I did some unofficial beta testing and can confirm that my VR performance went from good to bloody brilliant.
I guess we enjoy it until NT hits…
I did some unofficial beta testing and can confirm that my VR performance went from good to bloody brilliant.
I guess we enjoy it until NT hits…
Kind of a weird request if anyone’s listening - any chance of seeing what the “fog” looks like in the current 4.38 builds? Ie, the horizon from like 20k? I’m morbidly curious…
Aight. Negative Nancy chiming in again.
I’ve spent the last 3-4 weeks switching between a varjo aero and a pimax crystal in my cart, and couldn’t pull the trigger on either. Aeros limited vertical fov and binocular overlap rule it out for the current price imo and the crystal seems to have a schizophrenic design philosophy with various downsides from its status as a two in one device meaning it is sub optimal for both and combined with pimaxs spotty customer service record (according to the internet) I also couldn’t justify the price for that either.
And so on a whim I said **** it and got myself a 128gb quest 3 and daaaaaamn. I’m coming from a cosmos elite which I alternate between the stock lenses and the gear vr lens mod and the quest 3 absolutely destroys it in every single way.
I’m running a pretty average (although recent) processor and a 3070 and connect using a link cable.
Artifacting? It’s very rare, and you have to look for it. Comfort? I typically prefer halo straps but even with the standard strap the q3 is so light that I don’t think I’ll upgrade it at all. Performance? Absolute silk at 100% resolution and most general settings set for quality. Image quality? Stomps everything I’ve ever used. Battery life? Haven’t even come close to running out.
Probably my only complaint is that there seems to be a very narrow distance where aliasing is quite bad - specifically the cockpit text around the mfds and the mfd buttons (although the mfd screens themselves are very clear), with most of the rest of the cockpit fine.
TLDR: headset is an absolute beast for the money.
@cebraasesina my understanding is that most if not all of the headsets that you mentioned use a compression/decompression video transfer mode that eats into resources. Your pc looks like it would struggle with VR anyway and so I’d suggest a “native” pc headset that uses a direct display port connection. I’d recoomend something a bit older like a rift s which is a) display port driven and b) doesn’t have a super high resolution. Higher resolutions are going to tax your already underpowered system.
But yes, if you can I’d suggest trying VR. It’s all I use.
@MaxWaldorf This is just cruel. GIVE IT TO US!!!
Please…
My set up is in a shared room. Voice attack isn’t really an option.
Ended up finding joy2key after wasting hours trying to get T.A.R.G.E.T to cooperate. Given that comms are actually important, it seems like a pretty obvious area in need of redress, particularly for VR players.
Again, given that comms are actually important, essentially making the user decide between readable menus and game play resolution would also seem in need of redress.
@SoBad said in Falcon & the New Meta Quest 3:
@MCDeedle said in Falcon & the New Meta Quest 3:
@SoBad this for starters https://reddit.com/r/OculusQuest/s/SrrmT2U6LI
My experience is MORE than 3 hours and that’s without a cable linked to it. I consider 3 hours as a long stint. Perhaps you don’t.
“I do not” - Bowser, King of the Koopers
Tried different USB Ports on your PC?
As someone who spent weeks trying to get this solution to work, I really can’t emphasize this enough - Don’t waste your time
@Mikyjax said in Falcon & the New Meta Quest 3:
@MCDeedle I don’t have a link cable and people keep telling me that it’s way better than with airlink or virtual desktop. When you say the battery life is good, how long can it run with the link cable? I would like to know before purchasing one. I’ve heard a lot of complain about the battery life and we can play very long mission.
Thank you.
I’ve not done a super long session yet, as I’m still dialling in optimal settings however I spent about an hour and a half tweaking settings yesterday and it got down to about 90%. I plan on doing a longer session this weekend and will let you know how long it lasts
@b0bl00i said in Falcon & the New Meta Quest 3:
Which specific VR settings did you end up with for BMS? Like shadows, drawdistance, pixel density etc.
Done any special settings in the oculus software to the render scale? I’m currently running 1.1
I’m still fine tuning my settings. In general I don’t turn anything (shadows etc) off, have pd at or just above 1, have had good performance at all refresh rates at or just above 100% in the oculus software and between 100 and 140% in steam. NVidia control panel as well is mostly set on quality settings. If I manage to resolve my aliased text issue and get good air field performance I’ll post exact settings.
Haven’t played with draw distance too much. I didn’t know that was a thing.
@Snake122 said in Varjo Aero and Foveated Rendering:
Pimax Crystal could also take advantage of OpenXR for DFR, I think the Quest Pro can too. I believe @chihirobelmo is the main VR coder for BMS or at least was. He’s pretty busy with the Launcher post U3 I would assume.
If it was someone’s passion project, they could join BMS and add OpenXR. It might also have a jump in performance without DFR even and would add possibility support for other things, especially in my book PointCTRL. But no one in BMS here has publicly stated that they plan to add OpenXR, so don’t hold your breath stage, would be lucky for first 4.38 release would be my guess if someone joined today to do it.
I can just about write a hello world in C++. Where do I sign up?
@Snake122 said in for Quest 3 users : passthrough screen readability (helios compositing):
@Virus that right now slated for 4.37.4 with its addition of OpenXR allowing AR. That is coming which is hoped to be Q1 of 2024.
You guys are legitimately smashing it out of the park.
I’m dealing with the same dilemma at the moment.
I’m currently on a Cosmos Elite, but I’ve previous done the Gear VR lens mod (and then back again due to warping) and have a couple of small blemishes on my screens as a result. Still ok but between that and my pure, unadulterated hatred of Fresnel lenses it’s time for an upgrade.
I think I’m going to end up pulling the trigger on an Aero, but I wish it didn’t feel like such a compromise.
I want to (and have started) building a pit and ideally, I’d be able to use some software to “mask” my physical cockpit into the VR headset using pass through, kind of like what Varjo offers on their beefier commercial headsets. There are already some crude options for doing this using headset passthrough, so the Aero not having ANY passthrough really sucks. Additionally, FoV is not great.
My other option is probably a Quest 3 as the high quality passthrough would be ideal for masking off a physical cockpit. Unfortunately, the PCVR compatibility sounds terrible with the charging and compression issues. I’d be happy to take the hit to resolution if the PCVR compatibility was a bit less janky.
It annoys me because it seems asinine that in 2023 we have to compromise between good quality pass through and good PCVR compatibility.
So, I’m likely going to bite the bullet on the Aero and hopefully by the time I’m done with it high quality passthrough and good PC compatibility are standardised in at least a couple of different headsets.
@Tomcattwo
Hey, sorry I never got around to this. I’ve been helping with some other stuff and so haven’t much been playing with settings for 4.36.3. I’ve also upgraded to a 4070 because reasons.
That being said.
Step one - Buy yourself a good router and Virtual Desktop and ditch anything related to linking in oculus. The performance is crap IMO. My current settings allow me to run VD in godlike mode and let me tell you, when it comes to pixel count, “quantity has a quality all its own”.
Nvidia settings are generally Max Quality with the changes of:
Ambient Occlusion -> Performance
Anisotropics -> Application Controlled (I think .3 runs this at like 16 anyway)
AA Mode - Application Controlled
Max Frame Rates - This one will depend on you. If you cant handle variable frame rates, set it according to the instructions below. Otherwise leave it off.
Negative LOD Bias ->Clamp
Texture Filtering Quality -> High Quality
VD Settings
I think the important ones here are:
CODEC = AC1 (might depend on whether you have a 40xx or 30xx)
Streaming Quality -> Godlike
FrameRate -> See below
VRBitrate ->Max
Sharpening => 0
SSW -> Kill it with fire
Video Buffering on, Other advance option as desired.
BMS Internal Settings
HDR stuff off, all other graphics settings on max, AA off.
BMS config settings
set g_fVRResolution 1.0
set g_bVRParallelRenderThread 0
set g_bEnvironmentMapping 1
set g_bWaterEnvironmentMapping 1
set g_bShadowMapping 1
On Setting Frame Rates
This one depends a bit on your personal preferences. Some people can handle variable frame rates, and how that is shown in the headset, others will get sick from that and need a constant FR that is a factor of the headset refresh rate. It can also depend on what missions you fly, as they can have different compute loads.
Typically, to dial in the best FR settings I’d suggest that you set the VD Frame rate as high as possible (120) and leave locks off in Nvidia settings. Then load a standard mission type that will be indicative of what missions you tend to fly. Once you’ve loaded in, hit Alt C then F to bring up the frame rate counter.
Fly around and keep an eye on where your frame rate bottoms out, and what your average performance is like.
For me with the above settings I typically get about 60-ish FPS with dips to high 40’s. I could do better, but I’m hooked on resolution.
Now its the personal preference stuff. If you are mostly sitting just above any of the refresh rates (72, 80, 90, 120(what???)) then lock your FPS in NVIDIA to that setting and set it in VD. Otherwise pick the previous closest half refresh rate and set this as the FR lock on Nvidia. So for example if you are averaging 42 fps, lock the Nvidia setting to 40 (32 if you really cant handle jitters) and 80 in VD (or 72 if you cant handle jitters).
If variable frame rates dont bother you , just leave the nvidia locks off and set the VD setting to whatever. I believe higher FPS so factor that into your decision.
Disclaimer: Your results may vary. I’m also a hack and don’t really know much about stuff.
Same issue on HTC Cosmos Elite