TomsKorea2015-Reloaded
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@Tom:
No- my System (dont laughing please)
Dual Core i3 2.8GHz
1GB Grafig RAM
4 RAMIf it works on my system- it will work on every system…
Cheers
TomI’ve got…
Intel Core 2 Duo E7500/2.93GHz
2 GB Nvidia GT 750 TI
4 GB Ramw/ Windows 10
I’d imagine I have a bit less in comparison to the i3.
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Hey there Tomcatz, are you planning to work more on these “reloaded” tiles?
I’ve been flying for a while with them and I can give you some feedback for future improvements. -
we appreciate your hard work
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Does it work with 4.33?
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Did you check 4.33’s default by Polak? It is superbly crafted to align with forest sections.
And TBH it looks way better than anything I ever saw in Falcon since ca. 2003…;)
No disrespect, I also love TomCatz’s terrain. -
Tom’s work is really amazing, but IMHO still need some work.
The main problem for me is lacking of variety. The green plains, city tiles and mountains look superb, but we are missing some other terrain type, like farms, mud, swamps, different type of mauntains, etc. Maybe Tomkatz can use some tiles of his previous versions and combine them.
The night tiles are way, too bright and ruin the immersion. The water also looks a bit weird.
Hope he has time to finish his work, these tiles have a lot of potential. -
I
m not sure. I
m very happy with Polaks work in 4.33. The airbases, the Citys textures- All Looks well and smooth. So I think, it is not necesary to rebuild Toms Korea for Falcon 4.33 because the look is very fine yet. A bit similar to my tiles I think. I like the Style of Polaks art.
I do not like some of the 4.33 3d models (just like russian jets/ Transporters) , some Cockpit textures but the terrain Looks fine to me.
So there should be no reason to push Toms Korea into 4.33.Cheers
Tom -
Hi Tom, as you know I loved your 4.32 terrain work. And I am sure tons of work went into it.
The main thing I noticed when using older theatres with 4.33 is, the tree areas have to be aligned texture wise, otherwise you see e.g. airbases covered in trees or blocky rectangular tree parts.
Yet your terrain also uses smooth texture transitions btw.
Assume a lot of work went into this as well, and it looks great, that was why I mean it is the best thing I saw in Falcon since ca 2003, a new look.Greets
Thorst.
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+1.
No offence to anyone, especially all of those are not present in this thread, but told it in short I hope that Tom Catz’s terrains will be uesable, soon if not since now, also in 4.33, even upgraded with those refinements announced before.
The reasons of that have been eplained above ways better that I’d ever be able to on my own.Just my own end user’s cent.
Thanks for your attention and with my best regards.
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Tom. How can i use your Cockpit textures? They are Vetter than stock 4.33 IMO
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Tom,
Thanks a lot. I am using these in 4.33 with an FPS increase of 20-30. I can even achieve 60 fps at times with the TGP enabled!
I really like the canyons for the rivers……although is there a way to eliminate the wire frames on the ground?
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Wow!
How you did it?
Looks nice.
Cheers
Tom -
damn, that’s very nice. Is that around Kotar?
FPS increase you say?! -
I don’t see trees ….
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@Tom:
Wow!
How you did it?
Looks nice.+1.
Burner, learning that would be pretty useful. Would you help us?Best regards,
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Can i copy it to 4.33 folder or only works with 4.32
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Can i copy it to 4.33 folder or only works with 4.32
Tried with 4.33, no problems so far (perhaps not enough testing, though ;)) Might be a solution for people with weaker gfx cards. (Win7-64, AMD Phenom II, HD6570).
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Tried with 4.33, no problems so far (perhaps not enough testing, though ;)) Might be a solution for people with weaker gfx cards. (Win7-64, AMD Phenom II, HD6570).
But i thought this should be for poeple with higher graphic cards since it give you better texture, is this higher resolution or the original that comes with the 4.33, i have 2 970 gtx in SLI so i wanted what give me the higher texture resolution .
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@Tom:
Wow!
How you did it?
Looks nice.
Cheers
TomHey Tom,
First I’d like to say Ive really enjoyed your HD textures since 4.32. I have tested the 2014 tiles in 4.33 and the new updated 2015 tiles by copying the TEXTURE and TERRAIN folders
into the main BMS 4.33 directory. DO NOT OVERWRITE ORIGINAL FOLDERS!!! Rename original folders “TextureOriginal” and “Terrian Original”1.) The 2014 tiles work exceptionally well in 4.33, I can achieve much higer frame rate (usually 60 fps with a slight drop with the TGP) than the default terrain (usually 60 fps with a drop to 20-40 with TGP on).
*2.) The 2015 tiles look incredible, especially the deep canyons for rivers and snow capped mountains. The updated 2015 terrain looks as good if not even better than default 4.33 tiles
and the performance is much better, however, there are some “grid lines” across deep valleys and FPS is not as good/smooth as 2014. +Note: The tress if enabled are scattered all over the place as the terrain doesn’t seem to have tree designated zones.
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Are they MP critical?