falcon4).
what i came to realize was that at the same time that we all moved from the cougar, there was also a shift in the tendency to highly-script everything into our Foxy profiles like we used to.
i remember, you could find tons of profiles, and many of which allowed you to be up and flying immediately with just some axis assignments.
the new method was , for sake of speed (which i dont entirely agree with since we all are now running USB3 in very fast CPU/Northbridge platforms that were not around, nor performant enough, years ago.) is to go with just DX strokes, instead of all the keyboard-mapping we were doing in Foxy.
So now, most everyone is actually not running much beyond the included profile in your C:\Falcon BMS 4.33 U1\Docs\Key Files & Input folder and just DX profiling. we also no longer need to save axismapping.dat - maybe thats why.i personally miss all the automation i had in my cougar profiles customized, holding a button down for 2 seconds to get a third function, or even a macro of strokes, was pretty fun and it really made you get to know the keyboard strokes.
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RE: T.A.R.G.E.T. and 3 Thrustmaster MFD frames
hmm. seems like such a simple consideration. now with F18 we need that third MFD.
part of TARGET’s logic, and its not the most scalable method, is that at compile-time, it scans for EXACT hardware-ID codes. since two of your MFD are going to identify as the same device, im not quite sure that TARGET is going to gracefully handle that exception, and i dont think its going to do the smart thing and give you a method to clearly identify and enumerate your own devices. (i mean wow that would just be so hard, let users have advanced settings.)its definitely worth it to figure it out. Does Lightning’s MFD extractor give us a third screen inset? i think it supports up to 4. so at least i can put them on my second monitor, but ya, if we could figure this out, i would buy a second set of MFD and split with someone else maybe
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RE: Anybody have a current/updated Warthog profile with the .fcf extension?
it should be noted, that our old Foxy profiles are also TMC file extension files. be sure youre not confusing the two
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RE: [Android] Falcon ICP + DED (now on Google Play)
I dont know if you guys havent yet looked on ebay, but Android tablets can be found for like 50$
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RE: BMS Manuals in paperback
Ordered the color bound book. great stuff reddog. thanks.
the charts link no longer resolves, however. is there an updated link for this?
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RE: When is air to air refueling practical in a campaign?
generally in real-world scenarios, you are always fueled up and ready to engage.
this is to deal with any number of unexpected situations.
so the proper method would be to, as an example, fly out of aviano, cross the adriatic sea, and then just out side the hostile airspace, you would refuel before ingressing into your mission target. if engaged unexpectedly, you should have fuel to be able to run your AB and engage. (this is also why one uses up the external fuel tanks before the main fuselage tank)