Theater developmental notes - Questions questions
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I don’t think so. The video biker posted in another thread the units where passing next to the bridge, and not on the bridge. Not clear but obvious.
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Hey guys,
think we need a different solution for this anyway…
What about, if we can define a PT (bridge entry point) where the ground units are heading towards and so perfectly can enter the bridge, regardless of where it is positioned on the tile?Cheers
Biker -
Hey guys,
think we need a different solution for this anyway…
What about, if we can define a PT (bridge entry point) where the ground units are heading towards and so perfectly can enter the bridge, regardless of where it is positioned on the tile?Cheers
BikerGood idea.
u need 2. Entry and exit and maybe some in between? for turning bridges?
Resembling the taxiway procedure kinda. like entry exit and points in between. The thing is how to manage which is the entry start point depending on the direction… so that units will not go around in circles. u must have a magnet like procedure to force the units use the nearest entry point. Then the other point will be the exit. in between they will follow the points.And cause bridges are a bit ouch in numbers (some xxx) if the points don’t exist just work as is now?
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Hi Arty,
Good idea.
u need 2. Entry and exit and maybe some in between? for turning bridges?
Resembling the taxiway procedure kinda. like entry exit and points in between. The thing is how to manage which is the entry start point depending on the direction… so that units will not go around in circles. u must have a magnet like procedure to force the units use the nearest entry point. Then the other point will be the exit. in between they will follow the points.And cause bridges are a bit ouch in numbers (some xxx) if the points don’t exist just work as is now?
yeah exactly that is the idea, just was too lazy to write in detail.
Cheers
Biker -
I made small test theater and put files set into Korea. What program should I use to changes the theater geographical coordinates.
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I made small test theater and put files set into Korea. What program should I use to changes the theater geographical coordinates.
Notepad works fine here
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use Monster`s terrain editor - edit MAP file IIRC
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use Monster`s terrain editor - edit MAP file IIRC
Thank you Lukas!!! Coordinates was successfully changed :headb:
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What file should I change?
In your terrdata/weather directory, file is called weather.ini - you can change the timezone and lower left latitude and longitude co-ordinates.
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In your terrdata/weather directory, file is called weather.ini - you can change the timezone and lower left latitude and longitude co-ordinates.
Thank you Malc! I have made exact coordinates by MonsterTool and with your help I have correct timezone!
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hmmm Another question I believe is left unveiled and lies somewhere in the darkness…
Lightstring…
where you set the lights on airports… and maybe not only… from one side to display one color - light and the other side to display a different one…
So how do we do this?
How do we set the properties? -
hmmm Another question I believe is left unveiled and lies somewhere in the darkness…
Lightstring…
where you set the lights on airports… and maybe not only… from one side to display one color - light and the other side to display a different one…
So how do we do this?
How do we set the properties?HHHeeeeeeLLLLLLoooooooooo!!!
No one?
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hmmm Another question I believe is left unveiled and lies somewhere in the darkness…
Lightstring…
where you set the lights on airports… and maybe not only… from one side to display one color - light and the other side to display a different one…
So how do we do this?
How do we set the properties?Arty,
Can you be more specific in your question about lightstring?
I’d like to help out a bit if I can, but I’m not fully understanding your doubt… -
Well I thought lightstring would ring bells to the ones that know about it.
texting the q in my bad English wasn’t the best…
I’ll try some screenshots and maybe I’ll dig up the tech doc’s.
if u want one light to display 2 different colors.
u must land from 026.
When u go from 026 u see white light. but if you come the opposite like from 206 then u see red light.now u don’t put 2 omni lights as we know them in falcon cause both will be displayed from every direction.
With lightstring it’s one light and u set the properties so that from 026 it’s white and from 206 it’s red.it’s doable in Falcon but not shared info…
Same might apply for taxilights… like don’t go in this way having red color but if you come from 180 degrees it’s ok and white color or blue whatever the books say it should be.
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Ahhhh, perfectly clear now!
So, something like the “Threshold Lights” feature from the DB.
From one side, red; from the other, green.
Well, looking at its structure in LODeditor it seems rather simple.
Take a look at CP20, which is red:
Now, CP 21 is green:
We can do these changes by hand by simply changing the color code, but directly from the 3dsmax model, I have no idea for now…
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Hi,
I would like to ask another question about airport lighting, which is relevant to Arty’s question.
Posted the original question in Technical Support section about a week ago, but I haven’t get any response so far.https://www.benchmarksims.org/forum/showthread.php?30172-Definition-of-light-size-for-airport-feature
@PeCa_Chuck:I’ve been testing around the light object for runway/taxiway light, after getting some ideas for new 3d model.
Fortunately, I successfully made a “dot” of light in-game world, by using PrimT and pType 0.
However, just can’t figure out the way to get much bigger light source which can be seen in airport construction.
Such lights on the side of runway/taxiway doesn’t look like dots. They look much bigger even you are close to it.Does anyone know how to get it?
Any response/question/answer would be appreciated.
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Peca size is the same always for those lights.
If u want them biger create a circle or a sphere in 3ds max .
Import it in LE and by doing the airport lights trick u will end up with a bigger one, cause every vertex point of this sphere will become a light. If vertexes are far from one to another u will notice the smaller spheres. But if they are close enough u will have a nice big round light.sent from my mi5 using Tapatalk
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…also, I’ve noticed that some colors are much much more visible than others. For instance, bright blue can be seen from miles away while dark blue can almost be seen only when you’re very close to the source. The size is exactly the same, but the glow is much different.
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@Nuno:
bright blue can be seen from miles away while dark blue can almost be seen only when you’re very close
I’m just gonna leave that alone!!! :lol:
C9