Massive FPS Loss
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On my system, definitely the CPU (AMD A8-3870). Using system monitor software, the CPU gets maxed out but my Radeon 6970 never gets much over 50% even running a 4800x900 Eyefinity setup and all the graphics options except V-Sync turned ON (but haven’t gone to the driver level and adjust AA levels and such yet though). I have a new motherboard and CPU on the way.
The reason why I was asking about the motion blur yesterday and didn’t make it 100% clear is due to me being in a hurry is that while it may cause a bit of an FPS hit, it may actually be worth it if it makes things seem less choppy.
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Motion blur effect is unchecked by default in my original config in the launcher.
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I dropped my first couple of CBUs at the KOTAR range yesterday, and the sim nearly stopped cold on impact / activation
Time to adjust the particle system settings I guess…
Uwe
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Ok so basically gotta play 4.32 until old tiles are available for 4.33
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So we know that the new tiles are the biggest FPS drain. But what is it hitting? The CPU or GPU? In terms of negating the new FPS loss of the new tiles, which would one be better off upgrading?
Thanks!
Why should it be our hardware if i can run the DCS beta which has 10 times better graphics smooth and perfect 60fps…
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Tiles have very little to do with your frames it is a 2d flat image that requires very little rendering.
Your post does not list your system specs (CPU, RAM, Graphics card). Also what are your frames tanking to?
I am still running solid frames I was around 120 4.32 and on 4.33 I am around 90 so there was some drop but for my system it didn’t matter. Also anytime you add additional monitors you can expect performance loss. Sounds like a rendering issue just based on the vague post I would recommend what Arty said turn off trees and grass.
I think that assumtion is not quite right.
Check it yourself:
Run a dogfight over the ocean, or run a dogfight over those great new tiles we have. Its a huge difference in fps
Also try ITO and you will see that FPS is much higher over the desert then again back in KOREA -
I think that assumtion is not quite right.
Check it yourself:
Run a dogfight over the ocean, or run a dogfight over those great new tiles we have. Its a huge difference in fps
Also try ITO and you will see that FPS is much higher over the desert then again back in KOREAKorea/Sea/Land: FACK. The difference is on my rig ~15 FPS…
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Why should it be our hardware if i can run the DCS beta which has 10 times better graphics smooth and perfect 60fps…
AFAIK improvements in DCS W are mostly down to moving to DX11 which is able to utilise modern hardware better……under DX9 it was a stutter fest.
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.under DX9 it was a stutter fest.
Good point! I have always loved BMS because it was smooth running,
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I think that assumtion is not quite right.
Check it yourself:
Run a dogfight over the ocean, or run a dogfight over those great new tiles we have. Its a huge difference in fps
Also try ITO and you will see that FPS is much higher over the desert then again back in KOREAAgree…FPS jumps up over water maybe 10-12 FPS than being over land.
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Ok so basically gotta play 4.32 until old tiles are available for 4.33
I wouldn’t recommend using the old tiles with 4.33: turning off some shaders such as HDR while still using the new tiles will give you the FPS boost and IMHO will look better than shadres on + old tiles.
But more importantly, different tile set will likely cause multiplayer compatibility issues because of the different paths and elevations (AI are affected by them via the .thr and .mea files, which should be replaced too with the tile set).I think that assumtion is not quite right.
Check it yourself:
Run a dogfight over the ocean, or run a dogfight over those great new tiles we have. Its a huge difference in fps
Also try ITO and you will see that FPS is much higher over the desert thena again back in KOREAAs Yoni explained the more tiles are loaded the higher the FPS impact. Because of that over the ocean FPS is higher. Also KTO’s terrain is newer and more advanced than ITO’s, and uses more tiles, which is is why KTO looks less repetitive. It comes with a cost with the current engine (well worth it, IMHO).
1. The new tiles DO have impact on FPS relative to the old tiles set, not because of the Images themselves, but because of the number of tiles, the relatively higher number of tiles requiring more draw calls and so are more costly.
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I wouldn’t recommend using the old tiles with 4.33: turning off some shaders such as HDR while still using the new tiles will give you the FPS boost and IMHO will look better than shadres on + old tiles.
But more importantly, different tile set will likely cause multiplayer compatibility issues because of the different paths and elevations (AI are affected by them via the .thr and .mea files, which should be replaced too with the tile set).As Yoni explained the more tiles are loaded the higher the FPS impact. Because of that over the ocean FPS is higher. Also KTO’s terrain is newer and more advanced than ITO’s, and uses more tiles, which is is why KTO looks less repetitive. It comes with a cost with the current engine (well worth it, IMHO).
Yes yes yes…, but ~15 FPS?! That is hard stuff for three times more tiles…
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Yes yes yes…, but ~15 FPS?! That is hard stuff for three times more tiles…
Yeap. The performance penalty of the new tile set was known and discussed internally. It was decided that the visual benefit was well worth it. Older systems need to turn off some GFX options or upgrade.
Please understand it’s been 4 years since BMS 4.32 release so it’s reasonable to expect that better hardware is available (generally). -
Yeap. The performance penalty of the new tile set was known and discussed internally. It was decided that the visual benefit was well worth it. Older systems need to turn off some GFX options or upgrade.
Please understand it’s been 4 years since BMS 4.32 release so it’s reasonable to expect that better hardware is available (generally).Ok.
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Korea Land 47;looking up 55
Korea Sea 70;looking up 83really no difference in fps when flying over Tiles? lol
like i-hawk posted in first post. Tiles eat frames (amount of tiles) -
Does the Balkans 4.33 have the same hi res tiles??
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With the TGP on (The absolute worse case scenario FPS wise for me) my FPS was dipping to 35 in the Israel theatre. Korea it wasn’t as bad as that but I still had a FPS hit with the TGP, which makes sense.
But….
Then I turned off Cloud reflections and focus object reflections and my FPS sky rocketed. Everything else is maxed out.Now with the TGP on my fps is 55 in the Israel theatre and over 60 in Korea.
2560x1600
EDIT for accuracy: TGP still borks my FPS. from over 80-90 to 28-36.
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With the TGP on (The absolute worse case scenario FPS wise for me) my FPS was dipping to 35 in the Israel theatre. Korea it wasn’t as bad as that but I still had a FPS hit with the TGP, which makes sense.
But….
Then I turned off Cloud reflections and focus object reflections and my FPS sky rocketed. Everything else is maxed out.Now with the TGP on my fps is 55 in the Israel theatre and over 60 in Korea.
2560x1600
did you turn off just the water normal mapping?
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Just to say… Maxed out the trees and no fps drop.
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did you turn off just the water normal mapping?
No, I just turned off cloud reflections and focus object reflections.
I left Water normal mapping and water environment mapping checked.
You may also want to try turning off Focus shadows (I left cockpit shadows on). I picked up some FPS disabling that. After turning off just those 3 things I am back in the green. I just played all day and night and had zero FPS problems.