Mission Commander beta release
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Is it planned, in due time, to add scripting support to MC? TCL scripts quite useful with Tacedit for unit placement (I personally used it to randomize air defense positions in my own campaigns), and I see Tacedit doesn’t work properly anymore with 4.33
EDIT: Actually it does work but I hadn’t set the objectdir… :-?
No, MC will not get anything like the TLC script. Think about it… doing so much work in a text file???
Have a look at how you can add complete Brigades with MC, much faster.
As well as adding AAA and SAMs to campaigns (Advanced Unit Options)Gr Falcas
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I will say… I managed to convert a TE from 4.32 - 4.33 - Bloody BRILLIANT Falcas! Thank you so very much!
I though someone would notice how nice this feature is
Enjoy,
Falcas
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I do still have the issue of MC not letting me place squadrons on carriers, not recognizing there being any in the taskforce.
I am also having this problem. The only time the taskforce shows up is when I look under the taskforce tab or all units tab. But trying to add a squadron, the taskforce does not show. Is there a tab to select under “advanced options” that gets the program to recognize the task force?
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Hello,
Thanks for wonderful tool Falcas. Tacedit has a good replacement, and more.
Have few questions thoMaybe this sound stupid, but I cant figure out how to control ‘preview’ time , like in te-editor? is it possible, if not will it be possible in future release? (Have no problem to do it in te-editor, tho but this will make life easier )
And one more advanced question , How do you control ‘Power-lines’ feature of objectives , ordinary move links are ok (I get it) , but , let say how to connect/edit connection from power plant to a factory so if plant is destroyed , factory looses supply points etc.
Thank you.
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Hello,
Thanks for wonderful tool Falcas. Tacedit has a good replacement, and more.
Have few questions thoMaybe this sound stupid, but I cant figure out how to control ‘preview’ time , like in te-editor? is it possible, if not will it be possible in future release? (Have no problem to do it in te-editor, tho but this will make life easier )
I suppose you mean the “View SnapShot” function for the objectives?
Have a look in the first post in this thread. There you will find a download and explanation for using the snapshots.And one more advanced question , How do you control ‘Power-lines’ feature of objectives , ordinary move links are ok (I get it) , but , let say how to connect/edit connection from power plant to a factory so if plant is destroyed , factory looses supply points etc.
Thank you.
You can not “control” the power-line as a user. Falcon will build up the connections by itself. MC will show you these connections.
So its a view only feature. But it will give you a good indication for the amount and location of power plants.
Maybe you want to add a plant (or not)Gr Falcas
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I suppose you mean the “View SnapShot” function for the objectives?
Have a look in the first post in this thread. There you will find a download and explanation for using the snapshots.Gr Falcas
Thank and sry for my english, wasnt very clear and breif. Doh, now I read how stupid that sounded like , lol/.
Nope, that wasnt what I meant to ask. I have looked all around MC but cant find a way to control ‘current time’ (real time , like relativity ) , not like weather.
I meant Preview of time scale. So I/We can move in time through te/cmp , like time in upper right in te-editor which can be controlled with <> arrows backward/advance.Yep… Whole lot different story…
I know we can set time of start , end , and current time… but no units actually move , it sets absolute values yes? , well I need relative , so we can check units path etc.
I hope this clears mistake. Sry.Anyways, thanks.
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Thank and sry for my english, wasnt very clear and breif. Doh, now I read how stupid that sounded like , lol/.
Nope, that wasnt what I meant to ask. I have looked all around MC but cant find a way to control ‘current time’ (real time , like relativity ) , not like weather.
I meant Preview of time scale. So I/We can move in time through te/cmp , like time in upper right in te-editor which can be controlled with <> arrows backward/advance.Yep… Whole lot different story…
I know we can set time of start , end , and current time… but no units actually move , it sets absolute values yes? , well I need relative , so we can check units path etc.
I hope this clears mistake. Sry.Anyways, thanks.
No that is not possible and also not the goal for MC. For that MC would need the complete code that runs a campaign/te in BMS.
And that would basically mean… port all the BMS code into MC. Which you can imagine is not on the todo listGr Falcas
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Gotcha
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I think I may have stumbled upon a bug:
I recently tried to move a flight to a different package which worked in MC just fine, so I saved the mission and started fBMS.
As I could not find my mission anymore I shut down BMS again and loaded up the TE in MC. I got an error about a non-uniqe CampId and could find no way of associating the “orphaned” flight with a new package.
Any idea what could have gone wrong?
MC really is stellar work, thanks for all your efforts!
Uwe
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Hmm, now you’ve mentioned it, you could be right , …
I was too moving flights from one (tanker) package to the clones of the same package , altogether 3 tanker flights from one package to 3 tanker standalone cloned copies of that package, and also when tried that TE in BMS , I was one flight short, BUT, not in those packages that I was modifying then in other package I didnt even touched.
It was a strike package with two fligths , one deep strike , other sead, and the sead one was missing when in bms
So maybe it could be worth checking out.One other thing I saw, waypoint formation is wrong/different in MC and BMS , in MC i’ve set TRAIL formation at IP and TGT stp, but when in BMS on those stp’s were set as STACK formation…
So it could be a=a+1 too many, or just a swich somewhereCheers
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Can this get a sticky? And WDP please?
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Found a bug.
Text Strings editing.
Backup your strings.idx and.wch files. Start app. Save the strings (don’t have to make any changes). Exit app. Go back in, the indexes have been pushed out.
Index 149 contains special characters that aren’t being catered for.Cheers
Snotty.
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Found a bug.
Text Strings editing.
Backup your strings.idx and.wch files. Start app. Save the strings (don’t have to make any changes). Exit app. Go back in, the indexes have been pushed out.
Index 149 contains special characters that aren’t being catered for.Cheers
Snotty.
Thanks for the report, I’ll have a look at it as soon as I get some time.
Gr Falcas
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Hello.
I read anywhere that it is possible with mission commander to turn a tactical engagement into a campaign. Is that true? If so, could you explain how to do it?
Thank you very much and best regards -
Hello.
I read anywhere that it is possible with mission commander to turn a tactical engagement into a campaign. Is that true? If so, could you explain how to do it?
Thank you very much and best regardsIt is possible, but it is needed more than one click in MC, you need also TacEdit to perform some changes and also MC, but apart from this you need to know how BMS is managing the files structure and the way the campign and SAVE.cam/.tri files works…
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Hi Spartan111, thanks for your answer, althought it looks pretty difficult to me!! Anyways detailed instructions of how-to will be welcome.
Regards, -
Just noticed that there’s a minor issue when updating a 4.32 TE to 4.33.
In 4.33, SAMs have a separate RADAR and FCR, which MC doesn’t seem to update. For example, the SA2 will not have the Spoon Rest added automatically, so it will have 16 of 17 vehicles in-game. Clicking “Fix All Battalion Rosters” under Advanced Options fixes the issue, but it would be nice if a future update could check SAMs and do this automatically.
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Just noticed that there’s a minor issue when updating a 4.32 TE to 4.33.
In 4.33, SAMs have a separate RADAR and FCR, which MC doesn’t seem to update. For example, the SA2 will not have the Spoon Rest added automatically, so it will have 16 of 17 vehicles in-game. Clicking “Fix All Battalion Rosters” under Advanced Options fixes the issue, but it would be nice if a future update could check SAMs and do this automatically.
Hey,
Thanks for the heads up Eagle-Eye.
MC does not transfer a battalion from 4.32 to 4.33. What it does is just look at what battalion is in the mission for 4.32 and looks up the same battalion that is used in 4.33.
Which is only about one ID nr for the battalion.Adding a automatic roster fix might not be a good idea. You can have made a mission where a battalion is reduced on purpose.
For example place a SA-10 somewhere, but have only one launcher.
Having this “fixed” automatically will change/mess the planned mission.But I can add a question that you need to check the rosters or fix them yes/no Q.
Gr Falcas
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Found a bug.
Text Strings editing.
Backup your strings.idx and.wch files. Start app. Save the strings (don’t have to make any changes). Exit app. Go back in, the indexes have been pushed out.
Index 149 contains special characters that aren’t being catered for.Cheers
Snotty.
Fixed in the next release.
Thanks for the report!Gr Falcas
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Seems to be sorted. Thanks.