Korea EM 1989 Update
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Hi Elouda, thanks for the great work on the theater.
The carrier catapults are not properly aligned in 1989EM v1.0. You can still catch it, but it is in the middle of the two catapults. Was this fixed in your last update? If not, does anyone know how to fix this?
Also, you mention that campaigns should work fine with the update. We made some changes to squadrons and supply levels to a 1989 Iron Fortress campaign, as well as moved the carrier. If I update, do you foresee this causing a problem with this custom campaign based on 1989EM v1? I doubt it, based on what you have said, but I figured I would ask anyway.
I will test tonight on my own, but any additional information would be helpful.
Thanks again and keep up the great work!
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Thanks Elouda for the update!
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Hi Elouda, thanks for the great work on the theater.
The carrier catapults are not properly aligned in 1989EM v1.0. You can still catch it, but it is in the middle of the two catapults. Was this fixed in your last update? If not, does anyone know how to fix this?
Also, you mention that campaigns should work fine with the update. We made some changes to squadrons and supply levels to a 1989 Iron Fortress campaign, as well as moved the carrier. If I update, do you foresee this causing a problem with this custom campaign based on 1989EM v1? I doubt it, based on what you have said, but I figured I would ask anyway.
I will test tonight on my own, but any additional information would be helpful.
Thanks again and keep up the great work!
I have to admit I did not test for the carrier thing as I rarely fly carrier aircraft, but will check this. If it is still an issue, I’m not sure how to fix it though.
If you have made edits to the campaigns, you will have to redo them. You could possibly get around this by not copying the save0 thru save2 files in the Campaign folder over, but would mean that the changes I’ve made to them won’t be included. Safest solution would be to redo your edits if its not too much work, sorry. If there’s anything that you’d suggest for general inclusion in those edits feel free to post it here and I can look at including it in the main campaign.
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does include F-4s in the campaigns?
I think u know why im asking -
does include F-4s in the campaigns?
I think u know why im askingThe ROKAF has quite a few F-4Es in all of the campaign scenarios, and the first and second campaigns include a unit of USAF F-4G’s for SEAD support.
Unfortunately the F-4 pit isn’t all that great which is the main problem with flying them, but I suppose one could substitute it with another existing pit if needed.
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Thanks a lot for the update. I had great fun with the v1.0.
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Just a quick notice for everyone, there will be a EM1989 v2.0 coming out later this week, hopefully by friday. In light of this, if you are planning a long campaign with this scenario, consider holding off until then!
This will be entirely rebuilt on the new U3 database, and should fix some issues (like the carrier catapult alignment). This will also include some additional changes that I didn’t get around to adding to 1.0/1.2 last time. These include things like the AIM-9N, possibly (if I can get it working) the AGM-65E Laser Maverick, and the AIM-120A (not present in 1989, but useful for a follow up 1994/95 version).
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The ROKAF has quite a few F-4Es in all of the campaign scenarios, and the first and second campaigns include a unit of USAF F-4G’s for SEAD support.
Unfortunately the F-4 pit isn’t all that great which is the main problem with flying them, but I suppose one could substitute it with another existing pit if needed.
Well to the cokpit thing. There isnt much cokpit builders left anymore. I tried contcting Qawa witch i think he is the original cokpit builder for the F-4 just so i can edit the textures, cause the model it self is quite good, (ok not fully clickable) but i think with better textures would be awesome but his inbox is full and he cannot accept any messages. I allready exported the ESK version and im starting my tests today
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Outstanding work - looking forward to running this at UOAF.
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EM 1989 Version 2.0 is now available from here; http://www.mediafire.com/file/r2aadw6hi48n8ia/Add-On_Korea_EM1989_v2.0_Release.rar
Installation;
- Unrar the downloaded file into the …\Data folder in your BMS install location.
- Add Add-On Korea EM1989 v2\Terrdata\theaterdefinition\Korea EM1989 v2.tdf to the bottom of BMS\Data\Terrdata\theaterdefinition\theater.lst on a new line
- Theater should show up for selection in the Theater list in BMS (Remember to restart BMS after switching theater)
First post has also been updated with the new info.
This is a complete rebuild based on the U3 database, and is somewhat different from the previous versions, and not really backwards compatible in any way. It has its own install folder so it can be installed alongside v1.2.
Most notably this version fixes the issues with the carrier catapult alignments, and adds the AIM-9N (used by the ROKAF) and the AGM-65E (used by the A-6E) and the AGM-65F (used by various navy aircraft). The Block 30/32 F-16’s have lost the ability to carry the TGP (this was originally a temporary fix to add LGB-capable F-16’s in v1.0 when the 40/42 were not included).
The campaign scenarios were rebuilt entirely, so squadrons may not be the same as before, though should be broadly similar.
One issue I am trying to correct is getting the automatic mission loadout selector to not like rocket pods so much. I had added the ability for the F-16s to carry 2 pods on a slant TER configuration on stations 3/7, but the system would keep picking 4 rocket pod loadouts over AGM65s etc. for DEAD (which might kind of work) and even OCA (not so much). So I had to drop them back down to 1 per pylon to get rid of this behaviour. Any advice on how to fix this would be appreciated!
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Outstanding thank you.
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Do you plan sensor changes?
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Nothing beyond what is currently in there is planned at the moment, do you have any suggestions?
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Thanks for sharing your work and v2
Cheers!
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+1.
Interesting to fly, I love what the A-6s can do.With best regards,
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Nothing beyond what is currently in there is planned at the moment, do you have any suggestions?
I can share what I used in my Korea '80s MOD.
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I can share what I used in my Korea '80s MOD.
Sure, would definitely be interested to hear what you did.
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PM is sent.
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Version 2.3 patch available from here; http://www.mediafire.com/file/dsb8v8djlfd4l72/Add-On_Korea_EM1989_v2.3_Patch.rar
Installation;
- Unrar the downloaded file into the …\Data folder in your BMS install location. Overwrite files when requested.
This should be entirely compatible with ongoing games.
This is a small update (next major version will be v2.5) with the following changes;
-Reworked simdata for the AGM-45 and AGM-78, meaning these should perform more realistically (ie. not like mini-HARMS). In general you will need to be closer to aligned with the target SAM, and accuracy will still be an issue. RUK and HAS seem to be the best choices for modes. AGM-78 no longer wishes to be the first man-made object in orbit. These changes are still experimental, and would very much like feedback on if this is too extreme or not.
-Reworked simdata for the AGM-123, since its numbers were basically that of the AGM-45??? Its now using the GBU32 simdata for aerodynamics, and a pair of AGM-45 engines for power. Overall feel is that it has a lot more ‘heft’ to its flight profile, which is what I was looking for.
-Adjusted IR Sensors for missile seekers, and some AAM/SAM simdata based on molnibalage’s suggestions. These are still work in progress and generally not quite as extreme as in his mod, but AIM-9Ms and AA-11s should be more readily avoidable with flares now.
-Added Onboard ECM to A-6E and A-7E, still looking for how to adjust the strength of it.
-Actually removed TGP from Blk30/32 F-16s this time. Also brought Blk30 CM dispensers into line with other F-16s for now.
-Small loadout tweaks.Next version will be looking at;
-Seeing if I can get the F4 to stop dumping its ECM pod and AIM7s with emergency jettison
-Finishing up missile adjustments
-Possible addition of PL-2, PL-5.
-Trying to fix the belly bomb racks on the Tornado IDS, if I can get this done the German and Italian IDS will be joining the theatre. I may also look at rerolling the GR4 into a GR1. -
A realistic Tornado loadout it’s fixed as the racks files in Pacific and Oma 3.5 theaters. If you don’t have the whole theaters I can send you the necessary files you need.
Let me know if I can help.Cheers