AG missions in 4.34
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Hi guys,
we found some problem during AG missions in 4.34. It´s almost impossible to kill the ground target/vehicles by any kind of munitions. Nothing works - even after 100% hit by GBU/MAWs is the vehicle usually reported as damaged only… Are the bombs in 4.34 weaker, or vehicles stronger? It is ridiculous when ZSU will get the hit by GBU12, is burning like hell and in final report is like DAMAGED…
Some sugestions how to solve the problem? -
Hi guys,
we found some problem during AG missions in 4.34. It´s almost impossible to kill the ground target/vehicles by any kind of munitions. Nothing works - even after 100% hit by GBU/MAWs is the vehicle usually reported as damaged only… Are the bombs in 4.34 weaker, or vehicles stronger? It is ridiculous when ZSU will get the hit by GBU12, is burning like hell and in final report is like DAMAGED…
Some sugestions how to solve the problem?Reported and known. Your vehicles are really destroyed though, it’s just a debrief problem. They disappear from your save.
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… and this is the good news, Lorik, isn’t it? :lol:
Seriously: just as it’s already known, it will be fixed soon, even with the first update, I guess. Right?With best regards.
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I wish I knew, but I don’t even know if anyone does. Let’s hope so
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guys, thx for answers. What bothers me is not that in logbook is less kill than I confirm, but the fact that missions are partial failure due to vasted munition and only damaged vehicles - thus the morale of my SQN is slowly decreasing… So lets hope that developers release some patch soon
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My problem exactly
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So I received still another advice - “this issue comes from the server itself. Make sure that the object density slider is set to 6 and your good. We had this back in 4.32 because we had the slider set to 1”
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Perhaps good to give some more info in your report. You were flying on the Falcon Online server for example.
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So we corected the server according this advice - rhe result is pretty good. 8x GBU12 and 13 killed tanks… So it works.
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What steps did you take to correct this problem on the server side?
Or do you mean changing your object density slider on each client? I’m a bit confused