What happened to the SAAFOPS theater
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sad all this work got wasted.
Kfir is now wip.
F-1 the same.
others maybe even not.
And am sure many ground models and etc that if shared could be used.Re inventing the wheel.
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Yes, its always intresting to have new theaters for our beloved Falcon.
I actually had the idea to start a thread to share knowledge about other theaters that most of use never heard about.
My addition would be the Chili theater and the Pakistan theater that I read about but never got public.
Also would love to share thoughts about what theater most of us would find interesting if one could choose.
Cheers Obi1
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Yes, its always intresting to have new theaters for our beloved Falcon.
I actually had the idea to start a thread to share knowledge about other theaters that most of use never heard about.
My addition would be the Chili theater and the Pakistan theater that I read about but never got public.
Also would love to share thoughts about what theater most of us would find interesting if one could choose.
Cheers Obi1
What’s holding you?
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Nothing, just did not have the time yet;-)
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Vietnam. It would be interesting
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Georgie, Falkland, Libya, Somalia
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Georgie, Falkland, Libya, Somalia
I can’t say for the others, but don’t worry about Somalia, it is very much alive and being developed by me. Here is a sneak peek:
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Niiiice…
So the new F-14 3d model can have from day zero and a cockpit…Thanx for sharing the video!
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Vietnam. It would be interesting
Are we speaking about the '66-72 timeframe?
The modeling engine (campaign & avionics) of Falcon is not suitable for this environment. Not only because of tech. level of airplanes (no MFD, less detailed HUD, etc.) but the COIN combat part is also an issue, lack of jungle LOS modeling, etc. The only barely good sutiation is Op. Lin. II and similar operations but still with issues avionics and weapon modeling. The engine of BMS4 fits for advanced/upgraded 3rd gen and 4th gen (stirke) fighters from F-15/F-16/F-18, Tornado or blue side and for MiG-29/Szu-27 as long as you self restrict and do not use AG radar modes and you accept you have MFD what '80s USSR figthers did not have. The Vietnam era figthers - MIG-21F-13/PF, MIG-17, F-4B/C - and other AC are way out of suitable timeframe, even 4th gen Soviet fighters are over modeled in many ways.
For Vietnam era the most problematic the AG modes and ARM/SEAD modeling. The RL limitations of AGM-45 cannot be modeled, and this would lead to situation where the SEAD with current Falcon engine would be about 100 times or more effective as was in RL. Nope, the 100 times is not an over statement. Thousands of AGM-45s and about 500 AGM-78 were launched over Vietnam and only about 20 Divna sites were destroyed or partially destoryed, some of them eliminated without ARMs.
Georgie, Falkland, Libya, Somalia
G? 2008?
- Georiga? 2008? Was totally inbalanced force ratio between parties. Not a good cohice and because of map mesh limitation is very hart to create a good looking map.
- Falkland would hard to balance. With a bit luck Arg. AF could sunk the whole UK fleet as happened in RL. (Bad fuze setting error saved many UK ships.) Same can happen in Falcon, especially in 2D world modeling limitations. Also the AI cound not handle the operational restriction of jets which in RL flew on edge of their combat range. Literally all AI airplane would chrash because of fuel issues.
- Libya is COIN/low intensity conflit, is not suitable for the engine except the Op. EDC which was one time operation.
- Somalia is the same as above, COIN, totally unbalanced scenario who would be the oponent?
For engine of Falcon BMS med-large scale conventional warfare fits, the point of the whole engine is mentioned here. Nothing changes since the original F4.0.
This aspect and limitations narrows down the possible usable locations more or less about these from my POV.
- Central Europe for Cold War or fictional post Cold war environment where USSR still exist. (Wargame : Red Dragon used this approach.)
- Nordic for Cold War or fictional post Cold war environment where USSR still exist.
- Korea. In post Cold War setup this is a childplay evironment.
- China-Russia border. Only problem you do not have F-16 in this map, but as long as you accept limits mentioned above on Soviet side MiG-29 and Su-27 can be used.
- Middle-East. (You need F-16A / F-15A, only on blue side.) 1982 PfG fits but the tech. level difference likely would make childplay the campaign as for Korea. MiG-23MS, MiG-21s vs F-16A, F-15A and F-4s… Only one result can be achieved this… Same case for ODS. Force ratio was about 10:1 to Coalition side.
Using late '70s to early '90s timeframe lots of fictional or partially fictional scenarios are possible for all locations which can provide very wide variations of random tactical scenarios. For a fun campaign you need such opponent what can make at least a partially challenging evironment. This puts ahead everyting the Central Europe and Nordic theaters because of USSR.
For my POV the main problem are IR and radar modeling values. Many weapon system - especially IR missiles and SAMs - are far more deadlier as they were or would be in RL. This issue has serious impact regardless what map and timeframe you choose.
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Georgia will be Russia against Nato , some Georgian units may be added just by changing paint jobs. Mountains would look really good, if talented tile work was done. Right now it has slightly simple, repetitive tiles like Nordic. Anyone wants to take a tile job? Georgia is ready for it.
Or NTO…
In the mean time just simple tile work will be used .
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Falkland has a really good start on db from ccc and Ranger822 . With all the correct planes an choppers at least. Some navy work vould be done.
Terrain is wip on tiles again like Georgia , also 128seg issues are yet to be fully addressed, but with POH. As example, it is totally doable, just not done yet.
So little time…
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Libya is unknown to me, if I have it, I never looked at it yet.
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Some navy work vould be done.
…As long as ASMs cannot be targetted by SAMs we cannot speak about “navy”.
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Alaska would also be cool. And Ukraine, i am sure there was already someone that was working on it. Had already very nice terrain he showed us.Taiwan was also shown in a very far state.
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Alaska would also be cool.
What ground operations would be possible? Without ground war F4 campaign is not so functional.
Had already very nice terrain he showed us.Taiwan was also shown in a very far state.
If amph. landing is possible Taiwan is dobable more or less except navy issues which are hard. Larger navy units should protect the amph. landing ships against ASMs which are not capable to do currently.
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I really wish for some kind of amphibious break through. Could add so much to campaigns. I tried the cheats and workarounds, but, watching tanks drive over the ocean turned me off to it
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yes, I remember falcon 3 and its amphibious landing in kurile campaign. and also the ROE for the first time. Added lots of immersion.Could it not be made by using an airdrop and then by using reinforcement?
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That’s a good idea, and I tried something like that before. I had the units on the invasion area disabled until day1 was over , the boats got to their final invasion point, but campaign engine never activated reinforcements . And if it did it was way before or after boats arrived.
A little code that says , boats are here = activate reinforcements would be a good deal .
I am not very familiar with airlift. , but if a plane can fly in troops and light units, it might work on a boat as well.
All airlift I ever use is made by dewdog when I copy straight from ff6 and adjust unit type . I followed directions and did it once in ff6 years ago, but not since. -
Or create a invisible tank (empty lod) that drives over water together with the ships? Let it take over town and stay there and just trigger reinforcements?
Not an expert, just thinking out of the box for a make believe solution.Cheers Obi1
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AV8B (from Domark) amphibious landings were even better than F3.0 (I loved).
There is full LHD + LPD + LSD + support ships taskforce with LCACs and other landing crafts IIRC.
Cobras and Sea hawks were flying sorties beside Harriers. It was nice sim, but I played their KA-50 Hokum much more (ship with AH-1W, KA-50, Lynx, Mi- 8. Loved the FM.
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I had many ideas about amphibious landings… but the easiest is to make marine battalions with seaworthy vehicles (BTRs, MT-LBs, LAV-25s, AAV7s…).
Heavier vehicles could be triggered by hovercrafts at final point of independent fake sea routes (not mixed with seaworthy vehicle routes - hovercraft stops not so far away of coastline, can not proceed to inland, but spawned tanks can).