PinkyandBrains Beginners guide
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Don’t use Lod Editor to do it,
pType 6 is because these polygons is not part of a smooth group. IN 3Ds max: Select the face in edit Mesh/Poly and then in the Smooth/Groups select group (or use Auto Smooth). -
Any good tool to reduce the Poly/Tri count without sacrifice too much detail? Or a plugin to max? Pro optimizer does some good reducing but also kills a lot of the detail. And at the end i usually end up with a crap looking model. I hope i dont have to go through all the process again to make the model as it is now!
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I often reduce by hand. Selecting and deleting loops that are spaced too close together or that do not contribute to the geometry. Also look for “unseen” caps on cylinders and boxes. Dot-selecting and deleting unneeded rings on cylinders.
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Takes time but very good solution. Therefore many of my models Parts are eidtable mesh and unfortunatelly this isnt work
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Double post….
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Takes time but very good solution. Therefore many of my models Parts are eidtable mesh and unfortunatelly this isnt work
Well just before you export when u r done with your model u can delete such loops to reduce the polygons.
@Biker Thanx m8 many times I wanted to use such actions and had to redo a model or keep the modifiers to reduce segments… And all that time it was just a ctlr Backspace…
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IMHO the methode shown in bikers video is the way to go if you want
to reduce tris/polys in a really controlled way.You can always put an editpoly modifier on top of your stack,
or convert an editmesh modifier to an editpoly modifier and work from there.I personally sometimes use even an editpoly modifier on top of an editpoly modifier
to “experiment”, and if I don’t like the result, then I simply delete that last modifier.Cheers,
LS -
I personally sometimes use even an editpoly modifier on top of an editpoly modifier
to “experiment”, and if I don’t like the result, then I simply delete that last modifier.Cheers,http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSThis is your solution Manos. So you keep your Mesh u apply a poly modifier even a second one and try. If not delete the overlaping modifiers and you are done.
But on such a complicated model I believe Lazy and Biker are right… you can’t trust an automated optimizer like Pro optimizer.
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This is your solution Manos. So you keep your Mesh u apply a poly modifier even a second one and try. If not delete the overlaping modifiers and you are done.
But on such a complicated model I believe Lazy and Biker are right… you can’t trust an automated optimizer like Pro optimizer.
Will check them. Thanks for the advices guys! Really appreciate them. Without all of them this project im in to will not even be possible!
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hmmm just a lucky discovery…
Why in Korea all Runways are of ptype 6 and not 9?
as a side note:
I found and a taxiway of ptype 7 (CT#634).
CT#1414 is ptype 19, why? -
Why in Korea all Runways are of ptype 6 and not 9?
Runways are planar surfaces that do not need smoothing between edges. pType 6 is also appropriate for geometry on vehicle models that are angular (e.g. a box, geodesic dome, etc…).
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just a small video thought to post it in case it is unknown to some. First teacher on this iirc was Eghi:
Greek writing is not important.
Red cross is left click yellow cross is right click -
Hey Arty,
Link to the switches only moving parts, then you don’t need to copy the whole model.Cheers,
EGHI -
well yes. kinda the same thing.
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stragling to get the ptype23 but no joy for two days now…
Can please someone provide some info or screenshots on how to?
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stragling to get the ptype23 but no joy for two days now…
Can please someone provide some info or screenshots on how to?
1.Note the ptype you want to change when exporting the model exporter writes how many verts and the ptype of them.
2. Open the model with LE and hit edit model.
3. Choose only the root and hit block select normally LE will choose all the verts of the model
4. Then on the dropdown menu choose batch converter.
5. on the change ptype of the batchconverter screen put the noted ptype u want to change on the upper box and underneath the ptype u want.
I always do it that way if it helps u -
There are 2 key settings.
The geomerty should have smooth groups.
Regards
Dave -
thanx let’s see how it goes… just 2 days lost… :lol: