F-4 Phantom
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Another question is : If i wanna have 2 or 3 skins different on a model. In 3ds max i make different map channel? Or just declare it in LE and add the texture?
LE, texture sets and txt files with new numbers
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So, i tried with the current model a Carrier take-off and Landing it works as it should. I wanted to do this test cause if i make the Naval Phantoms the main parts will remain the same good news then….
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Geraki don’t look at the fresh painted only:
Look at those:
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By the way i saw in a recent video from the Airforce day this year that not all the AUP’s are smokeless…. hmmmm
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Smokeless Phantoms :rofl:
nice one m8.
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Smokeless Phantoms :rofl:
nice one m8.
Some of them at least they dont smoke too much as they used to, If i remember well they changed withing the upgrade program (not in all of them) one part in the afterburner cans (the SRA got them also from the day they came in Greece) so they will not smoke too much. I cant remember witch part but i remember reading about it in the F-4 Phantom book i have.
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Yeah m8 I know . But still they smoke much…
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Yeah m8 I know . But still they smoke much…
not all the Phantoms smoke much ….depends the engine type
watch time 5:04 F-4 fly by i think this Manos says…
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It is not the engine, but the engine’s exciters and combustion chamber,
There was an ECP at the time related to those items when I worked on the J79-GE-17 which minimized the smoke…… -
Another request to all people here related to editing/fixing or whatever models and dat files. Where i can find an acurate DAT file for the slatted Phantom. The original dat file is based on unslatted and slotted phantoms so all the data for breackpoints, lift, drag, turning etce are out dated. I can provide from another game a dat file and maybe someone know about all this can translate it to Falcon i tried to find out but no luck it all seems chinese to me…. lol It will be a major help to me guys! Slatted/Slotted Phantoms are a bit more agile than the Early versions as i remember…
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The 2 OFM are in BMS,
- one (f4e.dat) for F-4E Blk41 (without leading edge slats)
- one (f4eiaf.dat)for F-4E Blk50 (with leading edge slats, aka with TO566 applied on assembly line)
Just chose the one you need (according to its Blk and the applied TO)
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Thanks Topolo will check it out
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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Hey Topolo: are the .dat files in BMS compatable with FF6.0?
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Hey Topolo: are the .dat files in BMS compatable with FF6.0?
I want to check that using Winmerge - I have the old FMs from FF6 and want to integrate a Gripen I used in FF6 for BMS Nordic Theater . . . I believe I worked out an FM back then and need to be able to answer this question to make sure the a/c flies in BMS too. In general there is a lot scripting for the various parts in the FM but I am guessing most all of it is about the same, except for the AFMs (which I think the Phantom belongs so just by that I would say the FM from FF6 would require a line by line check - where BMS has added stuff - I would add that in, but taking into account the other differences of the various models so they behave as intended.
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Ok minor changes to be closer to real made (No textmapping changes Ranger) but still i have an issue and i thought ill ask. In every Picture you can see that the front wheel door (the one with the landing lights) dont stand in the right angle I tied the door to an Xdof with limits on but still even if i change the angle limits in the xdof doesnt have any effect. Any ideas? I thought to link the door with the main gear so it will open together with the gear… will it work?
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Hey Topolo: are the .dat files in BMS compatable with FF6.0?
I would say no… many things have been added in OFM files in 4.33, just look at aeropt AdvancedTEF and the TEFtables
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License plates testing…. Not bad for a beginner…
Gotta change the Cockpit skins to AUP…. soon… Ranger i will apdate u soon Not major changes made. Dont worry. Or to tell you better is not so major that i cant change the texmap my self the S/N are for tests only… will change…
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Not that hard after all…
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Not that hard after all…
Indeed…. Switch No. 61 Cut and clone certain area of the vertical and put in different branches of the same switch (0-3) and of course each clone different textmaping… Hmmm i wonder if i can add more numbers or is limited to 4?