JanHas Models & Skin Thread -Compatible with 4.36
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@NIL:
Hi Jan
PLS, write me with a PM and show me the photo you have, will see what I can do to help
Greetings
Roger roger!
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You need to download the latest version of ALW. That one has the GBU-24 texture fix. I’ll save the screenshot for a later moment when I build the whole MK-82/84, GBU range. Thanks!
Hi, JanHas.
Thanks for the reply, and also feedback.I’ve just finished re-downloading of ALW v6 pack from your web site, and checked GBU-24A/B.
Unfortunately, it still have the texture number problem. -
Hi, JanHas.
Thanks for the reply, and also feedback.I’ve just finished re-downloading of ALW v6 pack from your web site, and checked GBU-24A/B.
Unfortunately, it still have the texture number problem.I was thinking about an old skin issue, but checking the skin I noticed the 24AB skin is missing some parts. I think the another layer is covering the correct details. I’ll fix it and send you the new skin via e-mail.
I’ll move the B model yellow band too. -
PeCa, fix is easy. Just rename the dds 1902 into 1903 and vise versa. It seems I dropped one of the balls while renumbering the dds to avoid texture number conflict with other models.
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Hi, JanHas.
Big thank you for the quick reply.Yeah, but I think that solution will cause same problem for GBU-24B.
So, I prefer to wait fixed version could be released in the future. -
Hi, JanHas.
Big thank you for the quick reply.Yeah, but I think that solution will cause same problem for GBU-24B.
So, I prefer to wait fixed version could be released in the future.No, it does not. I checked it for the B and AB models, switching the skin numbers does the trick.
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No, it does not. I check it for the B and AB models, switching the skin numbers does the trick.
I got it finally. Thanks, JanHas!
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Janhas,
I found out I can’t use TFR-FLIR feature with your KF-16V anymore. Is that possible to enable TFR-FLIR feature for KF-16 again?
or am I missing something while TFR mission?
I assume that’s because your model is not equipped with navigation pod. Maybe, that’s because of BMS 4.33 logic? -
Janhas,
I found out I can’t use TFR-FLIR feature with your KF-16V anymore. Is that possible to enable TFR-FLIR feature for KF-16 again?
or am I missing something while TFR mission?
I assume that’s because your model is not equipped with navigation pod. Maybe, that’s because of BMC 4.33 logic?My assumption is that the KF-16V will use the SniperXR, just like F-15K’s, so it was edited in the dat file. You can change it back in the dat file. Look for the TFR section and change the 0 for 1 -> Has_LANTIRN 1
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Thanks Jan for your incredible work! One question, how do you install the training weapons? I didn’t see any instructions on what the procedures are.
TIAOnce again, incredible work my friend!!!
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My assumption is that the KF-16V will use the SniperXR, just like F-15K’s, so it was edited in the dat file. You can change it back in the dat file. Look for the TFR section and change the 0 for 1 -> Has_LANTIRN 1
Thanks that works perfect! I can use the Sniper and TFR-FLIR feature at the same time. That’s fantastic!
I wonder if you have a plan to remodel KF-16 as a block 52. -
Thanks that works perfect! I can use the Sniper and TFR-FLIR feature at the same time. That’s fantastic!
I wonder if you have a plan to remodel KF-16 as a block 52.No, since 134 KF-16 52 models will get the V upgrade and the first 16’s are already in the process of receiving it I see no reason to downgrade.
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@usafpga:
Thanks Jan for your incredible work! One question, how do you install the training weapons? I didn’t see any instructions on what the procedures are.
TIAOnce again, incredible work my friend!!!
Originally the training weapons were only intended to replace some older weapon models (which I added to the model inventory with F4browse, like AIM-9B with a new training missile model). Nowadays some theater devs added the training weapons to their theaters.
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Hello,
I want to say “Thank you JanHas for your hardcore work !”
I just came back from 6 months AWOL and I discovered your new updated website with all the new models you have done. Simply WOAWHere at the 51st Massilia we’re happy to fly with your models, they are incredibly detailled and not FPS intensive. This is damn good work !
I’m especially crazy for the details and the animations you’ve done for the cockpits !
PS: Is there a way to edit the spawn location so the F-16 appear inside the shelters ?
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PS: Is there a way to edit the spawn location so the F-16 appear inside the shelters ?
You need to make that with the BMS editor - write me a PM Snax.
Greetings
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I have been busy the last few days, I fixed some issues with the EPAF birds and I finished the RDAF model. Fixes are:
-RNLAF v4 / RNoAF v2 / BE v3
- Knee board not disappearing after ejection issue fixed (LOD1 and 2’s)
- Correct cockpit instrument location including VVI EPAF version added to cockpit and all tail textures (NVG lighting).
- I added the correct visor reflection, it had the block 42 reflection (all tail textures).
- I fixed the LOD2 arm patch issue, right arm patch texmap was incorrect.
- I fixed a LOD2 HUD see through issue.
More fixes for the BE model:
- LOD3 old chute unpacked cover removed.
- Chute housing RWR box texture location conflict with airbrakes and face solved (LOD1, 2’s and the tail textures).
The updated models and the new RDAF model can be downloaded via my website: janhas dot net. The RDAF model has one skin set and two tails (727 & 730 squadron).
Thanks to NIL for clearing up the storage bag issue!
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Beautiful work Jan. What a beauty. Are you planning to make more skins available?
Greetings
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Another beauty to the F-16 collection…Cheers JanHas!
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Go ahead Jan, just Rule…!!!
Nikos.