[Pardon me] FPS…again
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Trees grass not the reason for the drop.
With all others yes is one of the affecting reasons.
Don’t just see it as one.In the past the talk why when wheels are on the ground the fps drop that much was a looooooong one. Still don’t know the answer. Mav-jp said when weight on wheels is triggered many things start to calculate ATC paths for aircraft to taxi (routing of aircrafts to park or to take off). I don’t think such code (routing) is heavy but I have to accept it.
Soo when you put your wheels on the ground there is a reason why fps drop that much.
If it can get better? Probably it can but someone has to do it, and it ain’t me or you Earlybyte.
I was even on 19-15 on ground so what? Up in the air is the point. -
Constant mean nothing. Is the number, not constant or not, it doesn’t play at all.
You should understand that you discover nothing here, but if you want to play with 50% of cloud coverage and high FPS, okay then, next time we will delayed the release 2 more years.if you don’t like the FPS, just keep the cloud coverage at the minimum, like what we have with the 4.32, simple as that.
About the ground tiles, you mean that you have manually replace the tiles folder?? you’ll have issues as well.
“but if you want to play with 50%”, YWHO wrote I want?! WHO! Learn reading, sir!
Oh, and I’m pretty sure that I “will not discover anything” <huh, boogeyman=“”>!
“Just keep at that clouds at minimum…”, and all is fine and all points of the OP are wiped away.
I will tell you now, what I’m thinking about your post: it’s bashingThanks…
And, BTW, I will pretty know where this thread ends!</huh,> -
Trees grass not the reason for the drop.
With all others yes is one of the affecting reasons.
Don’t just see it as one.In the past the talk why when wheels are on the ground the fps drop that much was a looooooong one. Still don’t know the answer. Mav-jp said when weight on wheels is triggered many things start to calculate ATC paths for aircraft to taxi (routing of aircrafts to park or to take off). I don’t think such code (routing) is heavy but I have to accept it.
Soo when you put your wheels on the ground there is a reason why fps drop that much.
If it can get better? Probably it can but someone has to do it, and it ain’t me or you Earlybyte.
I was even on 19-15 on ground so what? Up in the air is the point.“So what…”, how magnanimous! <applause>One get an order to build new habitats in kind of a very high skyscraper and he forgets to implement the elevators and YOUR statement is “Let’s take stairs!”? In no living!
The differences in FPS (same computer, same flight, same (sim-)time) is too high, and there is no way around to accept this!</applause>
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“So what…”, how magnanimous! <applause>One get an order to build new habitats in kind of a very high skyscraper and he forgets to implement the elevators and YOUR statement is “Let’s take stairs!”? In no living!
The differences in FPS (same computer, same flight, same (sim-)time) is too high, and there is no way around to accept this!</applause>
So dont accept “this” and go back install 4.32 or AF
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“but if you want to play with 50%”, YWHO wrote I want?! WHO! Learn reading, sir!
Oh, and I’m pretty sure that I “will not discover anything” <huh, boogeyman=“”>!
“Just keep at that clouds at minimum…”, and all is fine and all points of the OP are wiped away.
I will tell you now, what I’m thinking about your post: it’s bashingThanks…
And, BTW, I will pretty know where this thread ends!</huh,>you are close minded.
When i created the possibility to give the user the possiblity to add more clouds, i knew it would bring to knee most current configurations.
but as developper we also need to see a little more in the future else the Game becomes osbolete VERY quikcly and then people complain GFX not being 'up to date".
So yes, most config will have hard time to run clouds at max coverage, but in a few months that will be OK. And since the release time frame is around 3 to 4 years…the dev choice is the wiser.
So stop complaining , you are top ridiculous to complain at 45 fps which is already extremly good.
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“but if you want to play with 50%”, YWHO wrote I want?! WHO! Learn reading, sir!
Oh, and I’m pretty sure that I “will not discover anything” <huh, boogeyman=“”>!
“Just keep at that clouds at minimum…”, and all is fine and all points of the OP are wiped away.
I will tell you now, what I’m thinking about your post: it’s bashingThanks…
And, BTW, I will pretty know where this thread ends!</huh,>Could you answer amraam"s question ? :
"have you replaced the tiles folder "?
what are your low rez tiles ?
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You cannot compare 4.32 to 4.33 as almost ANY graphics aspect (Code and data/art) was touched/improved. In fact 4.33 is MORE efficient than 4.32, but it has a much heavier burden to carry (e.g heavier tile set, much higher poly models and better textures) so you see a little lower FPS.
I still don’t understand your complains, you claim that 45 FPS are “bad” but you can’t explain why, just you say that it’s a drop from 85 “steady”, that isn’t a valid argument.
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Do not worry, it has been noticed (since early 4.33 beta tests), and has been accepted for the release.
I’m asking again:
Really?! And who of this guys is using 50% clouds?OK, I will let you open a small gap: Who is using 35%?
And the meaning is not a teaser flight!Thanks in advance for your answer!
Earlybite -
Anyway, 45 FPS is playable, you said it yourself - so if anything, this 85->45 drop is an issue from an efficiency POV for graphic engine devs, not exactly for you….
I doubt you realize how big a graphic engine can be to develop. Amraam is perfectly right : if you wanted very high FPS and all the graphic goodies, you would still be waiting for a couple more years. Even for commercial games, you have to make compromises… And it is also true that replacing blindly the tiles folder can lead to issues.
So if you “cant accept” this, well, you dont have to : deinstall 4.33 and all is better.
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So dont accept “this” and go back install 4.32 or AF
And that is all?! It’s shaming!
Ah, and I see a “Thank you” from Amraam! -
Yes because it’s true. You are not here to debate, you have your point and even if many people with better knowledge try to explain, you will not change it. So what’s the point of the post at the end? If you are not happy, then uninstall and go back in 4.32. What do you expect that we say more?
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It’s really a shame. If i were you i would ask for my money back
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you are close minded.
When i created the possibility to give the user the possiblity to add more clouds, i knew it would bring to knee most current configurations.
but as developper we also need to see a little more in the future else the Game becomes osbolete VERY quikcly and then people complain GFX not being 'up to date".
So yes, most config will have hard time to run clouds at max coverage, but in a few months that will be OK. And since the release time frame is around 3 to 4 years…the dev choice is the wiser.
So stop complaining , you are top ridiculous to complain at 45 fps which is already extremly good.
No, I’m not, you (and some others) are!
The ‘most’?! Nearly all! Again, 5, 20, 35, 50% is unrealistic! 5, 10 ,15, 25, or in a wider range 5, 10, 15, 20, 35, 50 is a good deal with the momentary circumstances.
BTW: You knew that, and nevertheless you made it this way? <shocked>“So yes, most config will have hard time to run…”, WHY?! WHY something forcing which cannot been handed?! WHY?!
And not to forget, it is not alone the clouds and you know this too, I’m absolute sure about this.“Complaining” it is in the discussion group, sir!
And why are you hard holding 45 FPS?! You pretty know that from one moment to another these 45 FPS are “gone with the wind” (campaign, TPG, WEAPON, TFR, etc…).</shocked> -
Yes because it’s true. You are not here to debate, you have your point and even if many people with better knowledge try to explain, you will not change it. So what’s the point of the post at the end? If you are not happy, then uninstall and go back in 4.32. What do you expect that we say more?
NOTHING MORE!
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It’s really a shame. If i were you i would ask for my money back
Ha ha ha! <sarcasm off=“”>I knew that THIS would come onto the table…<shaming></shaming></sarcasm>
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I’m asking again:
Really?! And who of this guys is using 50% clouds?OK, I will let you open a small gap: Who is using 35%?
And the meaning is not a teaser flight!Thanks in advance for your answer!
Earlybiteso if i understand correctly your point :
your problem is that jumping from 85 fps to 45 fps is totally unacceptable.
Do you realize how ridiculous is sounds from a dev point of view. you just deny the fact that in some situation the CPU / GPU burden is much higher than in others …. (clouds / Airbase / Hi poly models / explosions / FLOT #of vehicules …against empty sky , anpty ground etc…)
the only realistic solution to comply with your requirement would be to maxout the FPS to 45fps whatever the situation.
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“So yes, most config will have hard time to run…”, WHY?! WHY something forcing which cannot been handed?! WHY?!
Are you drunk ?
BECAUSE NEXT RELEASE COULD BE IN 4 TO 5 YEARS and so in 2 years from now 90% of users will be able to run it at max coverage.
Limiting the coverage in 4.33 release would have mean limiting the potential of the game vs the evolution of the hardware in the new coming years.
CAPITO ?
and again , 4.32 is 5% coverage HARDCODED .
would you have prefered i let it harcoded to 5% ? and not giving the possibility to increase it ? just answer this freaking simple question ?
did i force you to use 50% coverage ? NO , just put the slider at 5% if you are not happy and shut the **** up.
YOU, from day 1 have been receiving plenty of helps from everyone here, including developpers …and now you come and shit on our shoes ?
people like you are a plague in our community .
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Anyway, 45 FPS is playable, you said it yourself - so if anything, this 85->45 drop is an issue from an efficiency POV for graphic engine devs, not exactly for you….
I doubt you realize how big a graphic engine can be to develop. Amraam is perfectly right : if you wanted very high FPS and all the graphic goodies, you would still be waiting for a couple more years. Even for commercial games, you have to make compromises… And it is also true that replacing blindly the tiles folder can lead to issues.
So if you “cant accept” this, well, you dont have to : deinstall 4.33 and all is better.
I SUGGESTED to change the clouds settings to e.g. 5, 10, 15, 20, 35, 50.
And I underlaid (can I write so?) my suggestion.And it is really shaming putting words in my mouth, that I never used.
And again: Just Cause 3 is a good example. It has a very graphics scenery, but is poor to play. Other games have also very nice graphics sceneries but are floating like silk.
And: I shall deinstall 4.33? That’s the solution?!<shaming></shaming>
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Are you drunk ?
BECAUSE NEXT RELEASE COULD BE IN 4 TO 5 YEARS and so in 2 years from now 90% of users will be able to run it at max coverage.
Limiting the coverage in 4.33 release would have mean limiting the potential of the game vs the evolution of the hardware in the new coming years.
CAPITO ?
and again , 4.32 is 5% coverage HARDCODED .
would you have prefered i let it harcoded to 5% ? and not giving the possibility to increase it ? just answer this freaking simple question ?
did i force you to use 50% coverage ? NO , just put the slider at 5% if you are not happy and shut the **** up.
people like you are a plague in our community
Are you getting personnaly?!
I could make a bet that this statement is wrong!
“CAPITO?”, who do you think who you are!? CAPITO?!
Oh, yes, he is getting personally!
**** your self!<this is=“” personally=“” too!=“”></this>
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I SUGGESTED to change the clouds settings to e.g. 5, 10, 15, 20, 35, 50.
And I underlaid (can I write so?) my suggestion.yeah ok, but you know shit about the inner code.
do you know what was difficult with THIS and WHY i chose this splitting ?
Put it that way :
Randomize ccumulus position was not possible since it could lead to a lot of cumulus on one place and nothing else in the cell
so i had to create a algorythm to position the cumulus cloud on a deterministic pattern but here comes the problem , how to do it in avoiding “holes / accumulation” and repetitive pattern or worse lines.
the algoryhtm i create is based on a deterministic repartition of clouds on concentric circles with a different radius. and i create a random effect in rotating randomly the circles around the origin.
That way :
- no accumulation / holes, since cumuls are always distributed on the pretermined circles
- no repetitive pattern / lines since each rotation of the circles are different from one cell to another.
So the 5 / 10 / 20 …blah blah of the slider corresponds to the number of concentric circles are created and those slider numbers are just “user numbers” but from the code POV
5 = 1 circle
10 = 2 circles
20 = 3 circles.etc etc….
this is NOT THAT EASY my “friend”
And no i am not professionnal coder, i am sure there are much more efficient algorytm on the market but this is how BMS lives : amaters coders working on their free time (hopefully with some pro coders as well )