Sorry if it has already been brought up. I wasn’t goingto read all 185 pages. I’d like more realistic behaving SAM sites. It’s rediculously easy even for a novice like me just to take out every SAM site on the map with HARMs. They just leave their radars on all the time without ever trying to set a trap for enemy aircraft. Having them even turn on their radars randomly would almost be better than what we have. Maybe this is just my experience IDK.
Posts made by PizzaTheHutt
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RE: Ff you could have one thing in the next update it would be…
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RE: Any Cougars for sale? Or forget it and go for the warthog?
PizzatheHut, that is just an awesome name! Just don’t get yourself locked in any cars where you eat yourself to death.:D
Note the two “t’s” in his name. He’s more slimy and slug-like than the yummy pepperoni goodness you’re imagining…
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RE: Any Cougars for sale? Or forget it and go for the warthog?
Well, it really is up to you : basically, the choice boils down to whether the Cougar throttle compared to the Warthog’s is worth the 15 years of use of any used Cougar. I personnally went for the Warthog : easy to find/buy, and I pretty much know it is going to last 10 years.
I find the Warthog throttle lacking when it comes to the antenna elevation, which you must map on buttons rather than axis ( for the range knob, it doesnt matter much) if you want it to be hand’s on.
I map my antenna elevation to the throttle friction knob in the middle of the extreme right hand part of the throttle base on my warthog. It works great. Of course its not as ideal as having it available without taking your hands off the throttle. But, I find when I’m moving the antenna around looking for contacts I’m not jacking around with power settings anyway.
I guess it may come down to what your used to. I for one don’t find this situation all that limiting.
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RE: Is CCRP this accurate in RL?
It’s pretty accurate. In terms of specific numbers distances, that’s going to be classified. You have things like allowable miss distances, CEPs, Pd, etc. for each weapon. I will say for a SLD (Systems Level Delivery), a qual bomb is one that is within 60m (195’). So you know it’s at least as good as that.
IRL, winds (their effect on the platform) are part of the solution and the predicted aimpoint accounts for this until pickle. If the old F-4D/E/G) could shack’em when the requirement for the weapon delivery system (ASQ-91) was 30 meters, then I’d believe modern delivery platforms/systems are capable of better with dumb bombs.
Pilot–always the pilot…I can believe that as well. I would imagine modern explosives help. The blast is probably considerable. Considering what you two have said it seems guided weapons are for when there are absolutely no room for error in real life. In a bms campaign it seems we don’t care so much about collateral damage.
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RE: Is CCRP this accurate in RL?
The sim doesn’t model wind aloft effects on falling munitions. I believe this is so AI can hit their targets. This makes CCRP drops of dumb munitions very accurate.
Rabbit
That makes sense, thanks. So basically guided weapons exist in the sim so we can have fun playing around with the procedures. Well except for the case where weather is a factor requiring an INS guided weapon vs. a fixed target.
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RE: Is CCRP this accurate in RL?
That, or you’re a Sierra Hotel pilot!
Well, that part is definitely not true.
Do you find that CCRP is generally that accurate for you using dumb bombs? Or is it more likely that I just had a lucky run?
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Is CCRP this accurate in RL?
I was wondering, if anyone with some real world knowledge could answer this? I was tasked with destroying a SA-2 site. First I destroyed the Fan Song radar. Then I went about destroying the rest of the site with the Mk-82 LDGP’s I had. I did it in CCRP mode from about 12000ft using the TGP to pick out my targets. I dropped five Mk-82’s on five separate targets. Not one of them missed. Is CCRP this accurate in RL? Or is this possible just in the perfect world of simulation? I’m not complaining about the sim. I’m just genuinely curious.
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RE: Tough Game
Custom simpit.
Very nice! Unfortunately, I don’t have a desk that would allow me to do that. My tab is underneath my main display but because I’m limited in room on my current desk I couldn’t go with anything much bigger. I have my mfcds on my tab and can switch to the ICP if I want but that’s all. You have given me some good ideas for future setups. Thanks for sharing that.
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RE: Tough Game
That’s the best way to use your second display. Unfortunately, it’s hard to fit that on an 8" screen
How do you interact with it? I mean I know it’s touch screen, but how do you place it so it’s all in your field of view? Do you have it mounted underneath your main display somehow? Do you have some kind of cockpit set up? Or do you just have it setting to one side of your main display? I don’t think I would like the latter option, because I think it would be hard to keep focused on flying while I was constantly looking to one side. I’m very curious to learn what you have done with it. If you do have it off to the side of your main display how is it to fly like that?
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RE: Tough Game
Why get a nVidia Shield tablet with an 8" screen when for a little more dough, you can get a 22" or 24" touchscreen and get that much more real estate?
Sure, you could go that route too and just use 2 displays. I was just recommending a fast tablet to use with Komurcu’s app. If you have the room for 2 displays that would be ideal, of course. You would be sure not to suffer from lag that way, at least. Not to mention the extra screen space, as you said.
I do like the tablet method the way I have it set up. With it only being 8 inches, I have it setting right behind my keyboard and it’s small enough not to block my main display. That way I can still keep both in my field of view. Of course, now that you mention it, the method you described would be interesting to try.
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RE: Tough Game
Any more info on the app?
Cheers!
I also use Komurcu’s software. It may lag though if you do have a fast system and would highly recommend using a quad core tablet as well.
If you have the desktop power, dumba, I would highly recommend the nvidia shield k1 tablet. Komurcu’s software runs great on it. The price for what you get is really a good deal. It has one of, if not the fastest processor in an android tab. The same could be said of its GPU. You can also stream games straight from your desktop PC to the shield if you have a GTX GPU in your desktop. I’ve even done it remotely at friends houses that have good internet. Although I wouldn’t recommend a session of falcon on the shield. Streaming is mostly good with console ports using a gamepad and mouse controlled strategy games.
Komurcu’s app also ran pretty good on my galaxy s6 but I found the screen too small for my taste. Maybe if you have a phone with a larger screen like the note it could work. That’s why I got the shield, the larger screen you get with a tab and the fast CPU and GPU were perfect for it.
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RE: Tough Game
May i ask the OP what rig is he flying?
Because adding jetseat, mfds and an external icp (soft or hard) makes the immersion that much deeper.I have an [email protected], EVGA GTX 980ti SC ACX 2.0, 16 gigs of gskills ripjaws ram @2133, win10 64bit and BMS falcon installed on SSD, Asus 27" 144hz 1080p monitor, Trackir 5, tm warthog hotas, tm tfrp pedals (got these for free from newegg with purchase of warthog), I use komurcu’s android app that let’s me use my mfcd’s and my ICP on my nvidia shield k1 tablet.
As for a jetseat or cockpit setup, the wife would probably murder me if I spent the money on that. It was tough enough process to get the stuff I do have. The next thing I’m sure she won’t be thrilled with is when I purchase a new CPU, motherboard, CPU cooler and RAM. I have the room for a cockpit setup, however. After the CPU upgrade though I’m thinking it might be time for VR. Then of course comes the GPU upgrade whenever the 1100 series comes out.;)
PizzaTheHutt,
Please keep the stories coming!
Awesome read! It is exactly how I feel everytime I go on a mission. Everything is planned until all hell breaks loose.
PikaI glad you liked it. I’ll see what I can do. I have to learn so much more. However, the mistakes I make, it seems, are what make playing more “interesting”, shall we say.
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RE: Dave4738
Hi all, I am working my way through my first RAMP start and have become stuck.
I can’t find out how to close the canopy. There is a yellow lever on the left of the cockpit but I can’t move this with the mouse.
Also, on the right console there appears to be a lever with what looks like a foot pad on the top. This lever is obscuring part of the panel. Again I can’t move this.
Dave4738The yellow “spider” is the cover of the button. If you look on the underside of the cockpit there is a white greyish button. Click on that (or Ctrl C).
The Air Con is obscured under the arm rest. In the 3-D mode (i.e. hit 3) then the mouse will “see through” the arm rest (the mouse shows that there is something you can rotate), and you can click once. Or go to “snap view” i.e. 2 and then you will be able to see it.
Don’t feel bad Dave. This one got me too, until I watched a ramp start tutorial video.
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RE: Tough Game
The AI has agents in the field and they most likely have a copy of your logbook and know exactly who you are. They have “feelings” and they have motivations… the guy you just took out? Well it was supposed to be his last flight as he was retiring on the weekend. The other two with him were his closest buddies… and there were actually 4 MiGs. Two of them went after you, one stayed to aid with the search-and-rescue. When he told your pursuers that he didn’t see a chute, I guess that just got your pursuers to see red and that’s why they chased you well past the FLOT.
I’d believe you if I didn’t know any better. That’s the way they reacted anyway. Nice story though. Lol.
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RE: Tough Game
Use your PPT’s to mark friendly CAP’s …SAM’s or Tanker
Didn’t even think about that. I was only marking enemy threats and the FLOT.
PtH, don’t be too concerned about how the UI “grades you” . How that happens is an arcane science that has been discussed here frequently.
Does it affect your overall campaign progress? OR, does your campaign only suffer if you don’t fly missions? How much do you have an effect on the overall way things are going on your side?
This sim impresses me more and more. I know the AI doesn’t have “feelings”, but I think they do by the way they reacted to me today. Today I finished a BarCap. Near the end of my station time I spotted a flight of 3 Mig29’s on my FCR. They were just inside enemy territory so I decided to make a short incursion and see if I could take one out. I got close enough where I thought they would be within Rtr and locked one up. At this point I started taking Flak as well. I fired the aim120 and waited for it to pitbull. It did, and I immediately made a split-S and lit the afterburner. After going supersonic I quickly returned to my side of the fence. I didn’t know until later but my missile found its mark. This is where it felt like to me the AI had feelings because those other 2 mig 29s pursued me deep into my own territory like they were seeking revenge for their lost comrade. A friendly flight engaged them. I don’t know what happened after that because I was out of missiles and decided to continue to Osan. Now I don’t know if the AI is just stupid and pursues everyone like that into certain death. Or, they just sometimes do quirky stuff like that. Either way, it felt real at the time.
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RE: Tough Game
Thanks for the suggestions and the words of encouragement, gents. It’s nice to come here to the forums and get ideas from vets on what to do next time. It seems when you are new you are so involved with just operating the jet you are literally just flying by the seat of your pants not really thinking anything out. Dragging the northerners back to my side never even occurred to me to think about doing. Also I was so busy with flying/not getting killed I never turned on the ACMI. I guess creating my own package and not going on one of these suicidal dead missions on the first day would have helped as well. The more I think I know about this sim the more I find out I don’t know.
I’m really glad I decided to give this a try as the control and general setup seemed daunting at first. Which, by the way, was completely worth it now. I found it easier to just start up my dcs a10 as my tm warthog was plug and play. My recent disappointment with the pace of dcs improvements (well in things I think are critical IMHO) led me to this. In dcs, now just using the tgp is like playing a game of “Where’s Waldo?”. There certainly is not anything comparable to the dynamic campaign in BMS falcon in dcs. I don’t want to rant to much about it as anything anyone does to improve the choices we have in flight simming I certainly do appreciate.
The fact is, like I said before, I had more fun in that first campaign mission than I’ve had in a long time. I’m really glad to be here now.
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Tough Game
After about a month of reading and going thru the training missions over and over, I finally felt comfortable to try out a campaign. Feeling like I should jump right into it I put it all on ace skill level. I decided to lead the second half of a 4-ship package on a DEAD as that’s about all there was on this first day.
I took off from Osan and started towards my target an SA-5 battalion. I decided to bring a couple of HARM’s with me to do the job. I get to the FLOT and all Hell breaks loose. 2 MiG21’s are headed straight at me. Me and my AI wingman fairly handily defeated them with our Aim120’s. However I never paid attention to how close I was getting to the SA5 site which had now decided to start firing on me. Dumping my tanks and ordnance and just about all of my countermeasures I was able to get out of range, only to start getting painted by Mig 23’s. I was able to down 2 of the mig 23’s while my wingman somehow managed to take down a Mig 29 I never even noticed. The dogfight left me low again in enemy territory where I began taking ground fire from triple A. The triple a managed to get in some hits before I was able to bug out. Avionics faults, no screens and no radio I had to try to make it back to Osan. I dialed the tacan at Osan in and hoped that it would work. It did as the needle sprang to life and pointed me home.
My crippled bird found Osan and thankfully I got 3 green as I put the gear handle down. Landing at Osan I felt relieved to make it back. On the debrief screen I get 3 kills and my wingman 2. The lead half of the package fared far worse both getting themselves killed. I get an average rating and chastised in the debrief about how future flights will have a harder time because of my failure. Tough game. However it was the most fun and rewarding failure I’ve had in any sim ever.
Well, time to get back at it. Just thought you guys might enjoy reading about my rookie performance and how I almost got myself killed. Probably a lot of luck was involved in the not getting killed part. I also wanted to express my thanks to the BMS devs and of course the original game designers that made this possible. I just wish I would have started playing this awesomeness sooner.
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RE: Help Installing and getting 4.33 to work
By any chance are any of you guys that are having trouble with the 64bit using nvidia geforce experience? The feature called share that auto records gameplay video is enabled by default. It was crashing or preventing the game from running in 64bit for me in weird ways. I started a thread about it but it didn’t gain any traction. If you do have it installed disable share and see if that helps.