i’ve found the same issue too with afterburner effect of F-16C-32 AGRS regardless of single player or multiplayer
Posts made by philip40912
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RE: Model issue with AB on F-16C B32
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RE: [F4RADAR] Lightweight standalone radar application
<p>Hi, has anyone experienced F4RADAR with very unstable refresh rate?<br />Very frequently that some contacts would faded at crucial stage which is frustrating.<br />Will there by any improve in this app with 4.36</p>
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RE: Real Weather sync between server host & clients
<p>@Mav-jp How can i check if all clients have same cloud configuration? All clients setting are default <br /></p>
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RE: Real Weather sync between server host & clients
<p>@Mav-jp Thanks for the clarification. I thought so. But based on above pics & description of the issue, any advice what might have gone wrong? How can i fix this</p>
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RE: Real Weather sync between server host & clients
<p>@NIL Negative. I was under the impression that clients would follow whatever host sets. So does it mean that all the fmap files need to be set by all participants / clients that they must also update their weather setting when in 2D? <br /><br />When i use weather commander for specific weather setting, there was no problem at all.<br />When i use real world weather, there was no problem at all if i only keep the weather / training within 1hr.<br />Problem started when the training took more than 2hrs and with auto weather update into the next hr, clients seem not able to follow up weather update. </p>
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Real Weather sync between server host & clients
<p>Hi community<br /><br />I’m using F4Wx for the real world weather with auto map updates.<br />As server host i’ve no problem to get hourly new weather update.<br />However it seems that server clients stay in the first hr weather and not really updating to the second hour weather which makes server host pilot having different weather condition vs. other clients.<br />Refer below pics at the same time same flight.<br />Flight lead is server host - having IMC in the second hr of weather update.<br />#2 & #3 are server clients - obviously still having VMC sitting exactly in the first hr of weather.<br />Any suggestion how to sync the weather between server host & clients or is there any step that i missed?<br /><br /><img class=“ql-image” src=“https://i.imgur.com/141ri6d.png” /><img class=“ql-image” src=“https://i.imgur.com/jBOMURu.png” /><img class=“ql-image” src=“https://i.imgur.com/wIYpnGP.png” /><br /></p>
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RE: Smoke
@i-hawk Thank you so much. This is exactly what i need.
Will test tomorrow to see if in multiplayer environment with me being the server host, would other pilots also see my different smoke color too. -
CATM missiles
Hi Community
Currently Korea Training Theater has CATM missiles available.
It is a great function for peace time training purpose.
Wonder if there’s any way to bring this CATM missiles system / database into the stock KTO theater? -
RE: Smoke
Thanks for the input.
Would be cool if the smoke color could be changed -
Smoke
Hi Community
For demo purpose, I’d like to use the smoke function.
Default smoke is in white color.
Does BMS have any function to make changes to the smoke color for air show purpose? -
RE: VORPX latest verison hooks into Falcon BMS
@snake122
I google and read some interesting comment about VORPX as follow
Would this maybe explain why the mouse may move outside of BMS UI boundary because when in VR in order to click comms / TE etc we need to look up“VorpX insists on converting head movement into mouse movement, which makes it fine for games that don’t natively support head tracking”
“VorpX can output mouse-emulation with head tracking as input”
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RE: VORPX latest verison hooks into Falcon BMS
@snake122 Thanks for your effort in trying. If we could manage to figure out what causes the crash in UI, it would be perfect & ultimate answer Hope to hear some great news from the community.
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How to remove theater
Hi Community
Perhaps just a dump question.
If i am not playing some theaters and would like to remove them to release some space on my computer, what is the correct way to remove them completely?
Most of the theater does not have the “remove” function in the installer.
If i just delete the “add on theater” folder, would that completely remove the theater? -
RE: VORPX latest verison hooks into Falcon BMS
@snake122 Just for your info, now the crashes nearly happens almost 100% in UI. Can’t even make it to 3D…the moment i click comms it crashes. Situation seems different & have no idea why all of a sudden problem seems happen in a totally different scenario. It was crashing almost 100% the moment when i wanted to commit into 3D & all stable in UI. Now it’s almost crashing almost 100% in UI but will not crash in 3D.
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RE: VORPX latest verison hooks into Falcon BMS
@snake122 Thanks!! Hope to figure out what the problem is & get a solution. Indeed once enter the 3D it becomes very stable. Problem all occurs in UI.
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RE: VORPX latest verison hooks into Falcon BMS
@Snake122
Guess the crashing in UI problem seems “mouse movement, mostly due to position/movement of the cursor outside of the smaller (1024x768) OG Falcon UI screen when windowed” due to using VORPX / VR headset which has extended the FOV in the VR headset. -
RE: VORPX latest verison hooks into Falcon BMS
@snake122
I change to g_bEnableExclusiveMouseCapture 0
Set full screened UI - crash even more often directly in UI - very strange & unsual.
Set it back to windowed or borderless - problem solved!! Was working great with almost successful entering into 3D without crash every time.But not sure why after a few days, now the crashes start again and all happens in UI.
The crash before this solution mostly happened when committing into 3D before the loading page.Now the crash happens in the UI when clicking comms / tactical engagement etc…
If i could make it to loading page, it is almost guaranteed successful entry into 3D without crash.
But the crashing scenario now seems different than before.
I try switching between windowed / borderless / full screen but having constant crash in UI.
Very frustrating indeed - was thinking eventually got a solution but another whole new problem seems appear again, crashing in the UI instead of commiting into 3D. -
RE: [F4RADAR] Lightweight standalone radar application
@oakdesign Yeah fully understand it’s built for GCI. Just proposing an idea as this app has great potential to be used for multipurposes. BMS is such a great platform with great avionics from pilot’s point of view. If GCI/ATC’s tool can be improved, for instance extracting data to F4RADAR like the way MFDE app does in order to show correct altitude, DED squawk / transponder / IFF setting etc…it’s just going to be super great If how MFDE export / extract BMS flight data could be somehow applied to feeding info to F4Radar, it would be awesome!
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RE: [F4RADAR] Lightweight standalone radar application
Does BMS or F4RADAR have any plan of making transponder / squawk function work since BMS has already have this avionics & would be a pity if this can’t be used together with ATC/GCI app like F4RADAR
Another thinking is that the altitude shown on F4Radar isn’t really correct & in line with the altitude in BMS. Guess it is because F4Radar gets info update from BMS 2D instead of transponder. When QNH is adjusted, F4Radar can no longer get accurate altitude info hence making human ATC less efficient during the approach decent phase.
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RE: VORPX latest verison hooks into Falcon BMS
@snake122
Do you mean when ready, click TAKEOFF and then try not to select RAMP/TAXIWAY/RUNWAY as the movement of mouse cursor would potentially trigger the crash?