VR and 6DOF
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Hi guys!
Is 6DOF for VR currently implemented or a planned feature for upcoming release?
I’ve finally got VR working but I’m unable to lean in and out and tilt.
Apologies if this answer has already been answered (i’ve searched but alas not found any mention of it).
Thanks!
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@mobua said in VR and 6DOF:
Hi guys!
Is 6DOF for VR currently implemented or a planned feature for upcoming release?
I’ve finally got VR working but I’m unable to lean in and out and tilt.
Apologies if this answer has already been answered (i’ve searched but alas not found any mention of it).
Thanks!
Unless I’m grossly mis-understanding the question, VR has 6DoF.
Reverb G2 and Crystal. -
@mobua
Yes, the vr is 6dof.
Which headset? Is the room well lit? -
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I’m running with a HP Reverb G2
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@mobua I’d suggest rerunning steamvr room setup
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@mobua
Nope, definitely 6DoF in the G2 -
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Found the culprit, my scaling options (override world scale) in SteamVR are so extreme that any motion that i make IRL is bareley noticable ingame.
So either i have tiny legs and linear motion or more true to life legs and my head movement is that of a tiny ant ontop of a giants shoulders…
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@mobua
SteamVR for BMS for the moment, IIRC.
I think OpenXR is for some future versions, so not yet implemented.