Mission Commander beta release
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I just wanted to mention that I am using the latest build of Mission Commander with 4.33 in order to rebuild my Korea 2012 campaigns for 4.33. Compared to using TACEDIT, Mission Commander is much faster, easier and convenient. My changes to one Korea 2012 Save0.cam file used to take the better part of two hours with TACEDIT. Last night, I rebuilt three Korea 2012 campaigns using Mission Commander in less than 40 minutes. All units were correctly placed with no errors and all of the patches were correctly the first time. This morning I added a carrier and its six squadrons of aircraft less than ten minutes. Adding the carrier’s objective was much easier than TACEDIT and worked the first time. Of course the BMS manual tutorial helped immeasurably.
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Again a BIG thanks From the 801st.
It helps make our regular events so much easier to put together.
Cheers
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Scratch my two previous problems, turns out I wasn’t using the latest version. Whoops!
I do still have the issue of MC not letting me place squadrons on carriers, not recognizing there being any in the taskforce.
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Scratch my two previous problems, turns out I wasn’t using the latest version. Whoops!
I do still have the issue of MC not letting me place squadrons on carriers, not recognizing there being any in the taskforce.
Click on the carrier you just added and select the add squadron tab. That should fix your problem.
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That’s exactly what I tried, did not work.
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Suppose it’s worth mentioning that adding a squadron to a new airfield with the latest version of MC corrupted the file. It reset it all to the start, deleted all squadrons, etc.
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A huge thanks for creating this program, and keeping it updated, it’s awesome!
Apologies if I’ve missed this and it’s been under my nose all along, but where do I find the Mission Commander documentation – Manual and such?
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@ Falcas: MC … last version … Good Job !
PS: You PM box is full.
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I wonder if there is a way to export and later import Links.
My problem is a developed SAVE0.cam on 4.32
Updates for 4.33 were made on te_new.tac
Now I need to pass Objectives from 4.33 tac to 4.32 cam , then I´ll have a 4.33 cam …. But imported objectives wont have the good linksI know the explanation is very bad… so back to the question:
Is there a way with the new actual options, to export-import links
If not… could be possible to add an option for it?
Thanks in advance an keep it up!
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Is there a way to change the skill level of AI flights / packages using MC? I’m having big problems staying on the boom while it’s quite easy to “connect”, with 4.32 it was the other way around…. I was thinking that maybe this was due to the skill of the tanker crew which I left at the default “rookie” when creating the AAR practise mission over KTO.
TIA & keep up the good work!
Uwe
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Disregard; had to edit the Setup.ini file for MC to find the proper 4.33 file path.
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Quick question…I’m trying to use MC on the Israel map to get Syria and Egypt to fight against NATO and Israeli forces. The problem is Egypt wont attack just do BARCAP missions. I have NATO and Israel allied and at war against Syria and Egypt and vice versa for Egypt Syria. I am editing an already made campaign mission (save2.cam) could that be the issue? I’m new to campaign editing so I could be missing a great deal of stuff but any help would be much appreciated. BTW great tool been having some fun doing carrier ops with my custom squad!!!
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but where do I find the Mission Commander documentation – Manual and such?
I just started reading this thread from the beginning… on post #48 Falcas said there was no doc’s or manual…
I’m very curious too… has anything been written to help old men like me that struggle to use it?
I will say… I managed to convert a TE from 4.32 - 4.33 - Bloody BRILLIANT Falcas! Thank you so very much!
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Quick question…I’m trying to use MC on the Israel map to get Syria and Egypt to fight against NATO and Israeli forces. The problem is Egypt wont attack just do BARCAP missions. I have NATO and Israel allied and at war against Syria and Egypt and vice versa for Egypt Syria. I am editing an already made campaign mission (save2.cam) could that be the issue? I’m new to campaign editing so I could be missing a great deal of stuff but any help would be much appreciated. BTW great tool been having some fun doing carrier ops with my custom squad!!!
Yesterday with a friend we tried to do the same as you with the same result. We are very interested for an answer too.
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I’m trying to add the JP233 to a Tornado squadron, and it shows up as default in MC but not in game.
What do I need to do to get it in game?Seems like a great tool by the way, thank you for your effort!
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Is it planned, in due time, to add scripting support to MC? TCL scripts quite useful with Tacedit for unit placement (I personally used it to randomize air defense positions in my own campaigns), and I see Tacedit doesn’t work properly anymore with 4.33
EDIT: Actually it does work but I hadn’t set the objectdir… :-?
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@Tronald:
I’m trying to add the JP233 to a Tornado squadron, and it shows up as default in MC but not in game.
What do I need to do to get it in game?Seems like a great tool by the way, thank you for your effort!
The JP233 is not available by default in the BMS database as it is not used by any Tornado in the database.
The GR4 doesn’t use it anymore.
So you first need to add it to the database and set the racks correctly.Gr Falcas
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Is it planned, in due time, to add scripting support to MC? TCL scripts quite useful with Tacedit for unit placement (I personally used it to randomize air defense positions in my own campaigns), and I see Tacedit doesn’t work properly anymore with 4.33
EDIT: Actually it does work but I hadn’t set the objectdir… :-?
No, MC will not get anything like the TLC script. Think about it… doing so much work in a text file???
Have a look at how you can add complete Brigades with MC, much faster.
As well as adding AAA and SAMs to campaigns (Advanced Unit Options)Gr Falcas
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I will say… I managed to convert a TE from 4.32 - 4.33 - Bloody BRILLIANT Falcas! Thank you so very much!
I though someone would notice how nice this feature is
Enjoy,
Falcas
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I do still have the issue of MC not letting me place squadrons on carriers, not recognizing there being any in the taskforce.
I am also having this problem. The only time the taskforce shows up is when I look under the taskforce tab or all units tab. But trying to add a squadron, the taskforce does not show. Is there a tab to select under “advanced options” that gets the program to recognize the task force?