Oculus Rift
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I think those guys are probably looking for other solutions for their projection problem, such as dome projection, curved screens and alike.
And that’s perfectly understandable since a physical cockpit setup is an entire different approach to achieve immersion when compared to the use of VR glasses. Each with it’s specific advantages and disadvantages of course.
Not necessarily. Im wanting a full cockpit. I dont think a full dome projection system is possible with BMS - I dont think BMS can project both 12 and 6 oclock positions at the same time. So something like the rift is of great interest to me.
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Hehe, bump for Stevie, going through my old files and found all the Semper Viper articles, found the specific quote on F-16 check 6ing:
…heh…now I better understand something I’ve read elsewhere about neck stress issues with Viper drivers…not to mention that if you have to keep your right hand on the stick, your left arm is going to inhibit your ability to do this in one direction…at least one direction.
I’m gonna stick to knowing the extent of just how far I can move my neck…sitting upright or not. And I know I have limitations in that arena - probably from pile-driving myself into a trampoline bed botching a Cody warming up during my high school gymnast days. Should have broken my neck…no idea why I didn’t.
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Not necessarily. Im wanting a full cockpit. I dont think a full dome projection system is possible with BMS - I dont think BMS can project both 12 and 6 oclock positions at the same time. So something like the rift is of great interest to me.
BMS has a really great way to build a fully domed sim, built right into it…and it would be even that much easier if you use an EDTracker - the trick is that you have to slave a moving projector platform to your head, and make the projector move with your sightline; BMS will follow, doing what it does with any head tracker. The Night Attack Harrier trainer I flew operated this way, and it was the single most immersive one I’ve ever flown. I’ve considered doing something like this - or partially like this, maybe a single roll/nod projector slaving in order to get the full up/down look I want in my visual system.
The problem is that building such a system takes a lot of space because of the projection distance required to throw a 120 degree visual spot on the dome - 30 odd feet or more - 120 to 140 or so degrees is about what it takes to fill the visual field to your periphery, also taking eye movement off centroid into account. Big, expensive, but the experience is killer…
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Yeah, JShepard’s cockpit does that. We have had that discussion before. I meant with something that wouldnt have any requirements for tracking rates - something like just projecting in all directions at once, onto a dome.
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…I got way too many bookmarks. I should spend more time outdoors.
These little girls figured out a way to do that…and at a somewhat reasonable cost. You still need the space for a dome, and for BMS to be able to provide a 360 degree FOV. Which might be possible using six projectors…but there goes “reasonable” OTW…
http://www.domebase.org/building-the-mini-dome/fisheye-projection-lens
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The hardware exists. The software does not.
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Dunno. I think the software does exist, it’s just expensive. I’ve been looking into some of that as well, and some of the professional solutions out there for handling blending of multiple cameras onto a curved screen could certainly do the job.
http://www.fly.elise-ng.net/index.php/mi-display-pro-home
But still, even with the funds available for the software you’re still back to having the space available to build something the size of a small planetarium - I have a physicist friend at work that is heavy into astronomy and started building a domed observatory in his back yard about the same time I began my cockpit project…he got me looking into architectural domes, which cost surprisingly less than I might have thought. But I’ll still never have the space for something like that. So I’m trying to come up with ways to compact the setup based on what I feel is actually required to do the job. As I’ve mentioned, I take most of my cues from professional Fleet trainer setups, like L3’s geo-domes. Which are still take up a lot of space being external projection, and yet are smaller than the older 30 foot full domes I’m more familiar with.
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The BMS software doesnt do it, is the problem. BMS doesnt display more than 140 degrees FoV at a time. And it doesnt let you have more than one camera, else it would be easy.
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Yes - you’d need one projector for every 140 degrees of sightline (and I think BMS will let you do that for at least three 140 degree fields, from what I’ve seen on VP). Not to mention that I could think of a few ways to get around that by slaving BMS physics to some other OTW model from shared memory…and running multiple machines, net-slaved.
…but we’re back to $$$ and space again.
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BMS lets you have one display. Not three - otherwise Id be a lot less interested in the Rift.
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BMS lets you have one display. Not three - otherwise Id be a lot less interested in the Rift.
how’d you handle the rift in bms then, the rift needs 90+ fps at all times (same as with vive) in order to give a good experience. even if the fps that we get right now massively improves it will still dip below the 90 fps at times.
and having a pit with a rift you would have to find all buttons blind as you cannot see your own hand, i think i’d prefer having a mouse and still click the buttons as opposed to having an invisible hand floating around somewhere i can’t see.i don’t think BMS is ready yet for rift even on the really powerfull rigs that are running it right now. not unless we lower the graphics by a mile and a half
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I could run 4.32 with 90+. As for finding buttons blind, I have good muscle memory. Done enough blindfold tests practicing the piccolo and checking my other physical panels and ICP that I would be happy enough not being able to see my hand.
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4.32 is old news now though with 4.33 out, and just for the weather engine alone i’d prefer a fully immersed 3d experience in that as opposed to 4.32.
and running 4.32 at 90+ was fairly do-able except in really tough situations (not even dropping the pc buckling B61) but i’ve yet to see 4.33 run 90+ on my system (unless i turn all the eye candy off)
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BMS lets you have one display. Not three - otherwise Id be a lot less interested in the Rift.
…plenty of folks over on VP are running BMS using three projectors. That’s the Cadillac setup, and how I plan to fly.
Here’s one of the best examples - the setup here is a 180 degree surround, augmented with an EDTracker:
He’s since bought one of these…at least I think it’s from these folks -
http://www.simpit.co.nz/index.php/products/icarus-centurion
and is setting up to go 270 degrees, which is what I want to do…only I plan to build my own screen surround with some additions to this basic idea.
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Plenty of folks use 3 monitors, too. Its still just one display, though, spread across 3 monitors. And due to the 140 FOV limit for that one display, you cant use it as a static display to look behind you.
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…how many times do I have to say I don’t care about looking behind me?
My main point is that the combined FOV is wide enough for what I wish to do…I don’ t really care how BMS does it, I just know it does it well enough for me!
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At least once more, so long as you continue to suggest it as a solution for me .
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Not for you, for ME. Anytime I talk about my setup I hope folks realize I’m only talking about my own experience and design criteria…folk can try and change my mind, but I have a pretty hardened set of design criteria. YMMV.
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If this is true I think this will be a huge showstopper for most of the ppl around… Let’s hope that the end user can close the network traffic/ports etc to prevent unwanted accesses…
https://www.reddit.com/r/oculus/comments/4crsmo/oculuss_services_are_always_on_and_you_should_be
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If this is true I think this will be a huge showstopper for most of the ppl around… Let’s hope that the end user can close the network traffic/ports etc to prevent unwanted accesses…
https://www.reddit.com/r/oculus/comments/4crsmo/oculuss_services_are_always_on_and_you_should_be
It doesn’t track you like a big brother. It tracks
Logs if Oculus Home hits an Error
The amount of time it takes Oculus Home to open after telling it to start opening
Your minimum, maximum, and average frame rate
How long it takes to enter or exit a subsection (subsections include the home environment, setup, the grid room, safety warning, etc.)
The application that sent the analytics, the version of Oculus Home that sent it, the version of the Oculus Plugin that sent it.
How long it takes to close Oculus Home
How long you spent in Oculus Home total
Amount of memory usage (may only be when an error is sent)
What VR application you have open (if any) that was launched from Oculus Home
Oculus Waterfall (no clue what this means, but seems related to in app purchases)
When you start an in app purchase (I’m pretty sure an in app purchase means buying anything in the Oculus store, including games)
If you cancel an in app purchase
If you make an in app purchase
How much the in app purchase cost
If you failed to enter your pin correctly during an in app purchase
How much time you spent on each section of making an in app purchase
There’s also one other special case where Oculus sends the fact that it sent Analytics (along with what type of Analytics it sent) through the Oculus Store’s net code.Pretty much useful things.
“Most of the data seems to be focused around improving the software, watching for unreasonably long hanging time.”
https://www.reddit.com/r/oculus/comments/4ddj1g/what_oculus_network_traffic_contains/?