WIP: F-14 B/D
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Front office closeup:
Full pit:
No seats:
I’ll post some closeups later, the way it stands now the only separate part is the RIO upper console. The entire front pit is one integrated part. It took the separation of the windshield to be able to accurately model the sidewalls and general shape of the pit from windshield front to pilot’s position. Canopy piercing seat edges had to be shortened. All consoles are now accurately reflected in terms of general outline. The windshield is now fully extruded and connected to the pit, additional instruments are attached to the windshield frame. All in all I’m quite happy with it pending some detail adjustments and the addition of the sticks and, at some point, the crew. Mirrors and other add on components still need some connecting geometry - won’t blow the poly count.
Excluding windshield and canopy it currently sits at around 1700 tris. Given the detail I’m ok with that. I’ll connect the RIO console to the pit itself that should save some geometry but I’ll never be able to go below 1500 tris :).
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The seat-belts could do with a little more love, but…
WOW.
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What about cockpit? Is there any plan who for it? Even without WIP cockpit of Mykinge flying with F-14 is not fun, or not even practical.
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The seat-belts could do with a little more love, but…
WOW.
All kidding aside when you look at the actual seat it’s sorta tricky to decide what to model and what detail to leave to textures…in any case the belts will stay in 3D, I might even model them in 4D with contrast stitching and detailed fibers.
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What about cockpit? Is there any plan who for it? Even without WIP cockpit of Mykinge flying with F-14 is not fun, or not even practical.
‘What about cockpit?’ That’s the question of all questions isn’t it? As was said in Hamlet “Conscience and grace, to the profoundest pit!”.
Anyway as you say without MyKinge’s WIP cockpit flying the F-14 is not fun nor practical - to that I say then we shall fly WITH it.
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The Myking’s WIP cockpit was only available in Korea 80’s theater, and it was good to fly with it, but in 4.33.3 we haven’t this pit, it’s unfortunate…
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What about pit from EBS and their KoreaHD mods?
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What about pit from EBS and their KoreaHD mods?
NO GO. Copyright infringement was their downfall. Just an FYI, please don’t link to the site.
C9
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Damn, so it looks like somebody must create again pit for this beast then, which is ofc waste of resources if somebody already did it. Same goes with stupid patent wars, why i would need to invent wheel if somebody already done it but he holds patent for it, for the sake of technological progess all patents should be free to use, then you can focus your resources for improving it to perfection … but this is for another debate and nothing is that simple as it sounds
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Damn, so it looks like somebody must create again pit for this beast then, which is ofc waste of resources if somebody already did it. Same goes with stupid patent wars, why i would need to invent wheel if somebody already done it but he holds patent for it, for the sake of technological progess all patents should be free to use, then you can focus your resources for improving it to perfection … but this is for another debate and nothing is that simple as it sounds
Take it easy. The pit you’re refering to is not a D pit anyway. MyKinge has submitted his D pit entirely to someone at BMS and I’m sure we’ll find a way to finish and implement it. So just as it seemed highly unlikely that I would ever get to this point (remember a comment like ‘leave it to 3d modellers instead of wasting your time’) I’m just as confident that anything is possible and this pit will see the light of day just as this model will.
By the way I just noticed an inconsistency with my pilot side panel and the little extension on the vertical console - will correct asap :).
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Stingray, you can always pull a rabbit out of your hat.
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Does anyone by any chance know the max and min rotation limits on the horizontal stabilizers and rudders? I have all other limits for wing surfaces and doors but can’t find this anywhere.
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Does anyone by any chance know the max and min rotation limits on the horizontal stabilizers and rudders? I have all other limits for wing surfaces and doors but can’t find this anywhere.
Rudder : +/- 30° maximum. Can be further limited depending on AOA and landing gear/ flaps on. With DFCS on, limited to 19°.
Horizontal stabilizers : EDITED : actually, +33° (pitch up) / -10° (pitch down).
Source : F-14 NATOPS (Page 2-100 and up). -
Rudder : +/- 30° maximum. Can be further limited depending on AOA and landing gear/ flaps on. With DFCS on, limited to 19°.
Horizontal stabilizers : EDITED : actually, +33° (pitch up) / -10° (pitch down).
Source : F-14 NATOPS (Page 2-100 and up).Sweet! Thanks, didn’t think to check the NATOPS now that you mentioned it.
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Now that the pit is done (pending the sticks and some minor adjustments) it’s on to the wings and surfaces and actually to the end of hard surface modelling in Blender. So now optimizing and ‘perfecting’ the mesh(es) and getting everything to work (also started on the refueling probe is in focus as well as modeling the insides like the inside of the wing body and glovebag etc.
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If this can help you for the refueling probe, check this out :
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Duuude that is an awesome resource. Very useful for overall dimensions and animation. I’ve seen that before at some point but couldn’t find it when I was scouting for refs yesterday. Thanks a bunch!
Here’s what I started 2 days back
Luckily the refueling probe is one of the very few parts of the Tomcat that is fairly standard and simplistic in nature :).
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Duuude that is an awesome resource. Very useful for overall dimensions and animation. I’ve seen that before at some point but couldn’t find it when I was scouting for refs yesterday. Thanks a bunch!
Here’s what I started 2 days back
https://c1.staticflickr.com/3/2202/32879365246_1898d3511e_h.jpg
https://c1.staticflickr.com/3/2300/32879364866_ba7901f984_h.jpg
Luckily the refueling probe is one of the very few parts of the Tomcat that is fairly standard and simplistic in nature :).
Hello!
Great work of yours! Nevertheless I feel your refuel drogue maybe has a bit too much triangles?
Do you think it’s worth spending so much tris in it?
Kind regards,
Radium
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Hello!
Great work of yours! Nevertheless I feel your refuel drogue maybe has a bit too much triangles?
Do you think it’s worth spending so much tris in it?
Kind regards,
Radium
Thanks! Of course not but with easy to model things like that I like to create something nice in the beginning so I can enjoy its look throughout the modeling process while dealing with the latches, doors and general shape, dimensions and angle. Later on I trim things down to something a bit more reasonable.
Having a refueling probe with more polys than the entire cockpit including the seats would be interesting :D.