IKAROS_v3
-
What a gorgeous theater this will be! Keep up the amazing work!
-
A good looking model! One thing I would change if I had created that model. The railing would be flat poly’s with transparent texture. Pipes and cables take a tremendous amount of poly’s. Might be better for the fps and model size. But it’s your show! Keep up the good work!
-
I’m trying something familiar but transparency according to older models and docs doesn’t work.
I used ptype 10 and 21 but no joy. Nove’s suggestion is ptype 13. Fence is ptype 19…
What I see in LE is a perfect model, in Falcon editor the texture shown is 0.ddsArty is confused.
Sent from TapaTalk
-
What about the cables in Rio bridge?
-
-
-
-
-
Nice ! keep it up guys !
Sent from my WAX using Forum Fiend v1.3.3.
-
In progress…;)
-
-
For a while now I’ve been trying to create a TE based on the Crete / Karpathos region in the various Hellenic theaters available, but I usually ran into problems with ground units moving through water or over (in real life) impassable mountains. It would be great if some care could be taken that all the roads on Crete are actually connected and can be used by ground units as pathways to their various objectives (say, Turkey holds Sitia airport and starts a ground offensive from there in order to conquer the west of the island, just as an example).
Keep up the good work and I’m very much looking forward to flying over Crete again some time soon! If we can help don’t hesitate to give us a shout.
All the best, Uwe
-
-
SOM missile
-
-
-
-
-
ΜΠΡΑΒΟ……!!!
-
I CANT WAIT!!! fix Santorini as well please, Arty as i remember you had an excellent 3d model of the Caldera. It would be amazing to see it in the game!