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    ohommes

    @ohommes

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    Best posts made by ohommes

    • RE: Falcon BMS - Interactive Maps

      @Icer on MacOS:
      Brave (full functionality and red circle)
      Safari (full functionality and red circle)
      Chrome (full functionality and red circle)
      Firefox (full functionality and red circle).

      So only on Windows is there and event order issue in the Chromium code. I will try to figure out why and what can be done.

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @Micro_440th I made the fix for the Windows Edge, Chrome and all other browsers available for you. to deploy. Tested the following

      Windows ( fully working)
      Edge, Chrome, Firefox ,Brave

      MacOS (fully working)
      Safari, Chrome, Firefox, Brave

      iPad / iPhone (disabled measurement)
      Safari

      Next new features to work on.
      ✍

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @Micro_440th For those who use iPad Mini or regular iPad as your kneeboard like me, you can drag and drop in split screen from your shared drive to the Interactive map. Here is a screenshot running split screen after dropping the file into the map. I will work on a scroll lock for iPad so you can also measure on the iPad (to be done).

      alt text

      posted in Documentation
      ohommes
      ohommes
    • RE: Free Android app for Bullseye overview and practice

      I wrote something similar that works on most browsers on desktop and mobile devices with voice so you could train by listening to the bullseye call and see if you got the right location. Depending on the platform and your browser you might get a male or female voice. as the default. It helped me to just listen and form the picture in my head. You can set your own bullseye and click the request picture call.

      Try: https://sites.google.com/view/tech69/home/bullseye-training

      Hope this is helpful for others too.

      If you want to write your own your own tool you can look at the html and javascript here:
      https://github.com/ohommes/bullseye

      Cheers!

      posted in Tools & Apps
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @suhkoi69 To me it is important that we use charts you get as a pilot in real life. The Weather commander view is a weather designer view and not a chart you see anywhere in the world. Once the wind barbs have the cloud coverage you can build the weather picture.

      See: https://blog.weathertap.com/article/how-to-read-wind-barbs

      Frankly when I look at the Weather Commander picture it makes it feel based on meteo color standards that the weather is worse than it actually is. The picture the weather commander paints feels like it sure is not a good day to fly but it is! In the example you show there is only really bad weather south and far north. The cloud coverage (I agree) is needed so you know what weapons to bring to the fight.

      I can add a BMS designer view but that to me just feels fake and unreal as a pilot. BMS “as real as it gets”. Lets stick to that 🙂

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @jayb Possible yes but you will exceed the HW support on many devices especially Tablets and macOS desktop on certain browsers. For example even though all the maps are 4096x4096 they are scaled at runtime to 3840 to fit in the Image Scale and Rotate HW accelerators. You won’t be able to drag as you see now or measure smoothly if you go beyond the3840 resolution. It will be one sluggish monster app. So I am not planning zoom in more than we have unless many people have much much newer HW . Also I leave the viewport management to the browser which makes stuff really fast. The 3840x3840 is linked to HW video buffers for HD replay but once you exceed that the feel of the UI is total trash on some platforms and browsers.

      For the Terrain: I am planning in the future to have terrain height available and create 2D charts with alt, speed and terrain over the planned route. But this is further into the future.

      posted in Documentation
      ohommes
      ohommes
    • F4TS and Windows 11

      <p>I am planning to upgrade to Windows 11 but fear my pit will have issues with regards to specific drivers and devices.<br /><br />I know BMS 4.35.3 works fine on Windows 11 but what about the following:<br />1) F4TS (Falcon4 to Serial)<br />2) TrackIR<br />3) DEDCapture ( Really the FTDI 2.X drivers)<br />4) vJoy and Joystick Gremlin<br /><br />Does anyone have any experience with these on Windows 11?</p>

      posted in Tools & Apps
      ohommes
      ohommes
    • RE: Falcon BMS 4.36 on Linux / WINE (unsupported)

      All,
      CrossOver 22 just came out and I had given up on running BMS 4.36 on Mac after 4.35 was always working I could not get 4.36 to work with CrossOver 21

      Now with CrossOver 22 which was just released based on Wine7.7 all is working again and I have again a travel setup to play with when I am on the road on my MacBook running macOS Monterey.

      I am sure the Linux version of this CrossOver version will work fine too!

      So Happy again!
      😀

      posted in Technical Support (BMS Only)
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @ohommes Drag and drop also works on iPhone using multi touch: Go to your shared folder and press and hold (using index finger). If it shows a popup menu just continue to hold and don’t release. Now with your thumb swipe up and click on Safari where you already have the interactive map loaded. Now just drop the file there. See screenshot after the drop.

      alt text

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @Abe if you see the Bullseye icon is selected (black background) you are in Bullseye mode which means you will move it if you click the map. If you don’t have the black selection showing it means you have an old version or bullseye is in disable mode. Also if the bullseye icon is selected and you press it again it will disable rendering the bullseye to declutter. And it will show a non-selection for the toolbar icon.

      posted in Documentation
      ohommes
      ohommes

    Latest posts made by ohommes

    • RE: BMS Key File Help

      @airtex2019
      I’ll give this a try. Didn’t realize this was available. I’ll let you know .

      posted in Joysticks & Input Devices
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      All, The March 17th updates are life now and you can save (see save button in toolbar settings menu) the Whiteboard annotations to your Downloads folder and you will find a Whiteboard.png there. To restore after reloading the page you can drag and drop the Whiteboard.png onto the map again. Enjoy!

      To draw ellipses use the Ctrl-key with Pencil on Windows and Command-key on macOS.

      posted in Documentation
      ohommes
      ohommes
    • RE: BMS Key File Help

      Is there a way to make the Key-file and AL work with having the switches go to an off state. I used to do this before AL with for example (See all the 0x42 lines) to turn of the three-way switches and not use another line to the controller. Like I said this all worked before AL. I thought maybe with AL and launch without any setup override after I make changes to the BMS - Auto.key file but it keeps changing it back no matter what. So what does “launch without any setup override” do. Is there a way to still get the 0x42 lines added with the AL or do I have to go back to the launcher.exe again? Below a snippet of my Key file where I use the falling edges of the actual signals to turn of the Arm Switch and other switches you see.

      #======== I-PAC 2 ========
      SimArmMasterArm 1024 -1 -2 0 0x0 0
      SimSafeMasterArm 1024 -1 -2 0x42 0x0 0
      SimRightAPDown 1025 -1 -2 0 0x0 0
      SimRightAPMid 1025 -1 -2 0x42 0x0 0
      SimRightAPUp 1026 -1 -2 0 0x0 0
      SimRightAPMid 1026 -1 -2 0x42 0x0 0
      SimLeftAPDown 1027 -1 -2 0 0x0 0
      SimLeftAPMid 1027 -1 -2 0x42 0x0 0
      SimLeftAPUp 1028 -1 -2 0 0x0 0
      SimLeftAPMid 1028 -1 -2 0x42 0x0 0
      SimLaserArmOn 1029 -1 -2 0 0x0 0
      SimLaserArmOff 1029 -1 -2 0x42 0x0 0
      SimRFNorm 1032 -1 -2 0 0x0 0
      SimRFQuiet 1032 -1 -2 0x42 0x0 0
      SimRFSilent 1033 -1 -2 0 0x0 0
      SimRFQuiet 1033 -1 -2 0x42 0x0 0
      SimSimMasterArm 1034 -1 -2 0 0x0 0
      SimSafeMasterArm 1034 -1 -2 0x42 0x0 0

      posted in Joysticks & Input Devices
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @suhkoi69
      Yes totally correct! The altitudes should be in the .ini and i asked about this multiple times and was told it was the last parameter before the description. And negative. Other things not in the .ini that could be is the bullseye location on stpt 25 but it never is. So nothing i can do. I do want to create an altitude chart with flight altitude, terrain height and cloud base and speed so you can plan routes correctly but first need to reverse engineer the terrain data just like i did with the fmaps.

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @SoBad
      New update is here that will alleviate some of your UI challenges: ( keep last zoom level and settings across browser restarts and reload sessions). If anything I might add scroll wheel zoom in the future but first other features. Not to long ago you had to use the scroll bars on windows to move map, there was no zoom. So With time and people’s feedback things will evolve. Also it needs to work on all platforms and OSS. Just saying … thanks for the feedback.

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @Vordy I do this all the time!

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @jayb Possible yes but you will exceed the HW support on many devices especially Tablets and macOS desktop on certain browsers. For example even though all the maps are 4096x4096 they are scaled at runtime to 3840 to fit in the Image Scale and Rotate HW accelerators. You won’t be able to drag as you see now or measure smoothly if you go beyond the3840 resolution. It will be one sluggish monster app. So I am not planning zoom in more than we have unless many people have much much newer HW . Also I leave the viewport management to the browser which makes stuff really fast. The 3840x3840 is linked to HW video buffers for HD replay but once you exceed that the feel of the UI is total trash on some platforms and browsers.

      For the Terrain: I am planning in the future to have terrain height available and create 2D charts with alt, speed and terrain over the planned route. But this is further into the future.

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @suhkoi69 Interesting idea to create a simulated Satellite view and overlay it . I will add these to possible features list. Currently workin on METAR for airports.

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @suhkoi69 Sorry maybe I misunderstood; You are requesting a calculated max playtime based on getting to the target area and take bingo into account? That sounds like an interesting feature to add. The duration per steerpoint was just to get a better Flight Time and Estimated fuel and it seems to work remarkably well.

      posted in Documentation
      ohommes
      ohommes
    • RE: Falcon BMS - Interactive Maps

      @suhkoi69 Hi thanks for pointing this out I will have a read and discuss it. I can easily add the flight path distance from the furthest point to Home Plate following the flight path. Since Joker is +1000 no point in shows that on the Mission tab.

      The system allows already to add the playtime at each STPT to compute the total Estimated fuel. Give it a try.

      Again good feedback!

      posted in Documentation
      ohommes
      ohommes