Is it weird that all destroyed planes blow up mid-air instead of crashing?
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Just kind of noticed immediately that planes don’t crash unless you take them out at a low altitude. They just explode after a certain amount of time after they are hit by a killing blow.
Is there a mod that perhaps makes them explode less often?
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Just kind of noticed immediately that planes don’t crash unless you take them out at a low altitude. They just explode after a certain amount of time after they are hit by a killing blow.
Is there a mod that perhaps makes them explode less often?
Is there not such MOD, this feature exsiting since the release of Falcon 4.0, never was different.
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This is implemented in the code but used rarely. In the past there was a version that had some destroyed parts falling from the sky after explosion. But it’s decades since I’ve seen them.
It is a lot lot lot lot tons of work and needs the existence of the initial 3ds files so that destroyed parts can be created and then be manipulated by the particle system.
Actually since we are on this JanHas on his model could create such and try for the F-16 at least.
Hmmm Jan?
Also guys that created the recent models could do so. Right?
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Don’t need to do tons of work to make destroyed parts, Just an existing 3D model burning, smoking and falling into ground would also be a beautiful scene of dogfights.
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Don’t need to do tons of work to make destroyed parts, Just an existing 3D model burning, smoking and falling into ground would also be a beautiful scene of dogfights.
This is exactly what I’m talking about needing tons of work.
To do this you must redo the 3d models that don’t exist anymore. Or export all models, scale them up, texture them, brake them to create the broken models and import them back to falcon. If you think it’s easy please be our guest… When will it be released???
Is it ready yet?
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Sorry, I just wanted to say no need to prepare broken models.
Just let ‘destroyed’ aircraft(don’t change its model to damaged models or textures. As its already is) keep existing until they reach grounds would be pretty scene to be seen from a distance.
I thought OP post was talking about such an idea. -
Hmm I’m not familiar with the code but I guess damaged (burning) planes explode after certain amount of time. Lower flying objects manage to crash into ground as it takes less time to fall from the 8,000 feet than from 38,000 ft.
Planes that high would probably fall apart during their spiral but this asks for a new damage model.
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Sorry, I just wanted to say no need to prepare broken models.
Just let ‘destroyed’ aircraft(don’t change its model to damaged models or textures. As its already is) keep existing until they reach grounds would be pretty scene to be seen from a distance.
I thought OP post was talking about such an idea.That was what I was talking about. I do enjoy watching destroyed planes crash into the ground. And I get what you’re saying. Instead of producing new assets, try to find a way to keep the destroyed plane model (the one we have now) from exploding mid-air.
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We don’t have destroyed airplane models.
What you see is the same model in flames and smoke. Maybe in some have lower poly or texture.sent from my Xperia Z3 compact via TapaTalk
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What model we have now is fine I think, just needs more variability on the terminal destruction i.e. more planes crashing from high-alt.
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What you see is the same model in flames and smoke.
Yes I know, so I wanted to mean let ‘destroyed’ aircraft which is same model in flames and smoke keep existing until they reach grounds. might be the OP idea.
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How are they going to “Reach the Ground”? Real a/c when damaged/ shot down can do several different things; just crash in a steady dive, carry on flying straight(or turning), climb until stall then crash (or maybe recover to start over), dive into the ground with an ever increasing dive angle, spin, spiral … how are you going to code all this? On top of that we have the possibility of increasing damage as the a/c burns meaning a steady dive could suddenly go into an ever increasing one with the a/c spinning as a wing comes off.
Damage modelling is complicated to do and I haven’t seen a really convincing example in a flight sim (or any kind of sim really). Hence the pictures you can find of a-10’s flying with no main plane to speak of in DCS.
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Perhaps not simulating real crash enough, but won’t current BMS aircraft reach the ground if they don’t disappear in the air suddenly just because they are losing there thrust? Why you have to code all of those models?
If you mean Devs just don’t want to let them fall that way because it would be unacceptable unrealistic part of the sim. I can understand. -
Yes I know, so I wanted to mean let ‘destroyed’ aircraft which is same model in flames and smoke keep existing until they reach grounds. might be the OP idea.
That would mean an model with smoketrails just eating up CPU and GPU power for a bit eyecandy. For an single-threaded programmed sim like BMS is it’s wise to save the power for REALLY important things, especially in campaigns.
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That would mean an model with smoketrails just eating up CPU and GPU power for a bit eyecandy. For an single-threaded programmed sim like BMS is it’s wise to save the power for REALLY important things, especially in campaigns.
yeah, that would be a thing to be concerned…
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Damaged planes will crash into the ground, recently I thought a MiG- 29 would continue flying after an engine suffered damage judging by the smoke it emitted, but apparently the controls were also damaged and it just lawndarted. It’s just that the probability of such an event isn’t very high given the damage model and the destructive power of weapons that are modeled.
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I do not believe there is a time frame for aircraft to disappear once they are shot down. If there was you would need to extend this greatly and that would also have an impact on frame rates, resources etc. So for low level you would see aircraft there a lot longer than the program allows by default. Anything that uses extra Graphics Ram etc. I would not think worthwhile although if there was such a kick ass machine capable of running it, then it could only be server based. Using your own pc for this would cause too much lag. Imagine everything slowing down just because the graphics were so busy trying to pixilate the falling aircraft.
So no I don’t think this is practical.
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This can’t be on the server. Your pc must draw the falling thing.
They do crash to the ground. It must be time to puff or damage percentage.
Actually when puff it’s the point it burns and a secondary explosion takes place, so since there r no falling parts to throw down it just puffs out.sent from my Xperia Z3 compact via TapaTalk
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Just last week I engaged a flight of 29As, damaging the last with a heater, I continued to press in to finish the job with guns only to watch him roll and followed a nice arc into the ground, a beautiful thing to watch.
It does happen just not that often.
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I just scored during a test a hit with AIM-9M on MiG-29. The pilot ejected but only engine flameout happened with smoke. So you can experience sometimes what was requested in the first post. The AC is destroyed, and falls on the ground no matter the altitude.