WIP: F-14 B/D
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WoW:bdance:
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Perfect timing, I am starting a db from scratch with only new models. Quality over quantity, something they did not quite understand at F4UT.
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@Switch:
Perfect timing, I am starting a db from scratch with only new models. Quality over quantity, something they did not quite understand at F4UT.
+1 here. You find me fully agreed!!!
Nikos. -
Bottom side of the fuselage with upper intake connection pieces between fuselage and engine pods. Grumman’s design details are just awesome - even today.
Great starting work!!!
keep it there mate. And sounds great that you will be inside the BMS specs!!!
That means that we will enjoy your work when you will finish it…
Nikos. -
OK guys, I just got 3ds Max up and running. Will continue the hard surface modeling in Blender until the rough model stands. Then I’ll move it cleaned up to Max for rigging and animations as well as the textures and mapping. Keep ya posted.
I’m about to merge the engine pods with the glove box…
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Sting, from someone that loved the ship (with wings that is), from the early 80’s and that had such a great influense on many people (manga, anime, movies), I would really love to see your work finished. Take your time and enjoy yourself. Thank you.
Cheers~
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+1 here. You find me fully agreed!!!
Nikos.It was on my to do list for at least 5 years, I figured it was about time. It is going to take months or maybe even years though. Objectives/features is what will take most of that time.
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@Switch:
It was on my to do list for at least 5 years, I figured it was about time. It is going to take months or maybe even years though. Objectives/features is what will take most of that time.
Just make your path mate… Go forward :p.
And Thank you!!!
Nikos. -
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Finally an F-14 model that we can use! Thanks Stingray, it looks great, you don’t need any help, but if you need anything let me know. Awesome job.
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The “Chairman of the Board” is pleased!
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Well said my friend……!!! :headb:
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I can’t wait to danger zone it up…
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Yeah I hope a release before 2017 for kill these damned MiG-28 ! Haha !
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I have a question some of you might be able to help me with. It’s about the following areas:
Yellow is the inside of the intake and the side of these faces that should be textured while red is the backside of the same face area. I have flipped the faces so the inside of the intake is ‘up’.
I’m wondering if I should do anything more with these faces in terms of assigning or flipping them now or is that sth I can deal with in 3ds later on?
I’d like to take care of that before modeling anymore of the intake/compressor part of the engines.
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I think I’d try to model and texture both sides of the inner intake wall. The one that’s barely visible maybe just with lower detail. The BMS engine probably uses the vertex normals for lighting calculations so if you have an area flipped the opposite way it might look strange when it comes to lighting. Or am I not understanding?
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Thanks zimluura.
Re your understanding: sorta:) …it’s not visible at all. It’s simply the backside of the inner intake. Specifically I’m talking about the upper right part of the red circle. So not the lower left which would be as you say barely visible as it’s positioned between fuselage and intake but the part 'in’side the A/C.
I don’t think I’ve flipped it the opposite way it’s just assigning which side of a face is ‘up’. I guess when it comes to something having a back- and a frontside I’d just bevel the face thereby creating front and back.