Online Squadron Collection v2 is out
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Kicking the dust off of this thread.
I’ve just run into a little problem and I have absolutely no clue how it’s caused.
This is an image (WIP) I’m trying to get as F4AWACS background…
This is how it looks after inserting it in the Theater…
As you can see, for some unknown reason, I’ve lost all info outside of the South-Korean part.
Note: On the screenshot, the lines are still slightly visible, but this is not the case in F4AWACS.Strange thing: after changing the coastline to a more greenish colour, it IS visible (albeit at lower quality, apparently)…
In case it’s useful: coastline colour code is 1e281d (opacity 30%) in the first picture, and 24ff00 (opacity 3%) in the second.
Did you managed to get that image working? Could you upload it for the community ? I am very interested in it
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Sure, here it is: https://dl.dropboxusercontent.com/u/11459075/BMS%20Pictures/KTO.gif
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I’ve used that one and added textual info which can be turned on/off via the "area"s
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Many thanks to both!!
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I’ve used that one and added textual info which can be turned on/off via the "area"s
Please, could you export your areas and upload the file?
Thanks
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Please, could you export your areas and upload the file?
Thanks
Seems 99kb is max file size for zip files on this forum and its 106Kb
I can paste a link via dropbox here, but no guarantee I will keep that file there for ever (just in case anybody stumbles upon this thread months later)… -
Perfect, i will keep it safe hehe!
Thanks in advance
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Perfect, i will keep it safe hehe!
Thanks in advance
https://www.dropbox.com/s/4njmu8tzqnjvghm/Faan_Areas.dat.zip?dl=0
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https://www.dropbox.com/s/4njmu8tzqnjvghm/Faan_Areas.dat.zip?dl=0
Did you follow the procedure for exporting as in my picture?
I expected a “.axp” file
Disregard it, I managed to do that. Many thanks
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Did you follow the procedure for exporting as in my picture?
I expected a “.axp” file
Disregard it, I managed to do that. Many thanks
No I took the .dat file I have backed up on a cloud drive. Not at home behind my game pc now to export.
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Enough for me, many thanks
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That’s how AISPY worked from the beginning.
Hi Monster,
I have problems with AISPY (I think)…
It repeats the contacts:
Any solution?
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https://www.dropbox.com/s/4njmu8tzqnjvghm/Faan_Areas.dat.zip?dl=0
Sure, here it is: https://dl.dropboxusercontent.com/u/11459075/BMS%20Pictures/KTO.gif
Hi Monster,
I have problems with AISPY (I think)…
It repeats the contacts:
Any solution?
Any idea guys?? It’s like AISPY doubles the reading of the virtual memory…
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As I’ve explained before, AISPY is a “hack”, it just reads raw memory and tries to get AI aircraft data. Usually, there are two returns of the same contact (very close to each other) because that’s what exists in memory.
I could have implemented a filter to eliminate one, by using the callsign and the position (e.g. if we already have a contact named Cowboy1 within 3nm of the new one, drop it).
The problem is with contacts named “Bandit”. Since there are usually a lot of them and there is no other way to identify the contact, this method wouldn’t work. I just chose to have AISPY sent (almost) everything and let the player decide is a contact is valid or not. -
This post is deleted! -
As I’ve explained before, AISPY is a “hack”, it just reads raw memory and tries to get AI aircraft data. Usually, there are two returns of the same contact (very close to each other) because that’s what exists in memory.
I could have implemented a filter to eliminate one, by using the callsign and the position (e.g. if we already have a contact named Cowboy1 within 3nm of the new one, drop it).
The problem is with contacts named “Bandit”. Since there are usually a lot of them and there is no other way to identify the contact, this method wouldn’t work. I just chose to have AISPY sent (almost) everything and let the player decide is a contact is valid or not.Thank you Monster,
I remember it different in previus Falcon versions. Now it is even mistaking callsings mixing it. I thought I had some issue regarding the way it reads the raw memory in my computer (SO, admin permissions or something related)
Anyway, thank you for your efforts. I would be nice that Falcon developers could make your job easier with any improvement for this purpose .
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Ive see the same before, using it. Figured it was something screwy with what falcon displays, so its nice to have confirmation.
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Lets consider it Early stage electronic warfare from the red air side
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At least the validator tool works pretty well. We found an ATC guy (difficult, everybody wants to fly) and it enhances the experience x10 !!
Will try it with the AISPY planning to convert him in a GCI controller ;););)