JanHas Models & Skin Thread -Compatible with 4.36
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I have no problem if the models will be part of the Balkans theater too…
@ buraktunahan: fine looking skin you got there. You might want to install the pylons and fuel tanks too. Would improve it even more…
Once Jan can find the time to make the Block 50, Block 40, and AM-NL models……Ill add them to the Balkans database.
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Possibly another F-16 f16bk52.dat issue.
Try dogf ->F-16CMblk52-> time 20.00 night , go to outside view without nvg or with NVG which you can see it better!!! ,F-16 side view-> put AB , before the AB start’s to glow from behind ,instantly a little AB flame appearing in nose and then disappearing
Last FM downloaded from http://www.janhas.net/Files/LV3_F-16CM-52_v2_FMfix.zip
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Possibly another F-16 f16bk52.dat issue.
Try dogf ->F-16CMblk52-> time 20.00 night , go to outside view without nvg or with NVG which you can see it better!!! ,F-16 side view-> put AB , before the AB start’s to glow from behind ,instantly a little AB flame appearing in nose and then disappearing
Last FM downloaded from http://www.janhas.net/Files/LV3_F-16CM-52_v2_FMfix.zip
Already mentioned in post 37, my answer in post 40
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Hi Jan,
No, not at this time… I spend too much time and energy on those skins just to dump them on the internet. So for now they stay with me…
That is of course your prerogative but I didn’t want to miss the opportunity to THANK YOU for mapping the model the way you did. It is very convenient to work on, so much so that I finished carbon-copying the panels and lines in about a couple of hours:
… and I’m sure doing effects will be a walk in the park without having to go every minute or so to LOD Editor to make sure everything fits the way it’s supposed to.
And, of course, thanks a million for including the “tail.psd” in your release.
Ps. If it’s not too much trouble - and since the models are protected - would you be able to provide a wireframe texture mapping template for reference…? Thanks in advance.
Ps2. Thank you for the “BMS style” canopy glass on your model… it’s awesome! -
Already mentioned in post 37, my answer in post 40
i think your beta testing need improvement!!!
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Hi Jan,
That is of course your prerogative but I didn’t want to miss the opportunity to THANK YOU for mapping the model the way you did. It is very convenient to work on, so much so that I finished carbon-copying the panels and lines in about a couple of hours:
http://imagizer.imageshack.us/v2/800x600q90/923/lJCimR.jpg… and I’m sure doing effects will be a walk in the park without having to go every minute or so to LOD Editor to make sure everything fits the way it’s supposed to.
And, of course, thanks a million for including the “tail.psd” in your release.
Ps. If it’s not too much trouble - and since the models are protected - would you be able to provide a wireframe texture mapping template for reference…? Thanks in advance.
Ps2. Thank you for the “BMS style” canopy glass on your model… it’s awesome!U can get the uvmaping from lodeditor.
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I think everyone should buy this man a beer! :drink:
+1, a whole can by each of us would be better instead, I think!
Thanks a lot, Jan. With best regards,
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Can we sticky this thread?
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A JanHas CFT 52+…Nah i don’t think i’d ever get myself away from the screen then lol :mrgreen:
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Indeed
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ALW_3_v4 AAQ-28_Litening
When unzip i find 2 dds + 1 lod and when install with Lodeditor in 3-D Viewer is ok bat in the game is not texturing correct I also delete before install all 1668dds file in all object folder hires folder.
Thanks -
ALW_3_v4 AAQ-28_Litening
When unzip i find 2 dds + 1 lod and when install with Lodeditor in 3-D Viewer is ok bat in the game is not texturing correct I also delete before install all 1668dds file in all object folder hires folder.
ThanksThe same for me, using U2
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Hi Jan
Can I share my skins under this thread?
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ALW_3_v4 AAQ-28_Litening
When unzip i find 2 dds + 1 lod and when install with Lodeditor in 3-D Viewer is ok bat in the game is not texturing correct I also delete before install all 1668dds file in all object folder hires folder.
Thanks -
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amazing skin! However the 14th squadron operates b50’s not b52’s right? not that it matters that much
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This post is deleted! -
@Src:
I notice two small bits of the landing gear poking through wheel well doors on mine and this picture. Is that an error for BMS or a skin issue?
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I notice two small bits of the landing gear poking through wheel well doors on mine and this picture. Is that an error for BMS or a skin issue?
http://i223.photobucket.com/albums/dd84/icarus123456789/2016-11-05_132726_zpsiaqk51up.png
http://i223.photobucket.com/albums/dd84/icarus123456789/2016-11-05_132759_zpsz8i9smz7.png
It is a known bug in the 3d model BMS
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TUAF 191 st COBRA SQ. Skin Working