F-104J / F-104DJ / F-104 ASA/M / F-104C / F-104G /
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Such a fitting flight suit for Starfighter pilots…
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Such a fitting flight suit for Starfighter pilots…
Hello,
Japan used orange flight suits till early 90s. Some countries, like Japan, Taiwan and Japan, considered orange flight suits. You can still see Taiwanese pilots wearing them, and as far as I remember, Norway still use them. The reason is for safety, if you have to eject in the sea (Taiwan and Japan are oceanic countries), or if you find yourself lost in the mountains of Norway, it’s easier to find you if you are in orange.
Nevertheless, they are not US/NATO standard, they are high quality Japan custom made flightsuits, made of dark green fabric.
Best regards,
Radium
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The model and skins are very well done, the Russian Navy use the orange suits while at sea too I think.
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Hello!
Some news for tonight :
As you can see, things are going nicely! I enhanced the last parts of the model, and made first licenseplates.
Cheers,
Radium
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Such a fitting flight suit for Starfighter pilots…
Hello,
Japan used orange flight suits till early 90s. Some countries, like Japan, Taiwan and Japan, considered orange flight suits. You can still see Taiwanese pilots wearing them, and as far as I remember, Norway still use them. The reason is for safety, if you have to eject in the sea (Taiwan and Japan are oceanic countries), or if you find yourself lost in the mountains of Norway, it’s easier to find you if you are in orange.
Nevertheless, they are not US/NATO standard, they are high quality Japan custom made flightsuits, made of dark green fabric.
Best regards,
Radium
My bad, but I think the joke escaped you:
All I can say is that I wish I was a better modeler - I’m envious of how you can just blaze through something like this… and then it’s still right despite the incredible pacing! Very cool, and a fantastic job.
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Airbrakes movement is hard to implement but I notice something good in that position.
Wonderful Job
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Hello!
My bad, but I think the joke escaped you:
http://www.jedidefender.com/collect92/lukexwing%20anh.jpg
All I can say is that I wish I was a better modeler - I’m envious of how you can just blaze through something like this… and then it’s still right despite the incredible pacing! Very cool, and a fantastic job.
Thank you for your kind comments,
I am incredibly bad at understand jokes or second degree… I just love Incom T-65 X-Wing, much more than T-70! I had honestly been dreaming a lot piloting the X-wing into the Death Star trench. X-Wing Starfighters are just the most beautiful vessels of all sci-fi in my very humble opinion! Take-off scene from Yavin 4 was incredible… It was really well made, they sucessfully mixed sci-fi with what we knew from Cold War fighter aircrafts including sounds… Incredible movie. This is the reason why “A New Hope” is one of my favorite Star Wars… If You are interested, as you look to be a fan, my Star Wars rating is : VI, IV, Rogue One, III, VII, I, II, V.
Airbrakes movement is hard to implement but I notice something good in that position.
Wonderful Job
Thank you Dema!
I had a hard time to figure out how they worked… Then, I tried to make something convincing and realistic.
I am working on DOFing and Switching. Most is done except gears.
She flies well in BMS. I shall start her unwrapping tomorrow within the 26.
Regards,
Radium
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Congratulations to all people the involved in this new project, it looks so amazing that I can’t wait!
Just only a suggestion regarding skinning & license plates: As this aircraft was present in the Balkans Theater, if possible please make an italian air force skin with the right license plates
Best regards -
Awesome project & progress. May I ask, will the usual wingtip fuel tanks be made also?
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Hello,
Congratulations to all people the involved in this new project, it looks so amazing that I can’t wait!
Just only a suggestion regarding skinning & license plates: As this aircraft was present in the Balkans Theater, if possible please make an italian air force skin with the right license plates
Best regardsThank you for your kind words!
Just to recall what everyone did :
Radium …… Project owner
Topolo … Flight model
PeCa_Chuck… JASDF consultant
Dema… Texture artist assistantFor licenseplates, well this is complex. I do not say yes, or not, but here is the stuff :
I do not want to get many different models, for some reasons. Physically, licenseplates are polygons, that use an alpha channel. I already expected to make Taiwan F-104DJ. If I can make more for the two seater, I will do. But I have to organize everything well in my brain : it’s not complex, but it can become a nightmare, as this will implies some crossed kinetics. Stay tuned, I’ll do my best. If I do not make it for F-104DJ, I will do it for F-104S-ASA/M, F-104J.
Awesome project & progress. May I ask, will the usual wingtip fuel tanks be made also?
Yes, of course, but they shall be treated as payload. So, I keep them appart of the draft LOD.
Best regards,
Radium
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here an example for LP on italian asa.m, common for every squadrons on front fusolage and M.M. numbers on bottom back fusolage, except the 53° Sq Cameri Airbase, only camo version, with “second” numbers on tail (53-11 fuso, 11 tail)
regards
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here an example for LP on italian asa.m, common for every squadrons on front fusolage and M.M. numbers on bottom back fusolage, except the 53° Sq Cameri Airbase, only camo version, with “second” numbers on tail (53-11 fuso, 11 tail)
regards
Hello Dema,
For the twin seater version (the one I am doing now), which texture you recommend?
One color scheme, light grey, less elegant but better “fighting spirit” and most modern paint scheme?
Or two colors, elder version, more elegant, more Italian but less fighting spirit?
I am wondering maybe to offer also Marinefliegergeschwader 2 and JaboG 34 liveries. But the issue is that Luftwaffe F-104 do not use the same engine than F-104DJ…
Anyway, the first two liveries will be JASDF first, and ROCAF second.
Cheers,
Radium
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I would start with grey version, 4° Stormo, Grosseto Airbase (FS 36280)
I am so happy to see your updates
Best Regards, Radium
Cheers!
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I would start with grey version, 4° Stormo, Grosseto Airbase (FS 36280)
I am so happy to see your updates
Best Regards, Radium
Cheers!
Ok, I’ll make this one!
Thank you,
Radium
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If the G version ever comes into play, I would love to see the BAF FX-52 in Nato Tigermeet 1978 colors!
Other more simple BAF colors would be the Silver, or the camo.
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If the G version ever comes into play, I would love to see the BAF FX-52 in Nato Tigermeet 1978 colors!
Other more simple BAF colors would be the Silver, or the camo.
Hello,
Sorry, I won’t make special paints, because I don’t like them! I prefer duty liveries!
For Belgian livery, well, why not. But it’s not my highest priority!
Regards,
Radium
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Hello,
Sorry, I won’t make special paints, because I don’t like them! I prefer duty liveries!
For Belgian livery, well, why not. But it’s not my highest priority!
Regards,
Radium
No problem mate. Anything Belgian would be cool. Will you share psd files afterwards perhaps? Maybe then the community can try to make some special paints if they want based on the correct texture files. Just asking, I’m already thrilled a nice looking f104 wil be available in the future Nice work!
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No problem mate. Anything Belgian would be cool. Will you share psd files afterwards perhaps? Maybe then the community can try to make some special paints if they want based on the correct texture files. Just asking, I’m already thrilled a nice looking f104 wil be available in the future Nice work!
The point is : I do not use Photoshop to make my textures. I don’t like this software and I love using Fireworks, which I find much more interesting for game design and texturing because it supports very well vector draw. To tell the truth,
I never thought my templates to be shared… Because I do not have time to do troubleshooting and explaining how to use it…
So, I think that, I might give a black and white bmp (except for color parts such as emergency stuff) then, everyone can work on it by overlay/multiplier etc. You know what I mean.
Best regards,
Radium
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The point is : I do not use Photoshop to make my textures. I don’t like this software and I love using Fireworks, which I find much more interesting for game design and texturing because it supports very well vector draw. To tell the truth,
I never thought my templates to be shared… Because I do not have time to do troubleshooting and explaining how to use it…
So, I think that, I might give a black and white bmp (except for color parts such as emergency stuff) then, everyone can work on it by overlay/multiplier etc. You know what I mean.
Best regards,
Radium
sure, anything that helps is nice to start from
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Some updates for tonight!
Nothing to be shown ingame but, I like to show what really means creating an aircraft from scratch.
Unwrapping isn’t the funniest part of modeling, but it must be done really precisely, to avoid issues with texturing and renders to texture process.
To tell you the truth, here is my tri count :
Here is the result after my first day of unwrapping. More to come!
Best regards,
Radium