Realistic Carrier Strike Groups
-
Is there a way to configure the Carrier Strike Groups so they are comprised of the correct amount of ships that they will have in the real world ?
-
I was surprised to see submarines with the carrier in the videos.
-
I was surprised to see submarines with the carrier in the videos.
and there are Three others, but you cant see them
LOL
-
Well I was expecting submarines in combat to not actually be with their carrier, but out attacking targets semi autonomously.
-
Well I was expecting submarines in combat to not actually be with their carrier, but out attacking targets semi autonomously.
Before i say this i need to retract what is said about this( Falcon) being a game. I do apologize for that. I now realize that this is a passion for lots of people on here as can be seen by the numerous 16 cockpit builds.
I would like to see US CSGs be more accurately portrayed. For example…. the support ship does not hang with the battle group and the ships are not clustered around the carrier. Hope that makes sense.
-
I should think that in order for this to work there would have to be some Naval operations AI included in BMS…and I should think that would be a large undertaking…
Being a US “operator” and interested in BMS for its very nice simulation of the F-16, I have a hard time becoming interested in Maritime operations for an aircraft the USAF operates primarily overland…but if I could get a Naval/CV/air-ops/war at sea sim that is as hi-fidelity as BMS is…and the two could be integrated…yeah - I’d be ALL over that! But I should think that would be an entirely new and separate project.
…Fly Navy.
-
In RL ships in a CBG/CSG cab be 10-15 nm away. As long as ships are assigned in battalions and code does not support you cannot make realistic tactic formations. Also I do not know how effects exaclty on SAM behavior in case all ships are in the same battalion. I tried in my MOD to use single ships in battalinos and in 4.32 worked better.