Massive FPS Loss
-
The trees hardly impact my FPS. I tested it yesterday and the difference between no trees and max trees was just 1 FPS. Amazing job! I’m not sure if they impact the FPS when looking trough TGP or FLIR.
i5 2500k (4,2ghz) - ATI R9 290x 4GB
-
Being dissrespectful to someone who has given up their free time so you can enjoy yours is poor form….your lucky i’m not a mod…
We can propose him an ultimate fix:
Un-Install 4.33
Re-Install 4.32-> Performances are back … crappy tiles are gone.
Everyone happy.
-
The city tiles are the ones that decrease performance. Just fly over Seoul… Over the countryside the performance is good.
No, if you have lower performance then it makes more sense that near city there are more objectives rendered which cause some more FPS hit.
I’m curious to know exactly how many more tiles there are compared to before? If you squish a tile to double the resolution of the terrain, then you get 4 tiles where there used to be 1.
You can compare number of tiles between 4.33 (New) and 4.32 (Old) in the Korean terrain folder IIRC the difference is ~2500-3000 overall tiles which makes it ~1250-1500 day/night
The problem with your suggestion to unite 4 tiles to 1 is that you lose the variation, as 4 separate tiles can generate less repeatative terrain look than a single 4-tiles tile… in other words the more tiles you have to play with, the more variation you can achieve, but it costs more.
You can get far fancier graphics with equal or better performance with other flight sims, but the trees are really nice to have in Falcon because of the sense of perspective they give.
Yea, but we aren’t in competition with other flight sims. If you want to compare something, then you must have the same type, they work for money, we don’t.
-
What I noticed is, that there is no more difference in FPS by your view (e.g. full view to the outside and full view inside the cockpit) especially with Lightning Per Pixel instead of Lightning Per Vertex.
That is very good, IMHO.
And I’m not surprised about the FPS “loss”… Momentary I’m using a AMD-HD-7770 and that is what this card can perform. And as anybody can see (by reading the system requirements) is now a GTX-760 recommend, where I want to agree, but where I think that a GTX-960 will also do a great job.
BTW: My FPS was ~50 with 4.3.2 and is now ~28 and the sim is still running pretty smoothly… So far a great job!2c
Earlybite -
FPS losses are really dependent on particuliar configuration and settings…. I know that on my rig, I didnt have much impact with the new tiles, but some people do report some heavy losses.
Best advice we can give you, IMO, is to play around with your CG settings and see if that can help.
I have a squadmate who reported gaining 10 FPS after deactivating a graphic chipset integrated on his motherboard (in french here). Try to see if stuff like this one can be tweaked in your end. Despite the team’s efforts, Falcon works in mysterious ways….
-
have you guys metered the fps with another app? in my case fraps was showing almost double. will have to run and a vga log at the same time to see what happens actually if it stresses the gpu or my cpu has set sail… and it’s time to upgrade.
-
I also experienced dramatic loss of FPS with 4 33 due to low performance of my laptop.
Even with various setup graphics tuning, the best results i could make, were still not enough for proper flying experience…SOLUTION 1
One way to improve poor performance on your rig is to go to Control Panel / System / System Settings for Advanced users / Performance (visual effects, cpu timetable memory use/ visual memory) and select Settings / For Advanced users
In Visual memory settings press “Change”. In Size Adjustment you have 2 boxes with “original size MB” and “Max size MB”
You have now the capability of expand the usage of free HD space in favor of you RAM in order to speed up performance!
Depending of your free HD space you select a new number and press Select / OK.
I saw great improvment in my laptop and FPS impact on BMSSOLUTION 2
For BMS 4.32, solution number 1 was a HUDGE improvement but still my 64 bit Toshiba laptop with AMD V140 Processor 2,30GHz / 8 GB RAM had a difficult time to run smoothly with BMS 4.33
New tiles, trees and grass settings seem to play an important role in FPS drop so i tried to replace the BMS 4 33 Data / Terrdata / Korea, “Terrain” and “Texture” files with the exact same from BMS 4 32.
So result was dramatic FPS improvement in FPS plus trees still appear in Korea terrain landscape.
Of course you sacrifice all the visual terrain improvments in 4.33 korea tiles but it’s better from nothing…
Not sure about any conflicts this solution might cause to stability of BMS 4.33, so i only recommend it as a LAST resort measure if every other attempt for better FPS fails!
Again a great “THANK YOU” at BMS Team for all the efforts to improve this great sim!!
-
@APOLLO:
SOLUTION 2
For BMS 4.32, solution number 1 was a HUDGE improvement but still my 64 bit Toshiba laptop with AMD V140 Processor 2,30GHz / 8 GB RAM had a difficult time to run smoothly with BMS 4.33
New tiles, trees and grass settings seem to play an important role in FPS drop so i tried to replace the BMS 4 33 Data / Terrdata / Korea, “Terrain” and “Texture” files with the exact same from BMS 4 32.
So result was dramatic FPS improvement in FPS plus trees still appear in Korea terrain landscape.
Of course you sacrifice all the visual terrain improvments in 4.33 korea tiles but it’s better from nothing…
Not sure about any conflicts this solution might cause to stability of BMS 4.33, so i only recommend it as a LAST resort measure if every other attempt for better FPS fails!
Again a great “THANK YOU” at BMS Team for all the efforts to improve this great sim!!
As you said, a last resort measure.
There is a plan to add the old tiles in a 4.33 compatible package, but to be 100% honest with you, it is not the highest of priorities. Wait and see…
-
#24: Oh yes, love sometimes goes strange ways
-
For tests guys (especially on laptop quite often equipped with two video chipsets) please ensure that you are forcing the use of your best GC (AMD or nVidia over the Intel internal chipset.
… could be the same on some desktop PC also.
-
I find performance about same as 4.32 in my system.
3570K
12G
660Gtx 2g
Win10 64 bit2560x1440 rez
And btw , i think that new tiles are great, first i was not so sure but now i like em. Maybe it was just first shock
Very curious about your settings and detailed specs, as with a more or less comparable system, I’ve dropped from 90 to 40 fps. Biggest difference between our two rigs is the amound of RAM (I have as far as I can tell.
-
have you guys metered the fps with another app? in my case fraps was showing almost double. will have to run and a vga log at the same time to see what happens actually if it stresses the gpu or my cpu has set sail… and it’s time to upgrade.
I saw your post about this yesterday and went and checked, with FRAPS and BMS (ALT c f) fps counters running at the same time in 64-bit exe and they were within 1-3 fps of each other.
I’m not sure what’s happening on your system but I’m definitely not seeing the same thing on mine.
-
Very curious about your settings and detailed specs, as with a more or less comparable system, I’ve dropped from 90 to 40 fps. Biggest difference between our two rigs is the amound of RAM (I have as far as I can tell.
All maxed out, but Motion Blur off and AA level 4 in game. Trees and grass about 80% of max.
NVIDIA settings aplication control on. Adaptive v-sync on
CPU oc to 4.0 ghz
About 40-60fps avg.
-
As you said, a last resort measure.
There is a plan to add the old tiles in a 4.33 compatible package, but to be 100% honest with you, it is not the highest of priorities. Wait and see…
What makes it compatible? Other than the fact that the new tiles look far better (and that there are more of them), is there any difference in how they are implemented? In theory, should they work without any problems?
-
I saw your post about this yesterday and went and checked, with FRAPS and BMS (ALT c f) fps counters running at the same time in 64-bit exe and they were within 1-3 fps of each other.
I’m not sure what’s happening on your system but I’m definitely not seeing the same thing on mine.
I’m on 32bit 4.33 and fraps is the latest 64bit.
I read from someone in this forum about that 64 bit 4.33 is looked and fps count is ok… so maybe the 32bit 4.33 fps counter has a problem?
In 4.32 and same fraps I have the same as you 1-3 fps difference.If you want run bms in 32bit and check it your self. I’m also curious on it this is why I posted it to see if it’s me only.
-
-
I’ve been playing with 4.33 since its release, and my overall impressions are quite good. Unfortunately, I cannot convince myself to try the campaigns, because the performance just isn’t there. With 4.32, I’d get a perfect 60 FPS, as long as there wasn’t any big ground battle nearby. Now, however, I can only hold 60 FPS when nothing is happening, such as in the basic training missions. As soon as I turn on any of the displays that have to draw part of the outside world, such as the TGP, FLIR, WPN, etc., the frame rate tanks. The same thing happens if someone dumps a bunch of flares, or drops some bombs. I understand that these took FPS before, but the issue is that before, my FPS was already well above 60, so it didn’t fall below 60, whereas now it does.
Is there any way to get rid of these fancy new tiles? They do look very nice, but it’s just not worth the loss of performance, in my opinion. For me, the best feature coming with 4.33 was hopefully gonna be better performance… to no avail.
People with moderate GFX cards or FPS problems in 4.33
-
Disable “Cockpit Shadows”, “Focus Shadow” and “Shadows on Smoke”.
-
It appears, that the many polygons in the pit (visible and unvisible side) kill with shadow together alot FPS. “Shadow Mapping” itself you keep on.
-
If nVidia user, disable Multisampling and Anisotropic Filtering in the sim UI, but enforce instead 16x or 8x Anisotropic Filtering and 4x or 8x Anti-Aliasing over GFX-card control panel, and only that.
-
Disable “HDR Lightning”, “Jet Heat Exhaust” and “Motion Blur” unless you insist on “Lipgloss”.
-
Use “Per-Vertex Lightning” instead of “Per-Pixel Lightning”
-
Check ON “Low Resolution for Clouds” and “Reduce Particle System”
-
Uncheck “High Resolution Texture”
Don´t worry, sim looks still great this way (if not even better), but your FPS will raise. Let me know, if it helped. I am still on a 570 GTX DCII and run between 60-140 FPS with the settings above.
-
-
@A.S:
People with moderate GFX cards or FPS problems in 4.33
-
Disable “Cockpit Shadows”, “Focus Shadow” and “Shadows on Smoke”.
-
It appears, that the many polygons in the pit (visible and unvisible side) kill with shadow together alot FPS. “Shadow Mapping” itself you keep on.
-
If nVidia user, disable Multisampling and Anisotropic Filtering in the sim UI, but enforce instead 16x or 8x Anisotropic Filtering and 4x or 8x Anti-Aliasing over GFX-card control panel, and only that.
-
Disable “HDR Lightning”, “Jet Heat Exhaust” and “Motion Blur”
-
Use “Per-Vertex Lightning” instead of “Per-Pixel Lightning”
-
Check ON “Low Resolution for Clouds” and “Reduce Particle System” unless you insist on “Lipgloss”.
-
Uncheck “High Resolution Texture”
Don´t worry, sim looks still great this way (if not even better), but your FPS will raise. Let me know, if it helped. I am still on a 570 GTX DCII and run between 60-140 FPS with the settings above.
While I appreciate the effort, I already tried all that - and more. I didn’t save many FPS at all, even when turning off lighting effects completely! While I understand why many people like the new tiles (they look way better than the old ones), I would like the old ones back, just because of the huge FPS boost I should get.
I could be totally wrong, but I also believe that the TPG/WPN/etc. displays hurt FPS a lot more than in 4.32, though it could just be the far lower global FPS I get.
-
-
I was running 4.32 in windowed mode and switched to fuillscreen/no-window w/4.33 because it made a big difference for me in fps, FYI
-
While I appreciate the effort, I already tried all that - and more. I didn’t save many FPS at all, even when turning off lighting effects completely! While I understand why many people like the new tiles (they look way better than the old ones), I would like the old ones back, just because of the huge FPS boost I should get.
I could be totally wrong, but I also believe that the TPG/WPN/etc. displays hurt FPS a lot more than in 4.32, though it could just be the far lower global FPS I get.
Really? Well, then i fear upgrading hardware is your way. What are your specs anyways?