SU-30 Hardpoints
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This config has no sense, just like this. PR image, nothing else…
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possibly yes… but i think the weigh and drag of Hornet’s HPs are making it rather useless (it is much smaller on Su, making it quite ok)…
and BTW there are no BAGs for Flanker in BMS…IIRC there was rather only a centerline bag on few Flanker pictures I have seen - making these inner AA pylons even more usefull -
This config has no sense, just like this. PR image, nothing else…
My friend Molni, you REALLY THINK that you can load a plane with whatever loadout you want, wherever you want it in its hardpoints, and send it to takeoff just for “Public Relations” in the name of taking photographs and giving food to Marketing Directors???!!!
Super Hornet is capable to carry 14 AAM. Does it have sense? No, not at all…
So does it make sense to you why they spend almost 3 million dollars for testing this configuration to cray supercomputers simulations, wingtunnels and rl flights within 1.5 year, together with the Super Hornet radar and sms software code rewrite to adopt this? Just for “PR”???
Is this for PR too???
IMHO it is more than obvious that there is a huge luck of tactics and air superiority / dominance doctrine here…
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Yes, this is PR too and markeing too. Has anybody orderd? Oh, wait, nobody…
Except Saudi F-15E legacy jets the outer wing HPs do not exist… -
Its pointless. In RL there might be a desirable place for “Missile trucks” in a world of Sensor fusion but in the sim we fly its wast of fuel.
F-18c which I love flying, even with a tweaked AFM I never bother with more then 6 long and 2 short. any thing else is a quick way to die.
Same goes for the SU-27/30 with a full load of A2A and jammers, (that’s one on each wing tip) its loiter time and break performance are seriously compromised. By the the time you get two shots off, support for a minimal period, turn and burn, extend and come back around to wast that last F-16/15 you don’t have a lot of fuel left for sight seeing.
And please remember In this sim many of us are interested in aircraft and capabilities/performance that is based on reliable/credible documentation. We fly in a world of yesteryear.
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Personally, I’d rather have 4 long and 6 short…two engagements and it’s probably more than time to head home. But if I screw up and get in the short game, I want my A game there with me.
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Then u are not “former” Flanker pilot Shadow. I do not agree with you. There is nothing bad on two aditional A-A Hpoints according fuel consumption and maneuverability. I like to fly 90ths, but why not to try new Su35 or 30MKI from time to time….especially with my multitarget SARH capability…
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A preview of the skin… im not so happy with it cuz the template wont let me do it exactly how it is in real life so im making in it the best i can… however model is great…
Still have an issue with afterburner and lights… i think im missing a skin…
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.especially with my multitarget SARH capability…
?
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Sensor confusion
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?
http://leteckaposta.cz/948351910
2 keyboard controlled flights…
(there is txt file for tacview XML coordinates) -
Whole 4ship R-27 salvo fired by me (bang, bang, bang, bang):
heavier inside, lighter BVR missile outside:
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And you fly in muilty player enviros with this hack ?
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I wanted to test it in MP during our VR wing LAN party about two weeks ago, but I had too many RL duties…so not yet.
If u are interested, we can test it (both players should have the tweek IMHO - simdata switch or theater dependent in the future hopefully).
And i see no sensor confusion in it …IMOI would like to continue with this tweak, ccc’s model and LJQCN101’s alpha tweak for close quarter combat…
no loses during postet engagement>
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real operational Su-35 loadout -all underwing pylons used for AA
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