Axis saturation
-
…you have to use rudder to crab.
Not exactly, the jet crabs itself. You just apply rudder to track the centerline after touchdown while applying opposite aileron. Yes, you land in a crab.
-
Not exactly, the jet crabs itself. You just apply rudder to track the centerline after touchdown while applying opposite aileron. Yes, you land in a crab.
…not the way I fly. But then maybe I tend more to slip and not crab…and I like to land with my HUD caged.
-
I find it has lots of effect…if you over-bank and stomp bottom rudder to kill the AOA…which is what I do, mostly.
Mav-jp is somewhat correct, but his numbers are little off. You aren’t getting as much effect as you think you are (unless BMS isn’t modeled correctly).
In CAT I, max rudder deflection starts to become limited at AOA > 14 degs. or Roll Rate > 20 degs./sec and reaches zero authority at 26 degs. AOA (I believe 25.8 degs. to be exact).
In CAT III, max rudder deflection starts to become limited at AOA > 3 degs. or Roll Rate > 20 degs./sec and reaches zero authority at 15 degs. AOA.That’s besides the point. Make sure your jet is perfectly trimmed up (ball is not slipping). You should approach at a walking pace and approach slower than you would expect. Then just stabilize and let the boomer do the work. Trust me, the sim is not difficult at all when doing this. BMS should make it tougher when tanking with a -135 and give the effect of getting tossed around by the wake.
-
See how saturation works in BMS.
(quoted from BMS-Manual 4.3.7 CONTROLLERS page - Advanced options)It makes your joystick more sensitive.
Also I advice you to disable deadzone because it will make response delay when you transit from pitch-up to pitch-down and vice versa.
So both setting would not be suitable for AAR. -
I’m taking about when fighting, not landing. Or low leveling. I use overbank and bottom rudder all the time, and it works…to my satisfaction. I don’t really care how much it deflects…only that it works. Not as smartly as I’d like, but it works.
EDIT: How did I reply to this thread when I had another thread open?
-
I’m taking about when fighting, not landing. Or low leveling. I use overbank and bottom rudder all the time, and it works…to my satisfaction. I don’t really care how much it deflects…only that it works. Not as smartly as I’d like, but it works.
EDIT: How did I reply to this thread when I had another thread open?
Yah some guys use rudder in BFM and claim that it helps but they are definitely in the minority. The Viper isn’t like an Eagle where they can pirouette using the rudder.
-
at least in falcon you can kind of use it for yawing into shots at low speed, i imagine there’s far more utility in it when your aircraft doesn’t roll so incredibly well, even at low speeds.
for the most part, you can always roll in plane before you shoot at something.
it’s helped me a few times. at least it’s worth considering in a few niche cases.
-
Yah some guys use rudder in BFM and claim that it helps but they are definitely in the minority. The Viper isn’t like an Eagle where they can pirouette using the rudder.
Very true…but it still does help get the nose down quickly if you do it right.
-
Mav-jp is somewhat correct, but his numbers are little off. You aren’t getting as much effect as you think you are (unless BMS isn’t modeled correctly).
In CAT I, max rudder deflection starts to become limited at AOA > 14 degs. or Roll Rate > 20 degs./sec and reaches zero authority at 26 degs. AOA (I believe 25.8 degs. to be exact).
In CAT III, max rudder deflection starts to become limited at AOA > 3 degs. or Roll Rate > 20 degs./sec and reaches zero authority at 15 degs. AOA.That’s besides the point. Make sure your jet is perfectly trimmed up (ball is not slipping). You should approach at a walking pace and approach slower than you would expect. Then just stabilize and let the boomer do the work. Trust me, the sim is not difficult at all when doing this. BMS should make it tougher when tanking with a -135 and give the effect of getting tossed around by the wake.
Yeah as far as numbers are concerned I was not home so can not confirm real flcs , the ones I gave you are the ones from nasa model which is no more what we have now in BMS
I will confirm when I will be back home
-
Interesting to hear that rudder is used in BFM for real.
I’m reading through the manuals, and came across this:
4.4.1 Rudder input
The Aileron Rudder Interconnect (ARI) automatically provides rudder input according to pilot roll input
to reduce sideslip during turns. Pilot induced rudder does not improve turn performance but increases
departure possibility.
-
In general a pilot can override or over power just about anything…as I keep saying, the trick is to know how and when to do so and to develop the a skill to do so to one’s advantage. Just because the book says one thing don’t always make it so…