Getting to the Bottom of Flight Commads
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AI drop certain types of bombs in pairs in the quantity matching your RP SMS setting in your airplane. You 1SGL, AI 2 bombs. You 1PR, AI 2 bombs. You 2SGL, AI 4 bombs. You, 2PR AI 4 bombs. You 3SGL, AI 6 bombs. You 3PR, AI 6 bombs.
I recommend for this kind of mission:
Set your SMS for 3PR 100’ 1.5AD. Fly AI to the side (60 or 120 degrees off axis) of the runway 10-20nm. When they say “hounddog” but it is for AG not AA then turn the formation roughly at the target. Tell flight weapons free. Fly toward a target runway section where it looks AI is not going and drop bombs line abreast with them.For more sanity you can tell element weapons free first and then wingman/you maybe 30 seconds later so it’s not 4 airplanes at once but of course this is more time exposed. Four whole airplanes with BLU-109 is a lot.
The annoying thing about 4.33 and 4.33u1 is that the distance from the target that AI flight members recognize the target is too short, about 6nm slant. So in my best try I flew the flight past the target offset 5-6nm to the side to “trigger” them and then flew out 20nm and turned around. Then I set them up line abreast, at speed (~500 knot), aligned at the target (±10 deg), and at weapons delivery altitude (500AGL in case of BLU-109). Then I give “weapons free” and we flew the attack run like an airshow and dropped within 1 second of each other.
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Thank you very much for the tip.
One more question. How does AI know airstrip is a target? Does he know it “automatically” or should I mark the target steerpoint with the reacon menu during pre-flight? Or maybe assign a target in a flightplan? -
Assuming it’s an OCA strike for that objective, yeah, AI know to hit elements of that objective. If you make a basic TE and just fly near the target you’ll hear “hounddog” “let me at 'em” even though no enemy air exists. Additionally if you ask for AG datalink you’ll get responses. That’s how you know that AI has a ground target in mind (and specifically where). Given a weapons free at that point you’ll see them engage the assigned target and rejoin after automatically.
What’s supposed to happen is the AI recognize the mission target 20nm or more away so you can get a first pass release simply by giving permission. Maybe an “attack my targets” would do as a workaround.
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I would like to know about this:
COMBAT MANAGEMENT 3Offensive Engagement
Conservative Engagement
Defensive EngagementTried all the known manual but did not find the answer, then a short search and I found this thread, and no answer so far.
Do someone know what document describes it?
Regards Metalhead -
My apologies if I missed it, but I keep hearing the term pitbull. Looking it up online, it says its a missile launch from a sub. Is that true? Is there anywhere that has a complete list of every term used in the game communications for a total newbie who is still trying to figure out how to lock missiles, lol.
Thanks.
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Very similar concept between submarine and fighter jet. Certain weapons such as modern torpedoes and AIM-120 missile autonomously intercept the target but only in the latter half of its travel. Prior to the autonomous phase the guidance is from the launching platform via wire (submarine) or radio link (airplane). “Pitbull” is the announcement of the changeover from the platform-supported guidance to the autonomous weapon-internal guidance. It’s reminiscent of an attack dog loosed from its leash to attack on its own.
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Thanks for the answer Frederf.
Is there one list somewhere of all the phrases like pitbull, etc.?
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Thanks for the answer Frederf.
Is there one list somewhere of all the phrases like pitbull, etc.?
x:\Falcon BMS 4.33 U1\Docs\Operational Manuals\OPERATIONAL BREVITY WORDS, DEFINITIONS, AND COUNTERAIR (AFTTP 3-1.1).pdf
x:\Falcon BMS 4.33 U1\Docs\Operational Manuals\JOINT BREVITY WORDS PUBLICATION (APP-07E).pdf
??
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incredibly great information ….
Go Shooter / Go Cover
Available only in the Wingman menu (affects Two if flying Lead, Four if flying as Three), Shooter/Cover is a status made with respect to a particular target. For example, if own flight is a 2-ship without missiles and “Go Shooter” is issued Two will continue flying formation with respect to lead until reaching engagement parameters (roughly 2.5nm) at which time Two will break formation and commence attack. Presumably Two breaks off and commences attack much sooner with longer range weaponry available. “Go Cover” command is similar but does not engage automatically. It is unknown if Two in “Cover” state will automatically engage under certain conditions. Testing is required for behavior in AG context. -
simply amazing that this sim does this
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I would like to know about this:
COMBAT MANAGEMENT 3Offensive Engagement
Conservative Engagement
Defensive EngagementTried all the known manual but did not find the answer, then a short search and I found this thread, and no answer so far.
Do someone know what document describes it?
Regards MetalheadThat is something what I must test. I’ll hope that this changes AI wingman behavior a bit when you call weapons free for him.
I’ll think that normal without any commands is offensive and that’s make’s your wingman weapons frenzy when you call weapons free for air targets in range-> Shoot anything what you see on your radar no matter if it’s already going down in flames and use amraams even you have side-x:s and you are in range to use those too.
I hope that changing to Conservative Engagement my AI wingman looks for targets which have not targeted yet and with no missiles on the way. Also it could be great if wingman don’t waste missiles on target that is clearly going down in flames in consevative or defensive mode. -
ATTACK MY TARGET.
Is it necessary data link AI wingies ?
do I lock a target and command attack my target
or do I TMS up assign to flight member and then command attack my target ?.
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It is not necessary to DL. What “my target” is depends on active sensor (or padlock if used I think). You don’t even have to lock or track with sensor, just pointed at it is enough. If option is grayed out then you don’t have such a target in mind to share with AI. E.g. just slew || gates over airborne RWS contact and you can A-M-T it, no buttons just slew control.
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I would like to know about this:
COMBAT MANAGEMENT 3Offensive Engagement
Conservative Engagement
Defensive EngagementTried all the known manual but did not find the answer, then a short search and I found this thread, and no answer so far.
Do someone know what document describes it?
Regards MetalheadDah
Already answered this post.
Really have to test this now… -
M79:
Have you tested these combat commands yet by any chance?
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M79:
Have you tested these combat commands yet by any chance?
Yes, my wingman is always on conservative.
Last try was in 4.33 and I haven’t try this in 4.34. Put AI wingman on conservative is in my checklist. Need to check this in 4.34 too.It’s not working as good as I hope but seems to have some effect still. AI seems to put missiles on bogeys that have my missile inbound but it don’t waste missiles on clearly shoot down in flames targets anymore.
Of course this could be in my head but at least it seemed to work for me.
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Thanks M79. Just to clarify, if you are attacking an enemy fighter, you issue a “conservative engagement” command to him? You mention checklist so I assume you mean your “mental” one!
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Thanks M79. Just to clarify, if you are attacking an enemy fighter, you issue a “conservative engagement” command to him? You mention checklist so I assume you mean your “mental” one!
Mental yes.
Before giving weapons free to ai wingman I a have always put him on conservative before that. I just do it in ground before launch that i dont forget it.
In fence I always did forget it…