@Aragorn said in 4.36 In case of No-Eject:
Correct simulation of erection is important.
Err… just a typo. … stimulation …
@Aragorn said in 4.36 In case of No-Eject:
Correct simulation of erection is important.
Err… just a typo. … stimulation …
many of us have built custom hardware that is useless in VR. …, by price or handicap, just think everyone you know who uses corrective lenses …
Not that I disagree completely…
VR is just at its beginning. Not hifi… not yet.
But:
Works perfectly fine with glasses.
And price point is waaaay lower than building an hardware cockpit simulator.
And BMS devs spent so much time and dedication to give us the wonderful detailled in–game cockpit, so why would one want to dismiss this and try to re–create an own (in most cases less detailled) in hardware if VR is such a great, acessable and cheap way to experience the virtual cockpit?
VR is not yet where it is supposed to be, but you can already see and feel where it is going to be.
For someone who whats to fly rather than to fiddle, VR is already a great way to get into the simulation rather than just watching it. And for most that ever tried it, its hard to go back. They just want to go forward, wanting more and better of what they just tasted.
Still I am with you in that Falcon BMS is the best combat flight sim. And at this point in time VR support is not yet that critial just because it is not there yet.
We‘ll see whats coming down the road…headset wise and bms wise. A marriage of both would be a kick–ass event in flight sim history, no doubt!
@MaxWaldorf
Regarding 4.38 with new terrain and stuff… when do you think the time has come to call it BMS 5?
Happy new year!
@Aragorn said in 4.36 In case of No-Eject:
Correct simulation of erection is important.
Err… just a typo. … stimulation …
Who gets the final post? ???
Just having had a short read about it, I still fail to understand to which extend this feature needs driver-side support and if the gfx drivers need specific support for individual games and to which extend there is a (driver specific?) api to be implemented in the game code?
up to you, continue with your onanism…with such way of speaking is better you stay offline…
OMG, … see what‘s left of this forum and the Falcon-spirit. Merely a (dark) shadow of one’s former self.
Problem with DX11.3 is that it sets a must on Windows 10, and that is a no-go.
Hey Hawk!
I was like this as well until I was convinced there is really no reason to stick with win 7. So eventually I upgraded to 10 and there is no looking back. No problems whatsoever.
Especially looking in the future - months or even years ahead, I think Blue is right: Win 7 support should be no constraint.
keep sharp!
Just follow procedures and everything will be fine
I don’t understand what you are doing
Well, he intentionally hot–starts the engine, then tries an abort/restart–procedure as described in the quote above: Throttle to cut–off, let temp cool down while keeping jfs running, once temp goes below 200 attempt a restart by moving throttle up to idle again. JFS is supposed to maintain RPM throughout this whole cool–down / restart process.
As I understand, his complaint is that this procedure doesnt seem to work in BMS because the JFS doesnt keep the engine RPM above 20% long enough for the engine temperature to come down below 200 degrees.
There is always something… ;–)
Owning the orig. Rift (CV1) biggest culprit in using DCS in VR for me is lack of performance on my PC. Hardware requirements are quite strong. Still fun and its the closest experience short of actually flying in real life that you can possibly create without leaving your home. I’d argue anytime that the sheer experience of flying (and landing) an aircraft in VR beats the flying-experience using flatscreen(s), big screens, projectors (with or without TIR)… any time, hands down.
As for the guys building physical cockpits - now thats another hobby on its own. Not for me anyways. But nobody is going to be forced to give up on that and to use VR instead. Noone is trying to take away a thing from cockpit builders.
Most folks however do not dedicate space, time and money for building physical cockpits. Thats the reason why sims in general come with beautiful detailed built in virtual cockpits. Unfortunatly on a monitor you only can “look at” those. The only currently available way to actually take seat in a virtual cockpit is VR - no question the best way to truly enjoy and admire all the work that has gone into cockpit development!
Prices are dropping. Convenience is getting better. Looking at Rift-S (which is said to be quite better than orig. Rift for DCS), they already use inside-out tracking, so no need for external sensors anymore and the price is already very competitive when compared to other flightsim equipment.
But I agree, current vr tech is not mainstream yet. Maybe also still lacks some quality and resolution… didnt try Index or Rift-S … maybe its just on the edge from stunning site-seeing equipment to becoming fully mission ready.
But looking at the future… I think it’s coming.
It’s coming, guys.
many of us have built custom hardware that is useless in VR. …, by price or handicap, just think everyone you know who uses corrective lenses …
Not that I disagree completely…
VR is just at its beginning. Not hifi… not yet.
But:
Works perfectly fine with glasses.
And price point is waaaay lower than building an hardware cockpit simulator.
And BMS devs spent so much time and dedication to give us the wonderful detailled in–game cockpit, so why would one want to dismiss this and try to re–create an own (in most cases less detailled) in hardware if VR is such a great, acessable and cheap way to experience the virtual cockpit?
VR is not yet where it is supposed to be, but you can already see and feel where it is going to be.
For someone who whats to fly rather than to fiddle, VR is already a great way to get into the simulation rather than just watching it. And for most that ever tried it, its hard to go back. They just want to go forward, wanting more and better of what they just tasted.
Still I am with you in that Falcon BMS is the best combat flight sim. And at this point in time VR support is not yet that critial just because it is not there yet.
We‘ll see whats coming down the road…headset wise and bms wise. A marriage of both would be a kick–ass event in flight sim history, no doubt!
There are funnier things than the picture in the OP. Like the register date of the three first posters. What happened in September 2011? Could have been a release date itself, or they could have been in the same squadron and started BMS at the same time back then. Or these forums were created in September 2011, maybe.
Whatever the reasons, it probably means they read the forum rules a while before us
Heh. Probably. Lol!