Massive FPS Loss
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3570 Isn’t 3.4GHz but 3.8GHz IIRC because the Turbo will kick-in when the CPU has load.
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3570 Isn’t 3.4GHz but 3.8GHz IIRC because the Turbo will kick-in when the CPU has load.
It doesn’t always do it - especially in the context of a game like Falcon, where it sees that most of the power isn’t being utilized. As far as I know, it only boosts itself when all the cores are working hard. And even if it does, 3.8 GHz isn’t very fast these days.
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I’ve got a crap gaming pc by todays standards and I get a surprisingly good performance with 4.33
AMD quad core 4.0 ghz
4gb ram
Radeon 7770 1gbI’m running on 32bit as it wont run on 64 for some reason ( win 7) graphics settings I have objects and detail on full, including multisampling at 7 quality with the exception of trees/grass I left at default settings, advanced options all enabled, in config I have all the good stuff turned on, high res textures, HD lighting, shadows etc.
In sim with external view I get a pretty consistent 38 fps even right down at tree level it’s the same, no drop, in cockpit it’s around 28 fps, but feels smooth, I used fraps for measuring, it’s actually marginally less than my 4.32 performance with mods so I’m impressed, I wasn’t that hopeful about running this at all when I first saw the new terrain, great job -
To get around smoothly I have to tune down all the graphics in game and on the gfx as well. ([email protected])
For a training mission the CPU is utilezed for about 60% so I think my next upgrade has to be the gfx.
I think of buying the GTX 960 2GB(@1241Mhz) gaming version, would that be a good choice/combo regarding 433 ?btw Even on low setting it looks awesome to me.
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One thing that I have noticed was that there was a lot of stuttering when I started up in the cockpit (tested in Dogfight mode, default TEs, and campaign). I started turning down all of the different graphics settings and it didn’t seem to make a difference. I was still getting the stuttering. However I noticed that once I went into external view (pressed “0”) and then went back into the cockpit, the stuttering was fixed and everything was smooth from then on. I’m not sure what the issue is on the stuttering but that seemed to fix it. I was able to turn back on some (but not all) of the graphics settings and still be okay. The stuttering went away every time as soon as I switched to external view and then back to the cockpit view.
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Turning off in game multi sampling fixed all stuttering issues for me. Now as long as I’m not screwing around and dropping a nuke the game runs silky smooth.
P.S. The new effects for the B61 are beautiful.
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My experience is, trees and grass slider cause no FPS hit, even at max!, but clouds will, and its not due to size of dds file, even a 128 size dds for clouds has same FPS hit as 2048, so its probably CPU processing of extra clouds whatever the size, but for some reason BMS 4.33 is much smoother with V-Sync off than 4.32 was and also at lower framerates, brilliant!.
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One thing that I have noticed was that there was a lot of stuttering when I started up in the cockpit (tested in Dogfight mode, default TEs, and campaign). I started turning down all of the different graphics settings and it didn’t seem to make a difference. I was still getting the stuttering. However I noticed that once I went into external view (pressed “0”) and then went back into the cockpit, the stuttering was fixed and everything was smooth from then on. I’m not sure what the issue is on the stuttering but that seemed to fix it. I was able to turn back on some (but not all) of the graphics settings and still be okay. The stuttering went away every time as soon as I switched to external view and then back to the cockpit view.
I have the exact opposite effect. The frames are fine, but once I go into external view/s and come back to the cockpit, I get massive stuttering. Switching back and forth has no effect!
Any suggestions?
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My experience is, trees and grass slider cause no FPS hit, even at max!, but clouds will, and its not due to size of dds file, even a 128 size dds for clouds has same FPS hit as 2048, so its probably CPU processing of extra clouds whatever the size, but for some reason BMS 4.33 is much smoother with V-Sync off than 4.32 was and also at lower framerates, brilliant!.
CPU time for clouds placement is nothing… the reason for clouds FPS hit is graphical blending which isn’t so cheap.
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People just need to keep this performance in perspective as 4.33 is a lot more taxing. I turned on all the eye candy (grass and trees both far right) and hi res tiles as well as setting 16x AF and 8x AA through the NVidia CP and flying instant action ground mode with TGP up on the right MFD flying low and fast when looking around I can get my FPS to drop down to the low 30s and my system is no slouch. Running 4.32 I never got below 50 FPS anywhere.
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he runs with 4 thread in core cpu
you run with 8 threadthat’s why
I’m not sure that is actually the case. The bms manual mentions that the fBMS source is a very linear affair and makes hardly any use of multi-threading.
Cheers, Uwe
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I’m not sure that is actually the case. The bms manual mentions that the fBMS source is a very linear affair and makes hardly any use of multi-threading.
Cheers, Uwe
Indeed.
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so the reason at this point is maybe the effects are too much exagerate for the pc we have to run again at 50 - 60 fps in cockpit and 100 outside? is there a way to decrease these effects in bms.cfg? I don’t like to uncheck, maybe decrease with some slide like hdr and blur?
cheers
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@A.S:
People with moderate GFX cards or FPS problems in 4.33
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Disable “Cockpit Shadows”, “Focus Shadow” and “Shadows on Smoke”.
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It appears, that the many polygons in the pit (visible and unvisible side) kill with shadow together alot FPS. “Shadow Mapping” itself you keep on.
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If nVidia user, disable Multisampling and Anisotropic Filtering in the sim UI, but enforce instead 16x or 8x Anisotropic Filtering and 4x or 8x Anti-Aliasing over GFX-card control panel, and only that.
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Disable “HDR Lightning”, “Jet Heat Exhaust” and “Motion Blur” unless you insist on “Lipgloss”.
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Use “Per-Vertex Lightning” instead of “Per-Pixel Lightning”
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Check ON “Low Resolution for Clouds” and “Reduce Particle System”
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Uncheck “High Resolution Texture”
Don´t worry, sim looks still great this way (if not even better), but your FPS will raise. Let me know, if it helped. I am still on a 570 GTX DCII and run between 60-140 FPS with the settings above.
Addition:
- 4.33 by default uses double resolution for MFDs, HUD… TGP etc etc.
In ‘Falcon BMS 4.33\User\Config\falcon bms.cfg’ set ‘g_bDoubleRTTResolution’ to 0 for a good FPS boost.
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if I disable DR I have got 10 fps less or almost in cockpit.
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I dont understand your english well, but guys ín TS have big FPS increase with that set ‘g_bDoubleRTTResolution’ to 0 option.
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I can confirm demas observation. When setting double resolution to 0, the fps in the LGB training mission dropped from 59 to 51. After hitting the same bridge, the fps were 42 instead of 50 (with a lot of smoke on the TGP).
System: i7 4790K; 16GB RAM; GTX980 drivers: 358.50; Samsung 750GB SSD
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I can confirm demas observation. When setting double resolution to 0, the fps in the LGB training mission dropped from 59 to 51. After hitting the same bridge, the fps were 42 instead of 50 (with a lot of smoke on the TGP).
System: i7 4790K; 16GB RAM; GTX980 drivers: 358.50; Samsung 750GB SSD
I haven’t flown this training mission, but I’m interested in the FPS in relation to your rig:
I have a AMD HD-7770 with 1GB VRAM (and i5-3450 3,1 GHz, SSD, 8 GB RAM) and have with most of eyecandy on ~21 FPS (TGP on the MFD) and you, with a GTX 980 ~60FPS? I would think, that you should have ~100 FPS with this graphic card… -
I’ve been playing with 4.33 since its release, and my overall impressions are quite good. Unfortunately, I cannot convince myself to try the campaigns, because the performance just isn’t there. With 4.32, I’d get a perfect 60 FPS, as long as there wasn’t any big ground battle nearby. Now, however, I can only hold 60 FPS when nothing is happening, such as in the basic training missions. As soon as I turn on any of the displays that have to draw part of the outside world, such as the TGP, FLIR, WPN, etc., the frame rate tanks. The same thing happens if someone dumps a bunch of flares, or drops some bombs. I understand that these took FPS before, but the issue is that before, my FPS was already well above 60, so it didn’t fall below 60, whereas now it does.
Is there any way to get rid of these fancy new tiles? They do look very nice, but it’s just not worth the loss of performance, in my opinion. For me, the best feature coming with 4.33 was hopefully gonna be better performance… to no avail.
Smoke and fire with max. config editor settings easily destroy your FPS.