Guam Beta Release
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Aaahhh, ok, I understand.
Well no matter what, the Guam theater so far is really nice, and I am glad it was made. So keep up the good work. And thanks a lot for all your effort!
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Last of the CVN’s to portray the USN’s 7th fleet in the GUAM theater. CVN 73:
Last is the 7 DDG’s……they won’t take long…3-4 Falcon minutes…LOL!!!
tired,
demer -
Very nice Dave, Well done!!!
Keep on it.
Nikos. -
Hello All
I wonder if someone can help My aircraft spawn on the deck below the flight deck of the carrier although they do TO when catapult is released, any clues to where I have gone wrong.
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Hello All
I wonder if someone can help My aircraft spawn on the deck below the flight deck of the carrier although they do TO when catapult is released, any clues to where I have gone wrong.
There are only two carriers in the last release that spawn and TO correctly….IIRCC the Vinson and Reagan.
Cheers,
demer -
Its been a Falcon minute……sooo thinking we are not working to move Falcon forward:
FPS maintains good numbers even with 4 ~50K models in scene, two more DDG’s to do then done.
Stay tuned and be afraid,very afraid……BOO…LOL!!!
demer -
A multicarrier strike force: another one of my Falcon dreams coming true:D
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The pictures resolution was the one you had when you captured them? If that is so then it’s a bit low m8 and I wouldn’t say fps is ok unless I had tested them at least on 1920x1080 which is the majority and medium users resolution.
Still having so many puppies is ok… I’m on your side and with my buildings testings I had good results in higher resolution and way more puppies to count.
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First of all, thanks for this worderful theater!
And, my question, I would like to know if it could be possible to have an alternative download link, because from the original link aDrive provided I only can obtain 50 kb/s as download speed, and the theather has a size of 1Gb aprox. Maybe using a torrent download it could be another way.
Thanks again!
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Bahnh and how are you gonna be troubled then?
We have to reply to you “welcome to Falcon world” where every aspect must be painful…Besides jokes m8 it must be your connection. IIRC I got it faster.
With 51 :rofl:
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Here is something to think about:
WHAT???..…you may say, another Cryptic post by demer. No, just another Proof of Concept.
What has been done here is that I have moved the frigates (two of them) to the carrier model. I have left one frigate in the CSG as its own model in the Unit.
This has increased the carrier model to the sum of the three vehicles (~100k) BUT she renders that better (FPS wise) than if she had to render all four individually or so it seems.Just a thought,
demer
BTW…the two frigates included in the 76 model DO NOT run into the carrier…ROTFLMAO!!! -
Bahnh and how are you gonna be troubled then?
We have to reply to you “welcome to Falcon world” where every aspect must be painful…Besides jokes m8 it must be your connection. IIRC I got it faster.
With 51 :rofl:
Grin…:D
Not every, e.g. placing a huge MK 84 on top of some helpless house just to watch the explosion can be fun since the FF days…
Good idea, time for some senseless bombing practise. (…assuming no one is in it )
BTW I love the Guam tile sets, very colourful, also very system intense. If you could add a load of palms on the forest tiles, it wold be a very tropical theatre for some Falcon vacation. -
Grin…:D
Not every, e.g. placing a huge MK 84 on top of some helpless house just to watch the explosion can be fun since the FF days…
Good idea, time for some senseless bombing practise. (…assuming no one is in it )
BTW I love the Guam tile sets, very colourful, also very system intense. If you could add a load of palms on the forest tiles, it wold be a very tropical theatre for some Falcon vacation.Got a new tool Friday that might just allow us to do that there Bug Butt
We will see soon!!! (Still seen’in where we can apply it, but I have already lowered the TRI count and upped the FPS on some of the GUAM boats….HEHEHE!)Mom
BTW: Pic’s of the boats will follow in this post. I think we’ll like the POCSO we now have some boats where the Level Of Detail has been reduced without Crunching Polys\Tris to get there. We have to keep in mind though that the Total Tri count is ~2X that of the F16 pit…but we are only Rendering half of that that seems to be the trick. I have 6 pic’s and this time I decided to post what they look like from in the pit as well as OTW……me thinks they look a bit better than textured boxes, even with the lower LOD…LOL!!!
A LOT of the FPS hit atm is due to the carrier, I spent a LOT of time on them, BUT me thinks I will revisit them next with this tool!
Cheers……LOL!!!
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Really appreciated, thanks a lot.
Returning best wishes and regards,
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Soooooo…it has been a Falcon “minute”….LOL!
What have we been up to in Guam Proof of Concept theater??
Well this:and that:
AND then this:
and that proofed:
The first two pix show that the main carriers in theater are complete and functional without the use of textures.
Why not use textures?? demer believes they take up to much “space” but demer is from outer space sometimes……LOL!!!
The next two pix…ala Monty Python “And now for something completely different” shows that we CAN replace 2D PR Tiles with 3D PR models and gain a bunch of FPS in the process……please don’t ask how I did this as it is still a WIP and there are scaling issues between the tool’s that I have yet to address.
As well, the “Tile” now is a 3D model with Vertices that we can “Bend” at will against the L2 wireframe, especially using Soft selection in 3DS Max
Har Dee Har Har…LOL!!!
Thanks BMS team.Have fun,
demer -
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Where have you been? http://i45.photobucket.com/albums/f82/lazystone/Smileys/c045_zpsb8e45792.gif
Cheers,http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSBANNED……for reasons I am still befuddled of…it was short so let’s move along
Anyhooo…we go forward M8Cheers,
Dave -
Wow…welcome back!
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Welcome back Demer