@Seifer New here (slowly migrating from DCS) but loving the transparency offered.
Good hunting to you and the rest of the dev team!
@Seifer New here (slowly migrating from DCS) but loving the transparency offered.
Good hunting to you and the rest of the dev team!
Found the culprit, my scaling options (override world scale) in SteamVR are so extreme that any motion that i make IRL is bareley noticable ingame.
So either i have tiny legs and linear motion or more true to life legs and my head movement is that of a tiny ant ontop of a giants shoulders…
Could the fact that I’m using OpenXR as my runtime be a hindrance or is 4.37 compatible?
Room is well lit and works very good in other platforms. For whatever reason my experiance in BMS is like a static 3d experience. I see in 3d but my head movement is not registered in X, Y and Z axis…
Hi guys!
Is 6DOF for VR currently implemented or a planned feature for upcoming release?
I’ve finally got VR working but I’m unable to lean in and out and tilt.
Apologies if this answer has already been answered (i’ve searched but alas not found any mention of it).
Thanks!
@Seifer New here (slowly migrating from DCS) but loving the transparency offered.
Good hunting to you and the rest of the dev team!