Cant move ground units
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Sure, anything can be done. Given time. So to sum this up, you want X new feature in a new release - so basically a duplication of the “IFF you could have one new thing” thread.
Guess the only suggestion I can make is that you wait for 4.33 and see if it has this (Im guessing not).
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This is an old thread to resurrect, but with the new release and some very positive results, I’d like to report fully managed campaigns are now possible again. So with much appreciation to the dev team I personally would like to thank all of you for implementing this and for getting TOT times displayed in the ATO.
One can take control of ground units in two ways, either directly from the 2D map by opening the “status box” and deselecting the “Set by HQ” box or by going to the OOB, expanding out the ARMY and selecting the individual battalions you wish to control there. Once you’ve deselected the set by HQ for the battalion you wish to move, click on that battalion, a white circle will display over it if it is stationary, and if its in motion it will have its travel path laid out with the white circle at its destination, simply drag the circle to where you wish to redirect and the new orders for the battalion will display in the “Orders” in the “Status” box. If clock is stopped you may have to run it a few seconds for the new orders to display. Some units will travel much faster than others.
I have completed my 1st “fully” managed campaign, and was able to run it just as I would have back in the days of AF, and completed the KTO “Iron Fortress” at Ace level in under 15 hours of elapsed clock time. This was done by taking control of ALL squads and creating every AI flight and a custom loadout for each flight. This includes all of the CCI and Support flights Wiped the ATO clean before I began tasking. After taking control all of the ground forces, I pulled the most vulnerable to attack back a bit from the FLOT and let the ground pounding begin. The beginning of the campaign, 3 or 4 flights was flown solo, but once I saw things were working well I brought it over to fly with the members of the 801st and finished it out online MP. I can say I couldn’t have been any happier with the results!, and my 1st 4.33 Campaign medal!
I haven’t seen anything official posted on this yet, seems like a big deal to me :-), so it will be interesting to see what gets said about this.
Once again, thanks dev team, Falcon isn’t all about just what happens in the air!
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A bit of a “Easter Egg”
I was waiting for you to post….
I think its great , but I don’t have the desire to go in to that depth anymore.
I’m shore there are others excited about this too.
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Thanks for the heads up. It appears you can also choose orders by scrolling down after having unticked the ‘set by hq’ box.
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Thank you very much for this helpful Information. For me it’s a great feature from the good old “Allied Force” days
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Thank you very much for this helpful Information. For me it’s a great feature from the good old “Allied Force” days
Its not from allied force. the design and code are 100% original BMS
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Its not from allied force. the design and code are 100% original BMS
Well for me the BMS design and code worked flawlessly! So thanks again BMS team.
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Never saw a campaign end that quickly but I have seen campaigns sorta make stuff happen to insure the PRC then CIS come in and in great numbers thereby extending the campaign.l
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YES! My prayers to the flight sim gods have been answered. Thanks to all who participated in the latest iteration. I knew it was possible and so here it is… Thant wasnt so hard now was it fellas? haha I kid I kid. Man I tell ya this group just keeps on improving . There it is Blue Wolf they heard me and they fixed it.
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My guess was off; I stand corrected, and pleasantly surprised.
Sent from my SM-N910G using Tapatalk
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@Cantoo……I am looking forward to getting back to fully managed campaign action. looks like they fixed pretty much all of my issues. I will be back at the 801st once I get my rig back up and running. I had a serious PC meltdown and havent been able to replace it just yet. The F18 stuff looks pretty exciting. Cant wait to get flying again.
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I can only manage to move one ground unit at a time, once I give a unit an objective, the last one and the actual air misión selected are deleted from the map.-
If I select a new air misión, the ground misión i created is deleted
Am I doing something wrong or it is normal ? -
Is the above only valid for campaigns?
I’m trying to create a TE where 4 armoured + a few mech battalions (>80 tanks in all I think) are supposed to capture an airfield which is defended (at most, depending on BLUEFOR Air mobile success rate) by 2 cavalry and one missile battalion.
The red forces advance nicely towards the airfield, engage the defenders and as soon as they’ve lost a few vehicles they roll back to the north and sulk into “reserve <whatever>” state, with no signs of reorganizing and / or re-attacking the objective (I’ve left the clock running at 64x for a couple of game days with no changes in the unit status whatsoever).
I’ve checked the behaviour playing red side to it’s not a recon / fog of war thing, the units will simply sit there until the time limit is hit. Dragging the “circle” of the ground units also has no apparent effect. “Controlled by HQ” is set to “on” for the ground units as I’d like to see some automatic movement during the TE.
Any ideas how to fix this? i’m not talking about “fighting to the last man”, but the AI seems to retreat even in the face of overwhelming odds in their favour.
All the best & thanks in advance,
Uwe
PS: I’m designing this TE in Ikaros 4.0.0, pathways seem ok as the units have no problems travelling to their objective for the first capture “attempt”.</whatever>