Two questions on game mechanics / weapon effectivenss
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Hi all, I’m fairly new to BMS and have been playing DPRK strong w/ a buddy of mine. I had two questions that I was hoping to get some feedback on:
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My friend had previously flown an OCA strike on a particular airbase, and it was 0% operational. The OOB report showed that it had 9 Su-30’s, and we wanted to take them out while they were on the ground. We flew an interdiction sortie and hit the hangar and hardened aircraft shelters using GBU-12s. After debriefing, the Su-30 count at the airbase stayed the same. Is it possible to do what we wanted, or is that simply not modeled?
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On a subsequent sortie we hit a nuke reactor protected by towed AAA guns. After hitting the reactors we made passes to take out the AAA guns using GBU-12’s. In hindsight cluster bombs would have been easier / better, but I figured I’d put my GBUs in between the trucks which were grouped in pairs. It appeared that only a direct hit would kill a truck and that a hit right next to it would miss. Is splash damage modeled in BMS?
Thanks, any advice on this is appreciated.
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Nr 1 is not possible, only existing flights can be killed ( so that squadrons loose units).
Nr 2, in fact i think i have read that bombs do have splash Dammage, but it can be also the case that two units are on the same position, so only 1 gets dammaged. Perhaps something like that?
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In my experience, even if you throw 2 GBU24’s within 20-25m of a building, it won’t have a scratch. I would assume that even if the blast radius wouldn’t reach that far, the shockwave alone should cause some destruction. As such, for buildings I’m inclined to say splash damage is not (properly) modelled. Haven’t really tested the effect on ground units, so that might be different, but I don’t think it is.
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I’m the buddy who flew these missions with him.
It was my idea to hit the hangars, hoping it might effect the fighter count. Glad to have it confirmed that it doesn’t, so we won’t be trying that again
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Thanks very much for the feedback. Re: 2 in the same spot - they were definitely separated a bit, but still no more than maybe 1-2 truck-lengths apart. Hence my thinking that even a 500lb’er would wipe them both out, but alas not.
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Nr 1 is not possible, only existing flights can be killed ( so that squadrons loose units).
I think that flights that are ginned up on the ramp but haven’t taken off yet “exist” and count though, right?
Or ones that are taxiing or on the takeoff. I’ve picked off all of the above, as well as shortly after takeoff or before landing.
Never thought to check if those counted against the squadron’s total. -
@b.s.:
I think that flights that are ginned up on the ramp but haven’t taken off yet “exist” and count though, right?
Or ones that are taxiing or on the takeoff. I’ve picked off all of the above, as well as shortly after takeoff or before landing.
Never thought to check if those counted against the squadron’s total.Yes. If you hit an actual aircraft on the ground, it’s counted as a kill. I only assume it affects the squadron AC total.
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Blast radius is modeled in falcon, and seems “in the ball park” to me. Remember that if you have “smart scaling” enabled that modifies you view/distance perception of impact proximity to target.
For what its worth, look here. http://www.f-16.net/forum/viewtopic.php?t=10801
Or just do a google search, there’s not much hard datum but some indicators around. And in RL there are so many factors it influence its lethality.
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It matters very much GBU-24A vs GBU-24. A model is BLU-109 penetrator which has poor area effect.
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Debris and blast radius is modeled in F4 ,scattered debris damage gets added in depending on bomb warhead type .
There is even a bug (IMO) that we removed in F4 :AF were double amounts of debris damage was happening on objectives with many objects/buildings .I think what they were trying to do is model say difference in throwing a nad down a hallway compared to open room . Anyway is/was poorly implemented if so .
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It matters very much GBU-24A vs GBU-24. A model is BLU-109 penetrator which has poor area effect.
In this case I dropped both a GBU-10 and GBU-12. The smoke and debris plume completely covered the pair of vehicles targeted, but when they cleared, they appeared intact.
In reference to smart scaling, I was judging distance off the TGP picture. There’s no scaling there, right?
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