Situational Awareness
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True, I wasn’t arguing with you, just pointing out to people who may not know that not everything the Military uses is produced solely in-house by Government agencies, and therefore some training manuals and equipment documentation produced by contractors would fall under copyright law.
No worries, definitely wasn’t arguing lol!!!
Just was elaborating on the subject, I don’t want folks to be scared to use the material, the copyright word can be a sticky icky poo poo head.
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They are in fact 15 miles and 10 miles, approximately. The first example the lead group is 3-4 ticks away from the trail group which is 15 or 20 miles. You’re also seeing the contact history so it makes it look further back on the FCR than it is.
If only that was the case! I was looking at the wrong label for the diagram! Do’oh.
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Despite not having copyrights, some material is indeed best left un-used. Most current docs (that most people here don’t/wont/shouldn’t have access to anyway) have a Distribution Statement C at a minimum per DoDI 5230.24, and D’s, E’s, and even F’s are becoming more commonplace as OpSec becomes more of a concern with the rise of cyber threats.
That said, the FCR images from the ROKAF BEM are free to use as that particular doc has no distribution limitations.
Cheers!
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If only that was the case! I was looking at the wrong label for the diagram! Do’oh.
LOL! That’ll do it! I hope you like those screen grabs, it’s quick and easy. There are a few other types of group labels, but these are by far the most common you’ll see in Falcon with the AI. The more complicated group formations or larger formations would never be seen unless it was humans on a FvF. Though I will say that Falcon Online’s Red Flag Korea theater did exhibit classic wall behavior by the AI in 4.32 which was pretty bad ass! Not sure what they did to get the AI to do that, but it was awesome.
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LOL! That’ll do it! I hope you like those screen grabs, it’s quick and easy. There are a few other types of group labels, but these are by far the most common you’ll see in Falcon with the AI. The more complicated group formations or larger formations would never be seen unless it was humans on a FvF. Though I will say that Falcon Online’s Red Flag Korea theater did exhibit classic wall behavior by the AI in 4.32 which was pretty bad ass! Not sure what they did to get the AI to do that, but it was awesome.
They are good. I will probably add a section, redraw the diagrams in the FCR manual format (i.e. Black on White line drawings) and possible show the pie scope, and B-scope of each formation. Either way they are good material.
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A-A Mode, FCR called up in left MFD, HTS (not SOI by then, still provides data) called Up in the right MFD. Cross check your pre planned threat steerpoints with the current HTS picture. Always carry HTS, no matter what mission youre on! Constantly listen to Radio calls, esp from awacs and cross check threat bullseye Position with your own. Goal is to be able to say: that threat is at my X oclock, x Miles away. That is situational awareness. Know your bullseye, its also displayed in your HSD (blue triple Circle). In SP, set your bullseye on the Target, that helps further clearing Up the picture.
WE Never Lack Data, we mostly lack Information. Always task human wingman to Monitor the other “Dimension”+1 on the other comments:D
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Below is a general single player summation. I don’t know if I have everything covered for basic situational awareness.
Briefing:
- be aware of bullseye position and target bullseye
- set PPT’s for SAM threats
- set FLOT
Enroute:
- radar set to 40 miles
- request picture from awacs
- lock unknowns and ask AWACS to declare
Debrief:
- use ACMI to debrief
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In general terms, I would add that you should be aware of enemy airbase locations near your target area. Know what air threats can be expected so you can plan a response accordingly.
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You dont have to declare everything, a buddy spike call is equally good. Set it to 80miles, effektive Range is then 40 and Check the sky where youre objektives are! one f16 Radar cannot Scan the entire sky ahead, so change antenna elevation in small Intervalls. And know your Package callsigns. Use IDM in every flight!
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You dont have to declare everything, a buddy spike call is equally good.
I’m not sure what you mean?
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I’m not sure what you mean?
When you ‘hard lock’ a suspected target, you’ll hear ‘buddy spike’ over the comms if it’s a friendly.
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He means you can lock up a contact and wait for a “buddy spike” call from the contact. If you don’t get a call then the contact is presumed to be a Bogey.
It’s not a good idea particularly when flying against other players because if they didn’t know where you were before, they certainly do now since you locked them up and made your presence known.
Ninja’d…
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Thanks. I wasn’t sure what that meant in practical terms.
I assume buddy spike calls are only relevant to MP. I didn’t hear a call when locking up friendlies in SP, and I think I was on the correct frequencies.
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If you STT a friendly in SP, they will (90% of the time) return a buddy spike call…
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Always, as long as the plane has an RWR. COM channel 1-14 in UHF mode has to be selected to hear the AI calls.
In fact, it is quite a good method to increase your situational awareness. The correct procedure in My mind is this:- ask awacs for picture Update (in realistic intervalls, depending on Situation)
- Scan the sky in direction of the threats bullseye Position.
- if there are multiple contacts, hardlock the ones closest to the given Position. Use TGP in AA and FCR Type id for assistance. Declare if no Buddy Spike is heared. use the Raygun call in MP.
As for giving away my Position, the Enemy Planes RWR picks up the Scanning as well, not just locks. So unless You go Radar silent, you always give away your Position. And most of the Time, You Engage them anyways, so knowing is better than shadowboxing.
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ask awacs for picture Update (in realistic intervalls, depending on Situation)
It would be nice if AWACS gave us picture instead of the bogey dope they currently give us.
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I locked two aircraft without hearing a buddy spike, but perhaps I was just unlucky, or didn’t wait long enough. I was using UHF preset 6.
I must say, after dreading having to deal with bullseye, it’s surprisingly easy to comprehend in the air, as long as you have a good reference point.
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Sometimes they take a little time before saying buddy spike in my experience.
Cheers, and thanks for the vids!
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I locked two aircraft without hearing a buddy spike, but perhaps I was just unlucky, or didn’t wait long enough. I was using UHF preset 6.
I must say, after dreading having to deal with bullseye, it’s surprisingly easy to comprehend in the air, as long as you have a good reference point.
A good reference point is really helpful. I usually place BE right on the target area so it’s quite easy to tell by BE direction alone what’s going on around you.
cheers, Uwe
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So I use the IDM but for some reason in single player I can only see my flight. No other flights appear. 5 thru 8 is where I put them ie, 21 31 41 etc. so is it only for multiplayer for pkg info and only fly info for singe?