Then the next question is what key file are you using? I’m going to assume you’ve copied in your 4.33 key file. If so, you’re best using a 4.34 file and adding in your extra bits.
Yep that’s exactly what happened……thanks!!
Then the next question is what key file are you using? I’m going to assume you’ve copied in your 4.33 key file. If so, you’re best using a 4.34 file and adding in your extra bits.
Yep that’s exactly what happened……thanks!!
I see in the manual it states alt-v to toggle the visor but for me it does not work and when I look at the key (bms full) alt-v is unprogrammed and there isn’t a key press for the visor anywhere.
Mav-jp I understand the procedure but unfortunately i wasn’t recording the flight as I had issues with 4.33 CTD when recording. i got in the habit of not using the flight recorder. In 4.34 the crashes have not generated a crash log - hence my over the top aggressive frustration(embarrassingly enough)……how do you solve a problem that is efficient in hiding itself??? The only way I can reproduce this problem is by engaging in a mission that generally takes an hour and a half to two hours to complete and then I lose all that progress. Doesn’t help you or anyone else identify the problem i know…again hence the frustration with this problem. Like taking the car to the shop for making a funny noise and once the mechanic is behind the wheel it drives perfect.
…
I’m almost done putting my time and effort into BMS. I love it but I also hate it. Every damn time i get into BMS and put significant time and effort into it (not just fly around in instant action) BMS crashes and I lose all my progress. And i swear to friggin baby jesus that it only does it when i have the best flight of my life. Ramp start, Fly a long flight into northern most Korea, hit all my assigned ground targets, launch all of my air to air weapons and get a kill with each one dodging incoming missiles the entire time….fly the long ass flight home on fumes, fly the approach perfect, taxi back to the ramp all happy wondering if im gonna get a promotion or a medal…shut down the bird…esc…end mission…BMS HAS STOPPED WORKING AND IS LOOKING FOR A SOLUTION TO THE PROBLEM…WTF??? Every stinking time…ARRRRRGGGGGGGJHHHHHHHHHHHHHHHHH…
I’m perfecting mine at the moment, based on Terminators excellent profile. When finished I will share ( probably tonight cet or tomorrow)
Thanks Easy !! I know I will greatly appreciate that along with may other folks here in the forum!
If you want to use the F16 mic clicks ( such as the ones that are popular on Team-speak - for example COL Nuck’s TS3 Mic Clicks which can be found to download with a quick google search ) simply rename mic_click_on.wav and mic_click_off.wav (or whatever your preferred mic click .wav file is named) to sys_on.wav and sys_off.wav and drag and drop them into the VoiceAttack.exe file……now when you key up voice attack (allowing you have the notification sounds enabled in the voice attack settings) the f16 mic clicks will sound exactly the way they do in team-speak (for those that use them anyway)…hope this helps someone out and isn’t to confusing.
@AIRKING:
Well,I have edited mine used in 4.33 and it works just fine…
Its quite easy to do that.
Would you mind sharing your profile?
Thanks for the heads up Red Dog, that is good news indeed!
Isn’t there voice attack profiles in the docs folder?
The profiles in the docs folder are for “Voice Activated Commands” program which is different from voice attack. I would use it as i have the app downloaded but the hotkey is F8 and i cant figure out how to get it to work with my hotas hotkey like with Voice Attack. All my attempts at DX programming and programming voice attack commands all fail miserably is why i was asking if there was a profile out there yet. Im sure of there isnt in time there will be. Guess i just need to utilize a little patience. With the new comms procedures the voice attack is going to be awesome and set a new precedence in immersion!!
Curious if any one has an voice attack profile with the updated communication commands for 4.34 they would be willing to share.
what they are referring to is electronic modulation , In older thoughts it might have been thought of as an “on off” type of situation, realistically, advanced radars especially electronically scanned arrays do this automatically and more complex convolutions of these techniques contribute to the employment of the WCS in stealth aircraft.
incidentally I believe every model 120 besides the A is programed with coordinates off the rail it uses as reference, I know that the 120 has been majorly upgraded in functionality between multiple flights and friendly fighters, there are even rumors of lofting capability and painting using the 35 as a FAC and the einstein box as a hub between the legacy and the stealth fleet.
I think if anything this is an ancien selling point that was outdated with different fighting modality, more than anything as opposed to technological constraint.
Thank you for that information. I enjoy all things military aviation. With that said doesnt BMS run off of outdated technology/procedures? Brings me back to me original post…does it work that way in the sim and if it does how exactly is it achieved? Im leaning towards the TWS and discussed previously. I will have to try it for myself once i get a little more free time.
I think Ive got to get into the habit of using TWS more. Not sure why but I have always leaned on STT heavily in my time with BMS. Starting to see how that has put me at a disadvantage.
I think what is refered to is not ‘turning it on/off’. It rather is painting the target periodically (as with a soft lock in SAM or TWS) instead of STT or continuous wave illumination, required by a fox-1.
Curious….makes sense. TWS allows multiple launch and track of aim missiles correct? So the TWS is a soft lock and the bandit would not know a launch had occurred until the missile itself went active?
Was watching a 90’s documentary on YouTube this morning. They were describing how the AAMRAM worked in the F-16. The doc claimed that once a bandit was locked and missile had been fired the F-16 could then turn off the radar, offset 30-40 degrees and periodically “blink” the radar on and off updating the missile when the radar was turned back on until it activated its own radar effectively making it harder for the enemy bandit to keep his situational awareness. Haven’t had time to try this myself but does the AIM 120 work like this in the sim? From what i know if I was to silence my radar after launch the missile would go lose and pick up the first radar target it could find.
3:00 to 4:20 (timestamp)More than immersion from an amateur point of view. I use time hack not because it adds a realism I’m not familiar with, but because it’s really useful.
First flight is late of 3 minutes on push (coordination point for package). Flight lead announces a Rolex +0300 so everyone can adjust flight times accordingly - or FL tells package leader, who orders, etc… That’s where you need more enlightened inputs, but you can still start to use time hack nevertheless.
It’s more useful in MP though. Still in Alaska?
Yep, love it up here! It’s a magical merciless wonder! Thanks for the info. I find the the little details to be very interesting , plus I like hobbies that I feel there is always something new to learn or master
I’ve been reading books such as “Vipers in the Storm” , “Palace Cobra” , “Vipers Pilot” etc. I find these books are a treasure chest of knowledge containing many detailed procedures from simple bombing procedures, taxi and takeoff, lantirn procedures etc. One of the things I often see refer to in the books is time hack. From what I gather time is synced in the mission brief at some point in some relation to H-time then synced again before taxi after startup by the mission commander?? I’m not quite clear on how this works. I’m hoping maybe someone can provide some clarification on this as I think it would be something to add to the immersion in BMS.
Thanks for the feedback I-hawk. It is greatly appreciated. This particular CTD has been haunting me for some time now. Will switch back to Korea for now.
I have been having a problem for some time now. BMS will randomly crash and I have to put all my work and effort to doing a mission over from scratch because of the crash. I would be super thankful if one of you fellas with a background in Egyptology could decipher the hieroglyphics that is the BMS crash log so I can put this baby to rest once and for all!!
alcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
0000000004A36C5E Falcon BMS.exe, ContextMPR::~ContextMPR()+94 byte(s), e:\wip\bms\svn\source\rel-4.33\graphics\3dlib\context.cpp, line 152
Exception handler called in UnhandledExceptionHandler.
Write to location 0000000000000003 caused an access violation.
Bytes at CS:RIP: C7 04 25 03 00 00 00 03 00 00 00 48 8D 05 90 2D
Registers:
RAX=0x0000000000000000 RBX=0x0000000164a8de48 RCX=0x00000000ffffffff RDX=0x0000000110e64c38
RSI=0x0000000000000003 RDI=0x0000000164a8ddc0 RBP=0x0000000000000000 RSP=0x000000001687fbc0
RIP=0x0000000004a36c5e FLG=0x0000000000010206
R8=0x0000000000000000 R9=0x0000000004470000 R10=0x0000000110e64c30 R11=0x0000000110e64c30
R12=0x0000000000000000 R13=0x0000000000000000 R14=0x0000000000000001 R15=0x0000000000000000
CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B
Call Stack:
0033:0000000004A36C5E Falcon BMS.exe, ContextMPR::~ContextMPR()+94 byte(s), e:\wip\bms\svn\source\rel-4.33\graphics\3dlib\context.cpp, line 152, Parameters(0x0000000064A8DE48 0x0000000000000003 0x0000000000000000 0x000000003C1DC520)
0033:0000000004563DAE Falcon BMS.exe, RenderOTW::`scalar deleting destructor'()+30 byte(s), Parameters(0x0000000036905490 0x0000000000000001 0x0000000000000000 0x0000000000000002)
0033:0000000004A5FB35 Falcon BMS.exe, RenderTGP::Cleanup()+53 byte(s), e:\wip\bms\svn\source\rel-4.33\graphics\renderer\rendertgp.cpp, line 68+40 byte(s), Parameters(0x000000000F058C50 0x0000000004AF3B58 0x000000003C1DC520 0x0000000012285240)
0033:0000000004858E1F Falcon BMS.exe, LaserPodClass::~LaserPodClass()+47 byte(s), e:\wip\bms\svn\source\rel-4.33\sim\visual\laserpod.cpp, line 177+15 byte(s), Parameters(0x000000000F058C50 0x000000003C1DC520 0x0000000000000000 0x0000000000000002)
0033:0000000004858DD4 Falcon BMS.exe, LaserPodClass::`scalar deleting destructor'()+20 byte(s), Parameters(0x000000005687C2E0 0x000000005687C2E0 0x0000000000000000 0x0000000000000001)
0033:000000000484BC4F Falcon BMS.exe, SimMoverClass::Cleanup()+127 byte(s), e:\wip\bms\svn\source\rel-4.33\sim\simlib\simmover.cpp, line 522, Parameters(0x0000000000000400 0x0000000000000000 0x000000005687C2E0 0x0000000000000001)
0033:000000000484BBBD Falcon BMS.exe, SimMoverClass::~SimMoverClass()+125 byte(s), e:\wip\bms\svn\source\rel-4.33\sim\simlib\simmover.cpp, line 507+8 byte(s), Parameters(0x000000005687C2E0 0x0000000000000020 0x00000000FFFFFFFF 0x0000000004851B30)
0033:00000000045C1C82 Falcon BMS.exe, AircraftClass::`scalar deleting destructor'()+82 byte(s), Parameters(0x000000005687C2E0 0x000000005687C2E0 0x0000000000000000 0x0000000000000000)
0033:0000000004987CEA Falcon BMS.exe, VuDeReferenceEntity()+58 byte(s), e:\wip\bms\svn\source\rel-4.33\vu2\src\vuentity.cpp, line 249, Parameters(0x000000003A854400 0x0000000004991DD9 0x000000003A854400 0x0000000000000400)
0033:000000000498C015 Falcon BMS.exe, VuDeleteEvent::~VuDeleteEvent()+85 byte(s), e:\wip\bms\svn\source\rel-4.33\vu2\src\vuevent.cpp, line 1976+38 byte(s), Parameters(0x000000003A854400 0x0000000000000000 0x00000000FFFE7960 0x000000001687FE00)
0033:000000000498BFA4 Falcon BMS.exe, VuDeleteEvent::`scalar deleting destructor'()+20 byte(s), Parameters(0x000000003A854400 0x000000003A854400 0x0000000000000000 0x00000000000003E8)
0033:0000000004989E8F Falcon BMS.exe, VuMessageQueue::DispatchVuMessage_FromDrain()+239 byte(s), e:\wip\bms\svn\source\rel-4.33\vu2\src\vuevent.cpp, line 398, Parameters(0x0000000013452F60 0x0000000000000000 0x0000000000000000 0x0000000000000001)
0033:000000000497DADE Falcon BMS.exe, VuBaseThread::Update()+46 byte(s), e:\wip\bms\svn\source\rel-4.33\vu2\src\vu.cpp, line 140+40 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x00000000000003E8)
0033:00000000044C10D0 Falcon BMS.exe, HandleCampaignThread()+112 byte(s), e:\wip\bms\svn\source\rel-4.33\campaign\campupd\campaign.cpp, line 2398, Parameters(0x0000000000000000 0x00000000044C1060 0x0000000000000000 0x0000000000000000)
0033:00000000044DA71D Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+109 byte(s), e:\wip\bms\svn\source\rel-4.33\falclib\ehandler.cpp, line 1572+5 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)
0033:0000000004AF6677 Falcon BMS.exe, _callthreadstartex()+23 byte(s), f:\dd\vctools\crt\crtw32\startup\threadex.c, line 376+13 byte(s), Parameters(0x0000000000000000 0x000000001CF043E0 0x0000000000000000 0x0000000000000000)
0033:0000000004AF681E Falcon BMS.exe, _threadstartex()+258 byte(s), f:\dd\vctools\crt\crtw32\startup\threadex.c, line 354+5 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)
0033:00000000A9C02774 KERNEL32.DLL, BaseThreadInitThunk()+20 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)
0033:00000000AAB50D61 ntdll.dll, RtlUserThreadStart()+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)
Top of Stack:
0x000000001687FBC0: 0000000164A8DDC0 0000000000000003 0000000000000001 0000000000000000 ...d............................
0x000000001687FBE0: FFFFFFFFFFFFFFFE 0000000000000000 0000000000000001 0000000004563DAE .........................=V.....
0x000000001687FC00: 0000000164A8DE48 0000000000000003 0000000000000000 000000013C1DC520 H..d.................... ..<....
0x000000001687FC20: 0000000000000000 0000000004A5FB35 0000000136905490 0000000000000001 ........5........T.6............
0x000000001687FC40: 0000000000000000 0000000000000002 000000010F058C50 0000000004858E1F ................P...............
0x000000001687FC60: 000000010F058C50 0000000004AF3B58 000000013C1DC520 0000000112285240 P.......X;...... ..<....@R(.....
0x000000001687FC80: FFFFFFFFFFFFFFFE 0000000056886490 0000000000000001 0000000004858DD4 .........d.V....................
0x000000001687FCA0: 000000010F058C50 000000013C1DC520 0000000000000000 0000000000000002 P....... ..<....................
0x000000001687FCC0: 0000000000000018 000000000484BC4F 000000005687C2E0 000000005687C2E0 ........O..........V.......V....
0x000000001687FCE0: 0000000000000000 0000000000000001 000000005687C2E0 000000000484BBBD ...................V............
0x000000001687FD00: 0000000000000400 0000000000000000 000000005687C2E0 0000000000000001 ...................V............
0x000000001687FD20: FFFFFFFFFFFFFFFE 0000000000000000 0000000000000001 00000000045C1C82 ..........................\.....
0x000000001687FD40: 000000005687C2E0 0000000000000020 00000001FFFFFFFF 0000000004851B30 ...V.... ...............0.......
0x000000001687FD60: FFFFFFFFFFFFFFFE 0000000000000001 0000000000000000 0000000004987CEA .........................|......
0x000000001687FD80: 000000005687C2E0 000000005687C2E0 0000000000000000 0000000000000000 ...V.......V....................
0x000000001687FDA0: 000000013A854400 000000000498C015 000000013A854400 0000000004991DD9 .D.:.............D.:............
0x000000001687FDC0: 000000013A854400 0000000000000400 FFFFFFFFFFFFFFFE 0000000000000000 .D.:............................
0x000000001687FDE0: 0000000000000001 000000000498BFA4 000000013A854400 0000000000000000 .................D.:............
0x000000001687FE00: FFFFFFFFFFFE7960 000000001687FE00 0000000013452F60 0000000004989E8F `y..............`/E.............
0x000000001687FE20: 000000013A854400 000000013A854400 0000000000000000 00000000000003E8 .D.:.....D.:....................
0x000000001687FE40: 0000000000AD3E38 000000000497DADE 0000000013452F60 0000000000000000 8>..............`/E.............
0x000000001687FE60: 0000000000000000 0000000000000001 0000000000000000 00000000044C10D0 ..........................L.....
0x000000001687FE80: 0000000000000000 0000000000000000 0000000000000000 00000000000003E8 ................................
0x000000001687FEA0: 000000001CF043E0 00000000044DA71D 0000000000000000 00000000044C1060 .C........M.............`.L.....
0x000000001687FEC0: 0000000000000000 0000000000000000 0000000000000000 000000001687ECC0 ................................
0x000000001687FEE0: 000000001687ECC0 0000000000000000 000000001CF043E0 0000000004AF6677 .................C......wf......
0x000000001687FF00: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................
0x000000001687FF20: 0000000000000000 0000000004AF681E 0000000000000000 000000001CF043E0 .........h...............C......
0x000000001687FF40: 0000000000000000 0000000000000000 0000000000000000 00007FFAA9C02774 ........................t'......
0x000000001687FF60: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................
0x000000001687FF80: 0000000000000000 00007FFAAAB50D61 0000000000000000 0000000000000000 ........a.......................
0x000000001687FFA0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................
0x000000001687FFC0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................
0x000000001687FFE0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................
================================================================================
Object at RCX(00000000FFFFFFFF)
Data inaccessible
================================================================================
Compiler Options:
_MSC_VER=1800 WINVER=0x502 _WIN32_WINNT=0x502 _WIN32_WINDOWS=0x502
NTDDI_VERSION=0x5020000 _WIN32_IE=0x602 ANSI _M_AMD64 _AMD64_ _WIN64 Release*
System Information:
'C:\Falcon BMS 4.33 U1\Bin\x64\Falcon BMS.exe', run by thoma.
Error occurred at 17:27:38 on 2019-03-20.
Version: Falcon BMS 4.33.5 (x64) 16084
Game is Campaign type Local
Theater terrain path: 'C:\Falcon BMS 4.33 U1\Data\Add-On Balkans\Terrdata'
Operating System: Windows 10 (10.0.15063) Platform 2 .
Computer Name: DESKTOP-2N1M812 Domain: WORKGROUP.
8 logical processor(s), type 8664.
CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz. GenuineIntel. Stepping: 9 Model: E Family: 6.
GPU 0: NVIDIA GeForce GTX 1070\. Vendor: 4318\. Device: 7041\. SubSys: 2197491772\. Revision: 161.
23% memory in use:
16324 MB physical memory
12426 MB physical memory free
80324 MB paging file
73877 MB paging file free
134217728 MB user address space
134213765 MB user address space free
Module List:
C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient64.dll, loaded at 0x0000000004410000 - 19656 bytes - TimeDateStamp 0x 52e97eca - File date is 15:08:42 on 2016-04-06
C:\Falcon BMS 4.33 U1\Bin\x64\Falcon BMS.exe, loaded at 0x0000000004470000 - 9832960 bytes - TimeDateStamp 0x 5a7ed88b - File date is 03:33:34 on 2018-02-10
C:\Falcon BMS 4.33 U1\Bin\x64\dbghelp.dll, loaded at 0x0000000064d90000 - 1558912 bytes - TimeDateStamp 0x 4b673670 - File date is 02:33:04 on 2010-03-03
Environment Variables:
1: <allusersprofile=c:\programdata>
2: <appdata=c:\users\thoma.desktop-2n1m812\appdata\roaming>
3: <commonprogramfiles=c:\program files\common="" files="">
4: <commonprogramfiles(x86)=c:\program files="" (x86)\common="">
5: <commonprogramw6432=c:\program files\common="" files="">
6: <computername=desktop-2n1m812>
7: <comspec=c:\windows\system32\cmd.exe>
8: <homedrive=c:>
9: <homepath=\users\thoma.desktop-2n1m812>
10: <localappdata=c:\users\thoma.desktop-2n1m812\appdata\local>
11: <logonserver=\\desktop-2n1m812>
12: <number_of_processors=8>
13: <oculusbase=c:\program files\oculus\="">
14: <onedrive=c:\users\thoma.desktop-2n1m812\onedrive>
15: <onlineservices=online services="">
16: <os=windows_nt>
17: <path=c:\program files\oculus\support\oculus-runtime;c:\program="" files="" (x86)\intel\icls="" client\;c:\program="" files\intel\icls="" client\;c:\windows\system32;c:\windows;c:\windows\system32\wbem;c:\windows\system32\windowspowershell\v1.0\;c:\program="" (x86)\intel\intel(r)="" management="" engine="" components\dal;c:\program="" files\intel\intel(r)="" components\ipt;c:\program="" (x86)\nvidia="" corporation\physx\common;c:\windows\system32;c:\windows;c:\windows\system32\wbem;c:\windows\system32\windowspowershell\v1.0\;c:\program="" files\nvidia="" corporation\nvidia="" nvdlisr;c:\users\thoma.desktop-2n1m812\appdata\local\microsoft\windowsapps="">
18: <pathext=.com;.exe;.bat;.cmd;.vbs;.vbe;.js;.jse;.wsf;.wsh;.msc>
19: <platformcode=1m>
20: <processor_architecture=amd64>
21: <processor_identifier=intel64 6="" 158="" family="" model="" stepping="" 9,="" genuineintel="">
22: <processor_level=6>
23: <processor_revision=9e09>
24: <programdata=c:\programdata>
25: <programfiles=c:\program files="">
26: <programfiles(x86)=c:\program files="" (x86)="">
27: <programw6432=c:\program files="">
28: <psmodulepath=c:\program files\windowspowershell\modules;c:\windows\system32\windowspowershell\v1.0\modules="">
29: <public=c:\users\public>
30: <regioncode=na>
31: <systemdrive=c:>
32: <systemroot=c:\windows>
33: <tacview_dcs2acmi_path=c:\progra~2\tacview\dcs\>
34: <temp=c:\users\thoma~1.des\appdata\local\temp>
35: <tmp=c:\users\thoma~1.des\appdata\local\temp>
36: <userdomain=desktop-2n1m812>
37: <userdomain_roamingprofile=desktop-2n1m812>
38: <username=thoma>
39: <userprofile=c:\users\thoma.desktop-2n1m812>
40: <windir=c:\windows>
41: <__COMPAT_LAYER=RunAsAdmin Installer HighDpiAware>
===========================================================================</windir=c:\windows></userprofile=c:\users\thoma.desktop-2n1m812></username=thoma></userdomain_roamingprofile=desktop-2n1m812></userdomain=desktop-2n1m812></tmp=c:\users\thoma~1.des\appdata\local\temp></temp=c:\users\thoma~1.des\appdata\local\temp></tacview_dcs2acmi_path=c:\progra~2\tacview\dcs\></systemroot=c:\windows></systemdrive=c:></regioncode=na></public=c:\users\public></psmodulepath=c:\program></programw6432=c:\program></programfiles(x86)=c:\program></programfiles=c:\program></programdata=c:\programdata></processor_revision=9e09></processor_level=6></processor_identifier=intel64></processor_architecture=amd64></platformcode=1m></pathext=.com;.exe;.bat;.cmd;.vbs;.vbe;.js;.jse;.wsf;.wsh;.msc></path=c:\program></os=windows_nt></onlineservices=online></onedrive=c:\users\thoma.desktop-2n1m812\onedrive></oculusbase=c:\program></number_of_processors=8></logonserver=\\desktop-2n1m812></localappdata=c:\users\thoma.desktop-2n1m812\appdata\local></homepath=\users\thoma.desktop-2n1m812></homedrive=c:></comspec=c:\windows\system32\cmd.exe></computername=desktop-2n1m812></commonprogramw6432=c:\program></commonprogramfiles(x86)=c:\program></commonprogramfiles=c:\program></appdata=c:\users\thoma.desktop-2n1m812\appdata\roaming></allusersprofile=c:\programdata>