RWR doesn´t work + right DMS problem
-
Well new update - I tried my own mission - not generated by AI. The mission was SWEEP placed out od AreOfInterest… During thy light I locked almost everyone on the distance of my radar - my own/enemies… No problem at all… I shot down 3 enemy planes - in different time and different areas of the map… No problem again…
So I really think that this is some bug connected with 1) the AI generated missions or 2) the selected Zone of Interest… I think that more probably is first choice - becuase last plane I shot was in this area… After than I locked several my own planes on my way to base… What do you think about it? Is possible to somehow fix it, or I need to start new campaign, or reinstall the 4.33u1?
If I will reinstal - is possible that if I save current campaign + logbook and after reinstalation I will copy them to the right folders - I will transfer also this bug? -
If it can’t be reproduced and confirmed it’s not likely to be considered a ‘fixable bug’.
https://www.benchmarksims.org/forum/showthread.php?6181-How-to-write-good-bug-reports
-
Well thats true… But I just don´t understand how this pictures help to solve it. On first (where the TMS is working) picture will be nice locked target on FCR - yellow tadpole with all of numbers around… On second picture (where the TMS is dead) will be classic FCR with several unlocked targets and under this my description - well I am pushing TMSup and nothing is happend… Or don´t I understand what do you mean by sentence - “screenshots of your initial lock and then trying to acquire follow-on locks”… No offense…
-
Well thats true… But I just don´t understand how this pictures help to solve it. On first (where the TMS is working) picture will be nice locked target on FCR - yellow tadpole with all of numbers around… On second picture (where the TMS is dead) will be classic FCR with several unlocked targets and under this my description - well I am pushing TMSup and nothing is happend… Or don´t I understand what do you mean by sentence - “screenshots of your initial lock and then trying to acquire follow-on locks”… No offense…
What I’m getting at is do you have good radar mech… You might be stab locking and tying up the radar and eventually don’t get the lock you want all because you have poor radar mech.
-
To Fox - there is some missunderstanding probably. I really know how to use the radar, FCR or how to lock my targets
Anyway guys - it seems that problem is solved (for now at last). I tried to plan my own mission out of the Area od Interest - everything was working well (I was able to lock everything). After I landed, I saved the mission… After this is no mo problem with TMS anymore… After this I just flown several AI generated mission even into Area of Interest - no problem… So I hope it will be OK…
-
To Fox - there is some missunderstanding probably. I really know how to use the radar, FCR or how to lock my targets
Anyway guys - it seems that problem is solved (for now at last). I tried to plan my own mission out of the Area od Interest - everything was working well (I was able to lock everything). After I landed, I saved the mission… After this is no mo problem with TMS anymore… After this I just flown several AI generated mission even into Area of Interest - no problem… So I hope it will be OK…
Good to hear
-
Stab locking?
-
Well, I don´t know what that means - I know only soft/hard locking… But as I wrote - after the SAVE everyhing is working again - so far… I hope that my computer will not create another unusual problem - because he is master on it
-
Unfortunately neither do I, although In suspecting it might be something not modelled in BMS. Ive not seen a distinction in BMS between poor and good radar mech. Possibly the BMS radar is less limited in this area?
-
Stab locking?
I doubt it’s really modeled. But stab locking is the act of trying to Designate (TMS FWD) on a history that is old (we’re talking a matter of a couple seconds here) or only placing your cursors near the target but not on with a bias forward of the target. You should wait for a fresh history, place your cursors just slightly in front but still on the target and TMS FWD. if you have poor mech and just try TMSing forward on every little thing out there you may be a) trying to lock up your own sidelobe returns bouncing off the terrain or b) causing the radar to search an area where it will not find the target very quickly. This then causes the radar to spend extra time looking not allowing it to keep sweeping for other targets.
For new guys they teach “bump, slam, rock, and roll”. However for the guys with some experience most will roll the El Strobe first, if they still aren’t seeing anything they’ll slam to a 30 AZ, once the contacts are in the bottom half of the scope they’ll bump down to a 40/20, and when they finally have fresh histories they’ll rock outboard to turn the Link off before TMSing FWD on the history. Finally they’ll rock back outboard to get all the Link tracks back. If you aren’t methodical with your radar mech you won’t be seeing the contacts at the ranges you need to see them to be able to execute and stay on timeline.
-
Yeah, you can designate on a contact several seconds old in BMS no worries. Can get away with putting the cursors behind the target a ways too. Comes down to the way radar simulation works in BMS. Perhaps this will improve in the future.
I note that I have not come across any documentation on how best to operate the radar in the real jet.
For the link declutter, its not necessary in 4.33. You cant designate on an IDM target, and Link 16 not being modelled, so yeah.
Going by the very little public information available about BVR timelines (techniques are open info… to the best of my knowledge, tactics are not), fighter radars probably have a little better range than that seen in BMS. Either that or the F-16 BEM is written with more powerful radars in mind.
-
To Fox - well I am smarter once again - thanks for explanation. But this “stab” locking wasn´t this case… I really know ho to lock the target properly… The TMSup just stopped working after the elemination of the first target… I saw clearly all other targets - no ghosts - even if I holded bracekts on them in RWS/other modes - nothing was working. Moreover - this stab lacking can explain only the AA situtation - but in AG was the same problem after killing first tank/building/bridge/etc…
As I wrote - it´s OK for now - I can lock everything again anytime - so you can trust me, that wasn´t the stab lock problem… -
Radar mech is interesting stuff. Having a read of some details on it, it seems like BMS could improve this area a little. Would be neat to see the difference between the different STT submodes, for instance.