Balkans Objects Features
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http://i45.photobucket.com/albums/f82/lazystone/Smileys/sCo_huhsign.gif
http://i45.photobucket.com/albums/f82/lazystone/Smileys/sSc_megaeek.gif
What happend?
… was already texmapped correctly and done, No? http://i45.photobucket.com/albums/f82/lazystone/Smileys/headscratch.gif
Cheers,http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LS5 textures instead 14 , need some work
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Are the textures o.k.? Because in the photo seemed messed up…
Nikos. -
he merged the textures and applied them with current texture or uvw mapping thus the result. he will have to remap for the new textures. for buildings it’s kinda easy and maybe better… for some unique areas like in flats u can have 2-3 common areas for the back and it gives plurality.
Nice going nove…
it’s getting better and smarter and faster for the engine. don’t go low on the resolution go high m8, don’t forget the high resolution folder. So you can have one high let’s say 8096x8096 and a smaller one if you like for those that can’t cope with.
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NEW deep revamping for an “old” airport project
WIP PESCARABase : done
Taxiway : done
Runway : donetextures : done
UV MAPPING … let’s see :rofl:That restaurant, Gio’ where is that blessed restaurant I already told you about last time :rofl:
PM inbound.
With best regards,
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WIP PESCARA
U2
as you can see , a lot of work to do … :bdance::blowpar::drink::headb:
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Oh! Nove,why to go to real air bases? We are with your features !!!:p
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Looks insane… thx Nove
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Looks great, Looking forward to flying into that base…Cheers
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WIP PESCARA
https://s17.postimg.org/dynlqnswf/2016_10_11_200045.pngThe last pic gives me an idea… that ground crew figure with flashlights…
1. far lod > figure hands down, lights down.
2. getting closer lod > figure hands up/lights up.
3. even closer lod > figure right arm circling, left hand direct to hanger.
4. nearest lod/lod1 > hands/lites down, whole lod uses billboard? nodes make it always face at viewer/sim pilot.
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And 2 more for smoother transition.
Sent from TapaTalk
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The last pic gives me an idea… that ground crew figure with flashlights…
1. far lod > figure hands down, lights down.
2. getting closer lod > figure hands up/lights up.
3. even closer lod > figure right arm circling, left hand direct to hanger.
4. nearest lod/lod1 > hands/lites down, whole lod uses billboard? nodes make it always face at viewer/sim pilot.
really GOOD IDEA ! to “avoid” animation ( but i need it for other features and i’m “studying” … do you remember swinging objects ? )
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HI Nove your amazing work is it work? with Balkans Theater of Operation for BMS 4.33U1
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HI Nove your amazing work is it work? with Balkans Theater of Operation for BMS 4.33U1
TRY IT ! ( Balkans Theater of Operation for BMS 4.33U1 it’s great ! ) and you’ll see
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link pls:p
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link pls:p
see your PM
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WIP Pescara ( with some features distributed randomly :oops: )
and , if we have truck for supplies we need some shops too … open 24/7
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Hello, Gio’… given that it’s my actual place, please send a PM to me too, if you like so
Thanks in advance, and with best regards.
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Duty free shops - open at night –- NOVE — you crack my up
:rofl:
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WIP PESCARA
supevision … supplies
control … TOWER !
and SELF control … for a very dangerous low pass :rofl: