Small - but effective idea…
-
Hi
I replaced the ATC voices for the Ostsee-Theater and I used Audacity for it. Free and good.
If you have a klick-sound-file for me, I could test that.
The question is, how does it sound for the pilot in real life?Cheers
MadDoc
-
I honestly dont know and I would imagine it would be a “feel thing” rather than a “hear thing”.
But for us simmers, not actually being there, then a “hear thing” would be the next best thing.
I can hear it in my head - the sound I want. And with some use of subtle bass - it would activate the Buttkicker so at least that would give us the “feel thing”.
Quite keen to get this going now.
thanks for the recommendation
-
Thumbs up for “audacity” from me too… good multi-platform sound editor that has all the necessary features.
Would be great if I could also get some feedback through my USB-connected simshaker jetseat!
Uwe
-
Ive done the files. They are close to what I want.
I’ve never used Audacity before but was like a kid pressing random buttons and menus and trying stuff out.
(you know the kind… like my kids - they change your TV into German and you have to keep trying until you find you accidentally put it back into English)The only thing is. For the sound, it only needs to be a gentle hint of a thud. But, if its not loud enough - the buttkicker wont activate.
Amplifying the sound will make the “thud” or “clunk” quite artificial i think. Not sure what to do there.
MadDoc you keen to take the files off me and play? You might find that mid flight - and with the radio comms going off it might not harm to be loud after all.
If you loop the sound it actually sounds like a heart beat. Which is annoying! lol…
I am not at home and cant locate the sound files for “Connected” and “Disconnect”. Otherwise I would have a go.
If not, I can try later on this evening UK time.
MadDoc, I’ll need an email address as the one file is just over the 97kb. PM me or post it here - whichever you want to do.
-
Does anyone know the files in need for “connected” and “disconnected” from the tanker?
I don’t know which ogg file it is?
-
On my C-160 we can actually hear the “cluck” when connecting … but it is a probe/drogue system connecting with 10kts of relative speed. And it is right above the cockpit. We can hear it but we feel absolutely nothing.
On an F-16, the boom is coming in contact very smoothly and I really doubt it makes any audible sound nor can be felt in the but. (?)
But I am interested to know if I am right or not … maybe Rhobee or Fox3TwoShip can give us some insights.
If answer is yes … then I agree … it would be nice to have it implemented!EDIT:
@Cpt:
Does anyone know the files in need for “connected” and “disconnected” from the tanker?
I don’t know which ogg file it is?
It is not an OGG and you can’t do it via comm’s sound system. It will have to be coded and properly implemented.
-
This post is deleted! -
BLAST! ah well. Thanks for letting me know.
Fortunately, I didn’t spend too long making the “clunk” sound.
I agree that realism is best - what this sim is all about.
I felt that it would have made an nice acceptable addition to the immersion.
But hey - its not like I cant live without it. Was just a thought……
-
Lets wait for real F-16 drivers inputs … if it is confirmed that it is actually felt and/or heard by the pilot in the pit, I will come back to you and see how your “cluck” sounds. Then … maybe one day, it shouldn’t be so hard to implement (?)
-
-
-
Lets wait for real F-16 drivers inputs … if it is confirmed that it is actually felt and/or heard by the pilot in the pit, I will come back to you and see how your “cluck” sounds. Then … maybe one day, it shouldn’t be so hard to implement (?)
@Red:
it’s actually not a bad idea.
i’d love to have this implemented with the jetseat as well. Would give nice feedback during AAR.Go back to sleep and dream some more
Agreed, we talked about that over in the SimShaker thread but never had a confirmation that it could be felt in the actual jet. Would be easy to do with the indexer lights in shared memory for SimShaker (but then maybe that is why the lights are there in the first place if you can’t feel it).
-
My alibi is that it has been 28 years since my last AAR. But I could feel the connection most of the time.
Why? A little background. The airplane’s crew chief would periodically lube the receiver hardware (don’t recall the frequency). However it was not uncommon for the receiver hardware to fail to latch on to the boom. If that happened the boomer would send you back to pre-contact and have you cycle your IFR door. If the problem persisted, the boomer might “stab” the boom into the receptacle to get it to latch. So ISTR some boomers’ technique to smoothly stab you on their first try. I don’t think it’s my imagination that I heard a very quiet “ka-thunk” (two syllables) in the F-16 but I definitely heard and felt it in the RF-4C. I remember refueling from the backseat and knowing the boom had contact by the feel and the “ka-thunk” (couldn’t see the director lights while backseat refueling, but could see them if the guy in front was.) And as an aside, I can say with complete confidence that until I had a dozen or 30 AAR hookups in the RF-4, I was always squeezing the shit out of stick grip. Then one day a very cool WSO says, “Hey mind if I try.” WSOs were NOT permitted to refuel. I gave him the jet and he smoothly drove in, took a thousand pounds, disconnected, slid back to pre-contact, said “Thanks, your aerospace training device” all the while humming. And magically it was like ALL the self-inflicted pressure was gone, even with all the trimming while on the boom and often having to put one throttle in minimum burner and the opposite less than Mil to stay on the boom. In comparison refueling the F-16 was an absolute piece of cake.
[edit] Regarding a two syllable sound, I suppose that might have been a result of the boom making contact with the fuselage spine (RF-4) or IFR door (F-16) and then sliding into the receptacle. It was quite common to find rub marks around the IFR door where the boom had made contact. So if the boomer simply stabbed/plugged you cleanly it would just be “thunk.”
Don’t take my word for the feel and sound in the F-16, see what Fox3TwoShip says.
-
Fascinating. Thanks. I found a sound and then muffled it and lowered the treble. Brought up the base a little bit. Its also quiet. I wanted to test it whilst flying so that I could see how it sounded with the jet engine noise and ambient sound clutter going on around me. Beeps and occasional radio chatter. If it was too quiet, I was going to crank it up.
I had 2 versions of the “connected” sound. One had 3 clunks. When looped it sounds like a heart beat - so I made a 2 clunk version. It was only until last night I closed my eyes and listened again that I liked the 3 clunk version once more.
By all means help yourselves to the files. Imagine the surrounding noises. By themselves, they probably sound a bit off… but see what you think.
It may get me laughed out of the room in which case Ill just quietly leave -nervously stroke my forearm with my head down in shame - blushing.
-
hey,
I made a first test. I think that sounds quite good.
But listen to it yourself. I could not test that in the simulation, because the effort is quite high
(the wav file must be inserted into the falcon.tlk). The effort you can read here.
But the beginning is done. Have fun.Cheers
MadDoc
-
CHIMP SQUEAL
Yeah it does doesnt it. I could imagine the sound of the jet too… I dont know if the sound is accurate though.
I’ll have to hhve a look at that link and see what its like in sim.
-
watch out:
This is one of a total of 12 different boomoperator-voices.
You never know who is talking (random) so you have to replace all 12.
The filenames are:442.wav - 453.wav
-
Well, it’s one of these examples that even if it wasn’t felt (which i doubt) i’d vouch to have it included anyway.
The reason is augmented reality to overcome the fact that we don’t feel the simulated aircrfat moving in it’s environment.
Deejay and I beat this debate to deathHis view is to implement only what is felt in the real jet
My view is that all these things should be augmented because the sim lacks the physical feedback a pilot would feel in his aircraft.Some examples:
AB usage: kick in the butt we don’t get in the sim (we get sound only - some argue you can’t hear it - tactile feedback missing)
Airbrakes: pilot ear sensing the decceleration and inertia pressing body in the restraint we don’t get - we get airspeed decreasing only - tactile feedback missing)
Touchdown; AB or engine sounds of aircrfat around you on the ground, ….The opposite is true as well in the sim: for instance we hear thunder… so on one hand we argue that we wouldn’t hear some aircrfat noise, but we hear distant thunder …go figure
All that is compromises, unfortunately the compromises aren’t always consistent…Bottom line, i’d love to have it implemented even if it’s not reported felt. I feel it’s one of these case of augmented reality necessary for the sim immersion
-
-
Thats awesome mate! Thanks.
Are these the disconnect ones too? Or just the contact ones?
Awesome.
Im sort of with red dog on the whole immersion perspective. I agree that theres only so much a similator can give you. Chairs that move - buttkickers, VR (especially) , track ir, surround sound etc - they are all great but can only offer so much.
These little additions may not be 100% accurate but give a little tick in the immersion box.
If its not implimented - thats fair enough. I dare say there will be many more that dont want it. But I suppose this thread could be for those that want to use it can… those that dont, can ignore.